Welcome to the forum, Guest

To access forum content and all of our services, you must register or log in to the forum. Joining the forum and all content on the forum is completely free.

The world's largest FiveM Forum and GTA 5 Forum address

Hello dear member,
We work 24/7 to provide the most valuable content that will be of use to you,
you can share content and support the entire FiveM & GTA 5 mods.

Guide Handling How To Set Up? Detailed Explanation.

Ares

VAG - VF
Head Admin
Joined
May 6, 2021
Messages
547
Reaction score
49,699
Points
411
Location
root
Website
fivelicense.com
Hello, On the FiveM platform, we will talk about vehicle handling that most people are curious about but cannot do because they do not know how to do it. I learned how to adjust the handling by trial and error on my own. Since there is no Turkish knowledge, I wanted to convey them to you.

First of all, there must be a handling file in the vehicle you add, if there is no hangling file in the vehicle, you can add it as follows.

We enter the folder of a tool with any handling file and copy it.

1604162108021.png

Then we enter the folder of the tool without the handling file and paste it. Don't forget to edit the resource after pasting.

1604162121849.png

In order for the handling to be compatible with the tool, we open the file and change the sticker code of the tool to which we want to add the handling file with the sticker code in this section.

1604162134880.png1604162148478.png

This part was to show how to add a handling file to vehicles without a handling file. After adding the handling file, do not restart from the panel, people on the server crash.

Yes, now let's move on to how your handling arrangements are, first of all, the vehicle handling I have given below is an example, you use the handling of your own vehicle.

Code:
<?xml version="1.0" encoding="UTF-8"?>

<CHandlingDataMgr>
  <HandlingData>



    <Item type="CHandlingData">
      <handlingName>pdmustang</handlingName>
      <fMass value="1600.000000" />
      <fInitialDragCoeff value="2.950000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.300000" z="1.600000" />
      <fDriveBiasFront value="0.850000" />
      <nInitialDriveGears value="6" />
      <fInitialDriveForce value="0.395000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="7.200000" />
      <fClutchChangeRateScaleDownShift value="7.100000" />
      <fInitialDriveMaxFlatVel value="150.500000" />
      <fBrakeForce value="1.900000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.520000" />
      <fSteeringLock value="38.800000" />
      <fTractionCurveMax value="3.800000" />
      <fTractionCurveMin value="3.050000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.490000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.500000" />
      <fSuspensionCompDamp value="1.300000" />
      <fSuspensionReboundDamp value="2.500000" />
      <fSuspensionUpperLimit value="0.062000" />
      <fSuspensionLowerLimit value="-0.100000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="0.600000" />
      <fAntiRollBarBiasFront value="0.540000" />
      <fRollCentreHeightFront value="0.390000" />
      <fRollCentreHeightRear value="0.400000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.800000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="30000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>20000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="n**l" />
        <Item type="n**l" />
      </SubHandlingData>
    </Item>



  </HandlingData>
</CHandlingDataMgr>

First of all, let me say that since I cannot explain all the lines here one by one, acceleration, return improvement etc. I will mention them. Before I explain, let me tell you that if you restart the vehicle while the vehicle is removed and used while the handling setting is in use, the person driving the vehicle and most of the people on the server crash, so even if the vehicle you set the handling is not in use, it will not be a problem if the vehicle is outside while you are setting the handling, but restarting the vehicle is not a problem. If you throw it, it will cause a problem, so after setting, delete that vehicle with the dv command and then restart the vehicle.

Code:
<nInitialDriveGears value="6" />


This code allows you to adjust the gear of the vehicle. 6 is the place where you need to set it, you can adjust it as you want.

Code:
<fInitialDriveForce value="0.395000" />

This code helps you to adjust the speed of the vehicle, you need to set the place in the quotation marks, if you do "0.395000" as "10.395000", the vehicle will accelerate excessively, so do this part like "0.795000", you will understand better with trial and error.

Code:
 <fBrakeForce value="1.900000" />

This code helps you to improve the brakes of the vehicle, this part is "1.900000", if you do it like this, the brakes of the "0.900000" vehicle will get worse, but if you do it this way, it will improve "5.900000"
Code:
<fBrakeBiasFront value="0.650000" />

This code helps you to adjust the rear brakes of the vehicle, if you increase this code, the vehicle will become a drift vehicle.
Code:
  <fHandBrakeForce value="0.520000" />

This code allows you to adjust the handbrake of the vehicle, this part is "0.520000", if you do it this way, the handbrake of the vehicle "0.020000" will get worse, but if you do it this way, "3.520000" will improve.
Code:
<fTractionCurveMax value="3.800000" />

<fTractionCurveMin value="3.050000" />


These two codes help you to adjust the turns of the vehicle, if you decrease the logic such as brake adjustment, it will get worse if you increase it.
Code:
  <fCollisionDamageMult value="1.000000" />

      <fWeaponDamageMult value="1.000000" />

      <fDeformationDamageMult value="0.800000" />

      <fEngineDamageMult value="1.500000" />

These codes allow you to adjust the damage of the vehicle, if you increase it, the vehicle will not be damaged easily, but if you decrease it, it will be easier to take damage.

NOTE# USE THIS SCRIPT TO SET THE HANDLING OF IN-GAME TOOLS


 

pabloschar23

Gold Elite
Joined
Oct 4, 2021
Messages
81
Reaction score
37
Points
176
Location
Argentina
when I accelerate the car does a little braking and then works well, what code should I touch?
 

Login or register to get more out of the forum!

Login or register to get more out of the forum!

Register

Creating an account on the forum is completely free.

Register now
Log in

If you have an account, please login

Log in

Theme editor

Theme customizations

Graphic Backgrounds

Granite Backgrounds