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Advanced script for paycheck in any kind of job
(in the video shown it was configured in the es_extended itself to get a paycheck instead of making it to the bank. You have to walk to the city hall and claim it, more interactive)
You can replace any job for the trigger to pay him instead of going straight to the bank of the player
Easily configurable and you can create many points of recollecting your money as for creating blips (all in the config file)
Features
- Well-optimized
- 0.01ms | Idle and In Usage
- Not ip locked or obfuscated
- Highly customizable
- Change notifications
- Change NPCS Model or Animations and Blips
- Make more points for NPCS and Blips
- Edit all blips and markers
- & much more
Dependencies:
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Preview:
If you can’t see it click in the video above
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The code is easy to read and can be easily changed. If you can’t work around the code, you can ask for help
Download Link:
The steps for configuration are in the README.MD File, if you want to customize or implement it to your es_extended paycheck itself, free to talk to me in the comments below
Screenshots for configuring in the es_extended
- Activate the option in the config.lua
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- es_extended/server/paycheck.lua
Remove any xPlayer.addAccountMoney(‘bank’,salary) and change it for
TriggerEvent(‘brinn_paycheck:AddMoney’,xPlayer, salary)
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