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Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
Resource Download :
*** Hidden text: cannot be quoted. ***
Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
Resource Download :
*** Hidden text: cannot be quoted. ***
Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
Resource Download :
*** Hidden text: cannot be quoted. ***
Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
Resource Download :
*** Hidden text: cannot be quoted. ***
Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
Resource Download :
*** Hidden text: cannot be quoted. ***
Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
Resource Download :
*** Hidden text: cannot be quoted. ***
Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
Resource Download :
*** Hidden text: cannot be quoted. ***
Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
Resource Download :
*** Hidden text: cannot be quoted. ***
Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
Resource Download :
*** Hidden text: cannot be quoted. ***
Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
Resource Download :
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Realistic Water Spray (Controlled By The Player And Synced)
Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
Water Cannon Can Interact With Fire And Take It Out
Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
Multiple People Can Connect To The Same FireTruck/Hydrant
Hose Length Is Changeable
Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
Supports Locales
Hose Placing/Taking Sounds
More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
Foam Gun And Pressurized Water Gun
Adjust Water And Foam Pressure
Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
UI Based Capacity Indicator
UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
Change How The Messages Are Displayed, 3D, Notification, Subtitle
A Lot More Advanced Settings
Well Optimized
And Much More...
Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
Discord Webhooks For Logs (Can Be Disabled In The Config)
Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
Onesync Compatible
And Much More, Check The Pictures Below
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It can be preferred for the use of dark color applied throughout your theme.
Screen Width
You can use the Forum in a visually wider structure.
Close/open sidebar
You can get rid of the crowded view by closing the forum sidebar.
Paste the sidebar
It provides a sticky sidebar handling sensitive to scroll bar gestures.
Header field animation
You can turn the motion pictures on and off in the header area.
Graphic Backgrounds
Granite Backgrounds
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