BudakKampung
S. Moderator
- Joined
- Apr 14, 2021
- Messages
- 395
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- Age
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- Location
- Malaysia
- Website
- vfivem.com
Link Download :
Players can gather in the arena start, in from of Maze Bank, and once 3 minimum are ready, they can start a new arena.
16 players gather in the Blood Ring, driving Arena Wars Issies, have to gather a total of 100 points before their time runs out.
Each player starts with 30 points. Every second, each player loses 1 point. First to reach 100 points wins.
There is one checkpoint present on the map at any time. Getting a checkpoint gives you 30 points.
AddEventHandler('BloodBowl.Hook.ArenaFinished', function(_table1, _table2)
--table1 = players who still had points when the arena ended, including the winner.
for i,k in pairs(_table1) do
print('name: '..k.stat.." | score: "..k.score.." | src: "..k.id.." | cpUsed: "..k.checkpointsUsed.." | rpUsed: "..k.repairsUsed)
end
--table2 = spectating players. They ran out of points before the arena ended.
for i,k in pairs(_table2) do
print('name: '..k.name.." | src: "..k.id.." | cpUsed: "..k.checkpointsUsed.." | rpUsed: "..k.repairsUsed)
end
end)
AddEventHandler('BloodBowl.Hook.ArenaStarted', function(_table1)
--table1 = pall players who entered the arena.
for i,k in pairs(_table1) do
print('name: '..k.name.." | src: "..k.id)
end
end)
Things scraped
The Idea:
Basically this, but multiplayer:
Hidden link for visitors, to see
Log in or register now.
Players can gather in the arena start, in from of Maze Bank, and once 3 minimum are ready, they can start a new arena.
16 players gather in the Blood Ring, driving Arena Wars Issies, have to gather a total of 100 points before their time runs out.
Each player starts with 30 points. Every second, each player loses 1 point. First to reach 100 points wins.
There is one checkpoint present on the map at any time. Getting a checkpoint gives you 30 points.
Stats:
- 3 players minimum, 16 max.
- Server-side spawned peds and vehicles (entity lockdown compatible)
- AI copilots that shoots at the other players cars.
Commands:
- /newarena - ACE permission needed - restarts the arena. If there are any players in the arena at that time, they will be teleported in front of Maze Bank.
- /skipintro - skips the intro scene that explains the game. You still need to wait for others to finish it.
Hooks:
Below, you can server-side events that get triggered when the arena is started / finished, and code snippets on how to handle them.AddEventHandler('BloodBowl.Hook.ArenaFinished', function(_table1, _table2)
--table1 = players who still had points when the arena ended, including the winner.
for i,k in pairs(_table1) do
print('name: '..k.stat.." | score: "..k.score.." | src: "..k.id.." | cpUsed: "..k.checkpointsUsed.." | rpUsed: "..k.repairsUsed)
end
--table2 = spectating players. They ran out of points before the arena ended.
for i,k in pairs(_table2) do
print('name: '..k.name.." | src: "..k.id.." | cpUsed: "..k.checkpointsUsed.." | rpUsed: "..k.repairsUsed)
end
end)
AddEventHandler('BloodBowl.Hook.ArenaStarted', function(_table1)
--table1 = pall players who entered the arena.
for i,k in pairs(_table1) do
print('name: '..k.name.." | src: "..k.id)
end
end)
Things scraped

- AI drivers:
- The code for bots is still there, but they don’t seem to like driving in the arena. I think that I haven’t loaded some pathfinding stuff, idk.
- Multiple arenas:
- Currently, only one arena can be played at one time. Maybe I will change that…sometime…
- Different modes:
- …Kinda got tired of this script, mostly because I couldn’t get enough people to properly test it.
Dependency:
-
Hidden link for visitors, to see Log in or register now., for the menu.
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