Config = {} Config['General'] = { ["License"] = "lol", --- your license here ["Core"] = "ESX", -- This can be ESX , QBCORE , NPBASE ["SQLWrapper"] = "mysql-async", -- This can be `| oxmysql or ghmattimysql or mysql-async ["EmailEvent"] = "qb-phone:server:sendNewMail", ["PoliceJobName"] = "police", -- police job name ["MinPolice"] = 0, ["UseNotificationsInsteadOfEmails"] = true, -- this is most likely for esx users , cuz they use bunsh of difirent phones , leave as false if you use qbus or np bases ["PoliceNeedLaptopToseeNotifications"] = false, ["BNErewardmultiplier"] = math.random(12, 15) / 10, } Config['CoreSettings'] = { ["ESX"] = { ["Trigger"] = "esx:getSharedObject", ["ProgressBarScriptName"] = "unwind-taskbar", -- progress bar script name link in esx_readme.md }, ["QBCORE"] = { ["Version"] = "new", -- new = using export | old = using events --["Export"] = exports['qb-core']:GetCoreObject(), -- uncomment this if using new qbcore version ["Trigger"] = "QBCore:GetObject", ["HasItem"] = "QBCore:HasItem", -- Imporant [ Your trigger for checking has item, default is CORENAME:HasItem ] }, ["NPBASE"] = { ["Name"] = "unwind-fw", -- this will be used in server side to call player module ["ProgressBarScriptName"] = "unwind-taskbar", -- progress bar script name link in np_readme.md ["HasItem"] = "unwind-inventory", -- Imporant [ Your normal export for checking has item, default is yourservername:inventory ] ["HandlerScriptName"] = "unwind_handler", } } Config['Utils'] = { ["Rewards"] = { ["Type"] = "money", -- reward type item or money ["RewardItemName"] = "markedbills", -- this will be the reward item name (no need to config if you are using an money as a reward) ["RewardMoneyAmount"] = "20000", -- this will be the amount the player recieves when he finish the mission (no need to config if you are using an item as a reward) ["RewardAccount"] = "cash", -- this can be only ywo values (no need to config if you are using an item as a reward) }, ["Contracts"] = { ["TimeBetweenContracts"] = 300000, -- Time in (ms) between contract creations ["ContractChance"] = 60, -- This is the luck percentage of getting a contract }, ["VIN"] = { ["BNEPrice"] = 350, -- Price (BNE) for start a vin scratch ["AmountBneAfterDropOff"] = 50, ["VinLocations"] = {x = 472.08, y = -1310.73, z = 29.22}, -- laptop coords ["ForceVin"] = true, -- this will force vin contract optiion on any created contract turn to false to use days instead ["VinDays"] = 30, -- amount of days between vin contracts , (irl days) }, ["ClassPrices"] = { ['X'] = "35", ['A'] = "30", ['B'] = "25", ['C'] = "0", ['D'] = "0", ['M'] = "0", },