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Fiveguard

PAID FIVEM ADVANCED CINE DIALOG

ZM Development

Silver Elite
Joined
Dec 27, 2022
Messages
29
Reaction score
268
Points
296
Location
Turkey
FIVEM ADVANCED CINE DIALOG [ESCROWED]

zm cinedialog.png



dialog-1.png


dialog-2.png


[FEATURES]
  • 🎬 Cinematic cameras — Define shots as offsets around the NPC with smooth interpolation and custom FOV per shot.
  • 🖼️ Letterbox bars — Native or fully customizable (size, opacity, fadeIn/Out).
  • 💬 Subtitles anywhere — Place dialog text top or bottom (free x/y), control wrap, font, scale, outline, shadow, and optional translucent background. GTA color codes supported (~b~, ~y~, ~s~, etc.).
  • 🔒 Clean UX — HUD toggle, input lock, and pause/map are fully blocked during scenes.
  • ⌨️ Skip/Cancel logicSPACE = Skip All (immediate success), ESC = Cancel (returns false, "cancelled").
  • 🧭 Keeps NPC heading — Only the player is turned to face the NPC by default.
  • 🧩 Use your own ped or auto-spawn by model — Both flows supported.
  • 📡 Event out of the box — zm_cinedialog:scene_end fired on complete, skip, or cancel.
  • 🧘 Standalone — Works with ESX, QBCore, vRP, or no framework at all.

FIVEM ADVANCED CINE DIALOG [ESCROWED] :
 
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