Blackknight
Gold Elite
Dependencies:
ESX/QBCore - Framework.
OX_lib - Notifies and input
OX/qtarget - Supported targetsystems.
OX/QS/QB - Supported inventories
(Minigame exports in the readme file 1st number means amount or difficultie and second number is how much time you have to complete the minigame)
Items needed for the robbery:
Starting the robbery: To start the Pacific bank robbery you need to place thermite on to main cell door of the bank, next you need to head up to managers office and lockpick its door to gain access to managers office, in the office you have to hack managers pc to get secondary door code.
If exiting the office, there will be some armed guards waiting for you in the main lobby. By entering this code you gain access to lower floor where is the vault door located. As well like before near main vault door there are some armed guards waiting for you and you need to protect yourself from them.
Head to the vault door and place the explosive, using targetsystem. After placing C4 you need to take cover, since it will explode and set proximity on fire after explosion, wait untill fire burns out and enter to the vault, be careful, since in the vault, there are as well 2 armed guards waiting for you.
After killing the first guard you are able to place thermite on the vault inner cell door to unlock it. After unlocking the first cell door in the vault, be careful to not killed by last guard in the vault.
Rewards in the vault:
First room: 2 trolleys and 2 walls to drill.
Main Vault room: 4 trolleys 3 walls to drill.
(trolley and safety deposit boxes loot can be configured from the config file).
Money Reward types from money trolleys:
Clean: Only clean money from the trolleys.
Dirty: Only dirty money from trolleys.
Colorbombed: Math random of color bombed and dirty money.
(Type can be choosed from config file, only one type can be active at once)
Usable items:
Locked jewellery boxes: If completing successfully the minigame, you can get from them by default settings: Diamonds / Blue diamond (Loot and amounts can be configured from the config)
Bombed money: If completing successfully the minigame, bombs will be removed from the money, if failing the minigame, color bombs will explode and all color bombed money will turn to ruined money.
Robbery ending:
Going 200 units away from the bank will close and freeze all the doors in the bank. While global cooldown remains, from the time you placed first thermite on the main cell door.
As well going 200 units away from the bank, will make color bombs explode in the color bombed money and money will turn to ruined money, if you havent finished the minigame succsessfully in the bank.
Police alerts are configurable from open functions file!
Guards difficultie can be changed from the config!
ESX/QBCore - Framework.
OX_lib - Notifies and input
OX/qtarget - Supported targetsystems.
OX/QS/QB - Supported inventories
ONLY FOR DEFAULT PACIFIC BANK MAP!
Working minigames comes with the script, no need to download seperately! (made by:
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)(Minigame exports in the readme file 1st number means amount or difficultie and second number is how much time you have to complete the minigame)
Yes, all minigames are changeable from open functions file!
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Items needed for the robbery:
- 3 thermites,
- Hacking USB,
- lockpick,
- WEAPONS/Armor for protecion from armed guards.
- C4 explosive,
- Plasmacutter,
Starting the robbery: To start the Pacific bank robbery you need to place thermite on to main cell door of the bank, next you need to head up to managers office and lockpick its door to gain access to managers office, in the office you have to hack managers pc to get secondary door code.
If exiting the office, there will be some armed guards waiting for you in the main lobby. By entering this code you gain access to lower floor where is the vault door located. As well like before near main vault door there are some armed guards waiting for you and you need to protect yourself from them.
Head to the vault door and place the explosive, using targetsystem. After placing C4 you need to take cover, since it will explode and set proximity on fire after explosion, wait untill fire burns out and enter to the vault, be careful, since in the vault, there are as well 2 armed guards waiting for you.
After killing the first guard you are able to place thermite on the vault inner cell door to unlock it. After unlocking the first cell door in the vault, be careful to not killed by last guard in the vault.
Rewards in the vault:
First room: 2 trolleys and 2 walls to drill.
Main Vault room: 4 trolleys 3 walls to drill.
(trolley and safety deposit boxes loot can be configured from the config file).
Money Reward types from money trolleys:
Clean: Only clean money from the trolleys.
Dirty: Only dirty money from trolleys.
Colorbombed: Math random of color bombed and dirty money.
(Type can be choosed from config file, only one type can be active at once)
Usable items:
Locked jewellery boxes: If completing successfully the minigame, you can get from them by default settings: Diamonds / Blue diamond (Loot and amounts can be configured from the config)
Bombed money: If completing successfully the minigame, bombs will be removed from the money, if failing the minigame, color bombs will explode and all color bombed money will turn to ruined money.
Robbery ending:
Going 200 units away from the bank will close and freeze all the doors in the bank. While global cooldown remains, from the time you placed first thermite on the main cell door.
As well going 200 units away from the bank, will make color bombs explode in the color bombed money and money will turn to ruined money, if you havent finished the minigame succsessfully in the bank.
Police alerts are configurable from open functions file!
Guards difficultie can be changed from the config!