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Script [ESX] Multi-Paychecks with BT-TARGET and RPROGRESS

cfxregame

Gold Elite
Joined
Nov 3, 2021
Messages
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114,672
Points
361
Location
Newyork
Website
cfx.re




Advanced script for paycheck in any kind of job
(in the video shown it was configured in the es_extended itself to get a paycheck instead of making it to the bank. You have to walk to the city hall and claim it, more interactive)
You can replace any job for the trigger to pay him instead of going straight to the bank of the player

Easily configurable and you can create many points of recollecting your money as for creating blips (all in the config file)

Features​

  • Well-optimized
    • 0.01ms | Idle and In Usage
  • Not ip locked or obfuscated
  • Highly customizable
    • Change notifications
    • Change NPCS Model or Animations and Blips
    • Make more points for NPCS and Blips
    • Edit all blips and markers
    • & much more

Dependencies:​

It will have updates as time passes, leave a commend here for what should I do next or what the script needs

Preview:

If you can’t see it click in the video above


The code is easy to read and can be easily changed. If you can’t work around the code, you can ask for help

Download Link:​

The steps for configuration are in the README.MD File, if you want to customize or implement it to your es_extended paycheck itself, free to talk to me in the comments below

Screenshots for configuring in the es_extended​

  • Activate the option in the config.lua



  • es_extended/server/paycheck.lua
    Remove any xPlayer.addAccountMoney(‘bank’,salary) and change it for
    TriggerEvent(‘brinn_paycheck:AddMoney’,xPlayer, salary)

To protect hackers using the trigger I Used the xPlayer itself so it only have it for the es_extended directly.
 
Last edited by a moderator:

Ray39

Bronze Elite
Joined
Mar 29, 2022
Messages
33
Reaction score
2
Points
166
Location
Мухосранск




Advanced script for paycheck in any kind of job
(in the video shown it was configured in the es_extended itself to get a paycheck instead of making it to the bank. You have to walk to the city hall and claim it, more interactive)
You can replace any job for the trigger to pay him instead of going straight to the bank of the player

Easily configurable and you can create many points of recollecting your money as for creating blips (all in the config file)

Features​

  • Well-optimized
    • 0.01ms | Idle and In Usage
  • Not ip locked or obfuscated
  • Highly customizable
    • Change notifications
    • Change NPCS Model or Animations and Blips
    • Make more points for NPCS and Blips
    • Edit all blips and markers
    • & much more

Dependencies:​

It will have updates as time passes, leave a commend here for what should I do next or what the script needs

Preview:

If you can’t see it click in the video above


The code is easy to read and can be easily changed. If you can’t work around the code, you can ask for help

Download Link:​

*** Hidden text: cannot be quoted. ***​

The steps for configuration are in the README.MD File, if you want to customize or implement it to your es_extended paycheck itself, free to talk to me in the comments below

Screenshots for configuring in the es_extended​

  • Activate the option in the config.lua



  • es_extended/server/paycheck.lua
    Remove any xPlayer.addAccountMoney(‘bank’,salary) and change it for
    TriggerEvent(‘brinn_paycheck:AddMoney’,xPlayer, salary)
To protect hackers using the trigger I Used the xPlayer itself so it only have it for the es_extended directly.
 

muthusimple2656

Silver Elite
Joined
Mar 12, 2021
Messages
25
Reaction score
6
Points
156




Advanced script for paycheck in any kind of job
(in the video shown it was configured in the es_extended itself to get a paycheck instead of making it to the bank. You have to walk to the city hall and claim it, more interactive)
You can replace any job for the trigger to pay him instead of going straight to the bank of the player

Easily configurable and you can create many points of recollecting your money as for creating blips (all in the config file)

Features​

  • Well-optimized
    • 0.01ms | Idle and In Usage
  • Not ip locked or obfuscated
  • Highly customizable
    • Change notifications
    • Change NPCS Model or Animations and Blips
    • Make more points for NPCS and Blips
    • Edit all blips and markers
    • & much more

Dependencies:​

It will have updates as time passes, leave a commend here for what should I do next or what the script needs

Preview:

If you can’t see it click in the video above


The code is easy to read and can be easily changed. If you can’t work around the code, you can ask for help

Download Link:​

*** Hidden text: cannot be quoted. ***​

The steps for configuration are in the README.MD File, if you want to customize or implement it to your es_extended paycheck itself, free to talk to me in the comments below

Screenshots for configuring in the es_extended​

  • Activate the option in the config.lua



  • es_extended/server/paycheck.lua
    Remove any xPlayer.addAccountMoney(‘bank’,salary) and change it for
    TriggerEvent(‘brinn_paycheck:AddMoney’,xPlayer, salary)
To protect hackers using the trigger I Used the xPlayer itself so it only have it for the es_extended directly.
hi
 

ALiMooo

Member
Joined
Jan 30, 2022
Messages
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Reaction score
1
Points
156
Location
Danmark




Advanced script for paycheck in any kind of job
(in the video shown it was configured in the es_extended itself to get a paycheck instead of making it to the bank. You have to walk to the city hall and claim it, more interactive)
You can replace any job for the trigger to pay him instead of going straight to the bank of the player

Easily configurable and you can create many points of recollecting your money as for creating blips (all in the config file)

Features​

  • Well-optimized
    • 0.01ms | Idle and In Usage
  • Not ip locked or obfuscated
  • Highly customizable
    • Change notifications
    • Change NPCS Model or Animations and Blips
    • Make more points for NPCS and Blips
    • Edit all blips and markers
    • & much more

Dependencies:​

It will have updates as time passes, leave a commend here for what should I do next or what the script needs

Preview:

If you can’t see it click in the video above


The code is easy to read and can be easily changed. If you can’t work around the code, you can ask for help

Download Link:​

*** Hidden text: cannot be quoted. ***​

The steps for configuration are in the README.MD File, if you want to customize or implement it to your es_extended paycheck itself, free to talk to me in the comments below

Screenshots for configuring in the es_extended​

  • Activate the option in the config.lua



  • es_extended/server/paycheck.lua
    Remove any xPlayer.addAccountMoney(‘bank’,salary) and change it for
    TriggerEvent(‘brinn_paycheck:AddMoney’,xPlayer, salary)
To protect hackers using the trigger I Used the xPlayer itself so it only have it for the es_extended directly.
 

