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Script Fivem Realistic Firefighter Profession + Fire Script

tommie.de.zwart

Bronze Elite
Joined
Jun 2, 2021
Messages
14
Reaction score
13
Points
156
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
Nice
 

brooklin45

Member
Joined
Feb 10, 2024
Messages
2
Reaction score
0
Points
16
Location
UK
Fire Department







*** Hidden text: cannot be quoted. ***

Features:
It works on both fire trucks and fire extinguishers.
Supports Hose to Give a Realistic Look
Realistic Water Spray (Player Controlled and Synchronized)
Interactive Water Cannon (Can Interact with World Like Pusher Vehicles/NPCs)
Water Cannon Can Interact with Fire and Extinguish It
Water Supply System, Fire Trucks Have Limited Water Supply (You can change the consumption rate from config)
Connect Fire Extinguishers to Fire Trucks with Hoses for Unlimited Water Supply
Cold Water HUD for Viewing Water Source
Hose Length Can Be Changed
Hose Broken and Tube Max. Explodes If Extended Beyond Length (Can be Disabled)
Fire Extinguishers Can Be Used as Water Grains (Can be Disabled in Configurations)
Supports Locales
Hose Placement/Sound Retrieval
More Specific Truck Configuration: Enable/Disable Attachment Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Share Consumables, Special Weapons for Each Truck: Water, Foam, Pressure
Synchronized Water Supply Joining and Sharing System (Truck to Truck and Tubes to Truck, Combinations Unlimited)
Foam Gun And Pressure Water Gun
Adjust Water and Foam Pressure
Pressurized Water and Foam Actually Puts Out Fires, Including Those Made Around the World Like Molotov and More
Easily Switch Between Water, Foam and Pressurized Water with Middle Mouse Button (Switchable)
Adjust Pressure For Each Gun Individually Using Left and Right Arrow Keys (Changeable)
UI Based Capacity Indicator
Ability to Use UI Settings File, Vanilla HUD or New HUD and Customize These Like Color, Height and Position
Change How Messages Are Displayed, 3D, Notification, Subtitle
Much More Advanced Settings
Well Optimized
And more...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
One sync Compatible


Firescript Features:
Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Discord Webhooks Logs (can be turned off via Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Alerts, Map Ping, Map Blips, Chat Messages (Can Be Edited and Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many Fires As You Want)
Each Fire Type Has Multiple Configurations: Fire Particles, Scale, Longevity, Smoke During Fire and After Fire And More (Every Detail Of Fire Can Be Edited)
AOP Based Random Fires Have As Many Locations As You Need, Each Random Fire Has Customizable Configurations: Location, Number of Flames, Propagation Distance, Type of Fire, and Timeout If Fire Is Not Extinguished (Every Detail Can Be Edited)
Large Parts of Code Unlocked, Capable of Freely Editing Script and Integrating with Other Scripts
Fire Start and Fire End Events Client Side and Server Side to Aid Integrations
Aircraft Water, Helicopter Water, Fire Hose Water, Fire Water, Fire Extinguishers etc. Works with Vanilla Juice.
Still valid?
 

Benjita1.7

Member
Joined
Feb 20, 2024
Messages
1
Reaction score
0
Points
16
Location
malloco
Cuerpo de Bomberos







*** Texto oculto: no se puede citar. ***

Características:
Funciona tanto en camiones de bomberos como en extintores.
Soporta manguera para dar una apariencia realista.
Rociador de agua realista (controlado por el jugador y sincronizado)
Cañón de agua interactivo (puede interactuar con vehículos empujadores/NPC del mundo)
El cañón de agua puede interactuar con el fuego y extinguirlo
Sistema de suministro de agua, los camiones de bomberos tienen un suministro de agua limitado (puede cambiar la tasa de consumo desde la configuración)
Conecte extintores a camiones de bomberos con mangueras para suministro ilimitado de agua
HUD de agua fría para ver la fuente de agua
La longitud de la manguera se puede cambiar
Manguera rota y tubo Máx. Explota si se extiende más allá de la longitud (se puede desactivar)
Los extintores se pueden utilizar como granos de agua (se pueden desactivar en las configuraciones)
Admite configuraciones regionales
Colocación de mangueras/recuperación de sonido
Configuración de camión más específica: habilitar/deshabilitar compensaciones de archivos adjuntos, compensación de texto 3D, compensación de archivos adjuntos de otros camiones, capacidad de suministro, compartir consumibles, armas especiales para cada camión: agua, espuma, presión
Sistema sincronizado de unión y uso compartido del suministro de agua (de camión a camión y de tubos a camión, combinaciones ilimitadas)
Pistola de espuma y pistola de agua a presión
Ajustar la presión del agua y la espuma
El agua a presión y la espuma en realidad apagan incendios, incluidos los que se producen en todo el mundo, como Molotov y más
Cambie fácilmente entre agua, espuma y agua presurizada con el botón central del mouse (conmutable)
Ajuste la presión para cada pistola individualmente usando las teclas de flecha izquierda y derecha (cambiables)
Indicador de capacidad basado en UI
Posibilidad de utilizar el archivo de configuración de la interfaz de usuario, Vanilla HUD o New HUD y personalizarlos como color, altura y posición
Cambiar cómo se muestran los mensajes, 3D, notificación, subtítulo
Configuraciones mucho más avanzadas
Bien optimizado
Y más...
Marco independiente, ESX y QBUS (ESX y QBUS tienen una lista blanca de trabajos, el independiente contiene una lista blanca de identificadores)
Compatible con una sincronización


Características de FireScript:
Comandos incluidos en la lista blanca: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
Registros de Discord Webhooks (se pueden desactivar a través de Configuración)
Admite autónomo, ESX, QBUS y se puede editar para admitir cualquier marco
Admite alertas de incendio, ping de mapa, señales de mapa, mensajes de chat (se pueden editar y deshabilitar)
Admite múltiples tipos de incendios, disponibles: normal, normal2, químico, eléctrico, hoguera (puede agregar tantos incendios como desee)
Cada tipo de incendio tiene múltiples configuraciones: partículas de fuego, escala, longevidad, humo durante y después del incendio y más (cada detalle del incendio se puede editar)
Los incendios aleatorios basados en AOP tienen tantas ubicaciones como necesite, cada incendio aleatorio tiene configuraciones personalizables: ubicación, número de llamas, distancia de propagación, tipo de incendio y tiempo de espera si el fuego no se extingue (cada detalle se puede editar)
Grandes partes del código desbloqueadas, capaces de editar scripts libremente e integrarse con otros scripts
Eventos de inicio y fin de incendio del lado del cliente y del lado del servidor para ayudar a las integraciones
Agua para aviones, agua para helicópteros, agua para mangueras contra incendios, agua contra incendios, extintores, etc. Funciona con jugo de vainilla.
¿Puedes enviarme la propuesta?
gracias
 
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