ufukk123
Member
- Joined
- Aug 11, 2021
- Messages
- 2
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- 146
RegisterNUICallback("GiveItem", function(data, cb)
local player, distance = GetClosestPlayer()
if player ~= -1 and distance < 2.5 then
local playerPed = GetPlayerPed(player)
local playerId = GetPlayerServerId(player)
local plyCoords = GetEntityCoords(playerPed)
local pos = GetEntityCoords(GetPlayerPed(-1))
local dist = GetDistanceBetweenCoords(pos.x, pos.y, pos.z, plyCoords.x, plyCoords.y, plyCoords.z, true)
if dist < 2.5 and givelock == true then
SetCurrentPedWeapon(PlayerPedId(),'WEAPON_UNARMED',true)
TriggerServerEvent("inventory:server:GiveItem", playerId, data.inventory, data.item, data.amount)
print(data.amount)
elseif givelock== false then
QBCore.Functions.Notify("İtemi Veremezsin!", "error")
else
QBCore.Functions.Notify("Yakında Kimse Yok!", "error")
end
else
QBCore.Functions.Notify("No one nearby!", "error")
end
end)