MysteryLeaks

Bronze Elite
Joined
Mar 23, 2022
Messages
47
Reaction score
4
Points
156
Location
Romania




Advanced script for paycheck in any kind of job
(in the video shown it was configured in the es_extended itself to get a paycheck instead of making it to the bank. You have to walk to the city hall and claim it, more interactive)
You can replace any job for the trigger to pay him instead of going straight to the bank of the player

Easily configurable and you can create many points of recollecting your money as for creating blips (all in the config file)

Features​

  • Well-optimized
    • 0.01ms | Idle and In Usage
  • Not ip locked or obfuscated
  • Highly customizable
    • Change notifications
    • Change NPCS Model or Animations and Blips
    • Make more points for NPCS and Blips
    • Edit all blips and markers
    • & much more

Dependencies:​

It will have updates as time passes, leave a commend here for what should I do next or what the script needs

Preview:

If you can’t see it click in the video above


The code is easy to read and can be easily changed. If you can’t work around the code, you can ask for help

Download Link:​

*** Hidden text: cannot be quoted. ***​

The steps for configuration are in the README.MD File, if you want to customize or implement it to your es_extended paycheck itself, free to talk to me in the comments below

Screenshots for configuring in the es_extended​

  • Activate the option in the config.lua



  • es_extended/server/paycheck.lua
    Remove any xPlayer.addAccountMoney(‘bank’,salary) and change it for
    TriggerEvent(‘brinn_paycheck:AddMoney’,xPlayer, salary)
To protect hackers using the trigger I Used the xPlayer itself so it only have it for the es_extended directly.
 

crazythink

Member
Joined
Nov 1, 2022
Messages
1
Reaction score
0
Points
156
Location
Philippines




Advanced script for paycheck in any kind of job
(in the video shown it was configured in the es_extended itself to get a paycheck instead of making it to the bank. You have to walk to the city hall and claim it, more interactive)
You can replace any job for the trigger to pay him instead of going straight to the bank of the player

Easily configurable and you can create many points of recollecting your money as for creating blips (all in the config file)

Features​

  • Well-optimized
    • 0.01ms | Idle and In Usage
  • Not ip locked or obfuscated
  • Highly customizable
    • Change notifications
    • Change NPCS Model or Animations and Blips
    • Make more points for NPCS and Blips
    • Edit all blips and markers
    • & much more

Dependencies:​

It will have updates as time passes, leave a commend here for what should I do next or what the script needs

Preview:

If you can’t see it click in the video above


The code is easy to read and can be easily changed. If you can’t work around the code, you can ask for help

Download Link:​

*** Hidden text: cannot be quoted. ***​

The steps for configuration are in the README.MD File, if you want to customize or implement it to your es_extended paycheck itself, free to talk to me in the comments below

Screenshots for configuring in the es_extended​

  • Activate the option in the config.lua



  • es_extended/server/paycheck.lua
    Remove any xPlayer.addAccountMoney(‘bank’,salary) and change it for
    TriggerEvent(‘brinn_paycheck:AddMoney’,xPlayer, salary)
To protect hackers using the trigger I Used the xPlayer itself so it only have it for the es_extended directly.
 

DiabloBa3

Member
Joined
Jan 8, 2023
Messages
7
Reaction score
0
Points
146
Location
Nijebitno




Advanced script for paycheck in any kind of job
(in the video shown it was configured in the es_extended itself to get a paycheck instead of making it to the bank. You have to walk to the city hall and claim it, more interactive)
You can replace any job for the trigger to pay him instead of going straight to the bank of the player

Easily configurable and you can create many points of recollecting your money as for creating blips (all in the config file)

Features​

  • Well-optimized
    • 0.01ms | Idle and In Usage
  • Not ip locked or obfuscated
  • Highly customizable
    • Change notifications
    • Change NPCS Model or Animations and Blips
    • Make more points for NPCS and Blips
    • Edit all blips and markers
    • & much more

Dependencies:​

It will have updates as time passes, leave a commend here for what should I do next or what the script needs

Preview:

If you can’t see it click in the video above


The code is easy to read and can be easily changed. If you can’t work around the code, you can ask for help

Download Link:​

*** Hidden text: cannot be quoted. ***​

The steps for configuration are in the README.MD File, if you want to customize or implement it to your es_extended paycheck itself, free to talk to me in the comments below

Screenshots for configuring in the es_extended​

  • Activate the option in the config.lua



  • es_extended/server/paycheck.lua
    Remove any xPlayer.addAccountMoney(‘bank’,salary) and change it for
    TriggerEvent(‘brinn_paycheck:AddMoney’,xPlayer, salary)
To protect hackers using the trigger I Used the xPlayer itself so it only have it for the es_extended directly.
ty
 
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