HUSO
Gold Elite
Dynamic, NUI-driven robbery creator
| Feature | Detail |
|---|---|
| Frameworks | ESX, QBCore, Qbox, Standalone |
| Inventories | ox_inventory, codem-inventory, native fallback |
| Database | oxmysql (async/await, parameterised queries) |
| Notifications | ox_lib `lib.notify` |
| Minigame | ox_lib `lib.skillCheck` + `lib.progressBar` |
| Zones | ox_lib `lib.zones.sphere` |
| NUI | Dark glass UI (okok-style), fully reactive |
| Admin panel | In-game CRUD for all robberies |
| Logs | Per-robbery attempt log (last 50) |
| Police dispatch | Configurable radius alert |
| Guard peds | Optional spawnable ped per robbery |
| Cooldowns | Per-player, stored in DB |
| Feature | Detail |
|---|---|
| Frameworks | ESX, QBCore, Qbox, Standalone |
| Inventories | ox_inventory, codem-inventory, native fallback |
| Database | oxmysql (async/await, parameterised queries) |
| Notifications | ox_lib `lib.notify` |
| Minigame | ox_lib `lib.skillCheck` + `lib.progressBar` |
| Zones | ox_lib `lib.zones.sphere` |
| NUI | Dark glass UI (okok-style), fully reactive |
| Admin panel | In-game CRUD for all robberies |
| Logs | Per-robbery attempt log (last 50) |
| Police dispatch | Configurable radius alert |
| Guard peds | Optional spawnable ped per robbery |
| Cooldowns | Per-player, stored in DB |
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