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Script New Renzu Garage 2021

Ares

VAG
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Joined
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Website
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Renzu Garage v1.0​

Today im releasing one of my old script, this has been used in my old server.
I hope you find this useful my Simple Garage.
Feature

  • Vehicle Garage Management
  • Multiple Garage Location
  • Job Garages (ESX)
  • Helicopter Garage per job
  • Property Garage (any coords)
  • IMPOUND GARAGE (with owners infos)
  • Restore damage based on vehicle health

Sample Image​

Quick List vehicle​









IMPOUND​






Inside Garage​





  • Inside garage function
  • PRESS E to choose nearest vehicle
  • Arrow right/left to navigate vehicles pages (WIP)

VIDEO DEMO​


Usage sample​

  • Config.UseRayZone = false – unrelease script
  • Config.UsePopUI = true – Create a Thread for checking playercoords and Use POPUI to Trigger Event, set this to false if using rayzone. Popui is originaly built in to RayZone – DOWNLOAD
  • Config.Quickpick = true – if false system will create a garage shell and spawn every vehicle you preview

SAMPLE CONFIG​

Code:
{

        garage = "A", --LEGION

        Dist = 10, -- distance

        Blip = {color = 38, sprite = 289, scale = 0.6},

        garage_x = 241.1,

        garage_y = -757.1,

        garage_z = 34.639263153076, -- coordinates for this garage

        spawn_x = 245.59975585938,

        spawn_y = -743.73449707031,

        spawn_z = 33.954160003662,

        heading = 154.98515319824 -- Vehicle spawn location

    }



impoundcoord = {

    {

        garage = "impound", --mrpd

        job = "police",

        Dist = 10,

        Blip = {color = 2, sprite = 289, scale = 0.6},

        garage_x = 459.18936157227,

        garage_y = -1008.4532470703,

        garage_z = 28.264139175415,

        spawn_x = 443.25286865234,

        spawn_y = -1013.6952514648,

        spawn_z = 27.927909851074,

        heading = 89.990180969238

    }

}



heli = {

    -- chopper models for each jobs

    ["police"] = {

        -- job

        {plate = "PDHELI", model = "maverick"},

        {plate = "PDHELI", model = "frogger"},

        {plate = "PDHELI", model = "havoc"},

        {plate = "PDHELI", model = "polmav"},

        {plate = "PDHELI", model = "valkyrie"},

        {plate = "PDHELI", model = "akula"},

        {plate = "PDHELI", model = "buzzard"},

        {plate = "PDHELI", model = "cargobob2"}

    }

}



helispawn = {

    -- coordinates for jobs helicopters

    ["police"] = {

        [1] = {

            garage = "Police Chopper A",

            Blip = {color = 38, sprite = 43, scale = 0.6},

            coords = vector3(449.27, -981.05, 43.69),

            distance = 15

        }

    }

}



--JOB GARAGE

    {

        garage = "Police Garage", --PALETO

        job = "police",

        Type = "car",

        Dist = 10,

        Blip = {color = 38, sprite = 289, scale = 0.6},

        garage_x = 427.20556640625,

        garage_y = -1011.4292602539,

        garage_z = 28.954322814941,

        spawn_x = 432.20071411133,

        spawn_y = -1015.4301757813,

        spawn_z = 28.840564727783,

        heading = 85.93824005127

    },

Events​

  • Open Garage
open the garage/impound/jobgarage/helicopter garage from targets or controlpressed etc...

TriggerEvent('opengarage')

  • Code:
     open the garage/impound/jobgarage/helicopter garage from targets or controlpressed etc...
    
    [CODE]TriggerEvent('renzu_garage:property',"ANY PROPERTY NAME", vector3(coords)) -- coords = property location or current ped coords

  • Impound
usage: /impound
any nearest vehicle will be impound (distance 2-3 radius)

  • Transfer Vehicle to Another player
/transfer [USERID]
eg. /transfer 5
userid = 5
#TODO

  • Fix some bug
  • change fonts
  • ui cleanup
  • add new things
  • code clean up as this is my old written garage
  • Add Exports from functions
  • Add Fake Plate System
  • Garage Inventory (upgrades,tires,etc)
  • Support Other Vehicle Class Garage like Boat.
  • payment in return vehicle

Dependency​

  • ESX (tested V1 final)
  • POPUI
  • What is this?
  • This is a replacement for Drawtext or controlpressed native in loop.
  • UI will POP once the player is on the target coords
#Download

FIVEM - Garage HUD. Contribute to renzuzu/renzu_garage development by creating an account on GitHub.



  • i will try to fixed any bugs when i have a time
  • PR is welcome
  • This is currently in development mode.
  • Supporting multiple Framework is a goal
 

Adyan

Silver Elite
Joined
Sep 17, 2021
Messages
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Reaction score
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Points
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Location
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Renzu Garage v1.0​

Today im releasing one of my old script, this has been used in my old server.
I hope you find this useful my Simple Garage.
Feature

  • Vehicle Garage Management
  • Multiple Garage Location
  • Job Garages (ESX)
  • Helicopter Garage per job
  • Property Garage (any coords)
  • IMPOUND GARAGE (with owners infos)
  • Restore damage based on vehicle health

Sample Image​

Quick List vehicle​









IMPOUND​






Inside Garage​





  • Inside garage function
  • PRESS E to choose nearest vehicle
  • Arrow right/left to navigate vehicles pages (WIP)

VIDEO DEMO​



Usage sample​

  • Config.UseRayZone = false – unrelease script
  • Config.UsePopUI = true – Create a Thread for checking playercoords and Use POPUI to Trigger Event, set this to false if using rayzone. Popui is originaly built in to RayZone – DOWNLOAD
  • Config.Quickpick = true – if false system will create a garage shell and spawn every vehicle you preview

SAMPLE CONFIG​

Code:
{

        garage = "A", --LEGION

        Dist = 10, -- distance

        Blip = {color = 38, sprite = 289, scale = 0.6},

        garage_x = 241.1,

        garage_y = -757.1,

        garage_z = 34.639263153076, -- coordinates for this garage

        spawn_x = 245.59975585938,

        spawn_y = -743.73449707031,

        spawn_z = 33.954160003662,

        heading = 154.98515319824 -- Vehicle spawn location

    }



impoundcoord = {

    {

        garage = "impound", --mrpd

        job = "police",

        Dist = 10,

        Blip = {color = 2, sprite = 289, scale = 0.6},

        garage_x = 459.18936157227,

        garage_y = -1008.4532470703,

        garage_z = 28.264139175415,

        spawn_x = 443.25286865234,

        spawn_y = -1013.6952514648,

        spawn_z = 27.927909851074,

        heading = 89.990180969238

    }

}



heli = {

    -- chopper models for each jobs

    ["police"] = {

        -- job

        {plate = "PDHELI", model = "maverick"},

        {plate = "PDHELI", model = "frogger"},

        {plate = "PDHELI", model = "havoc"},

        {plate = "PDHELI", model = "polmav"},

        {plate = "PDHELI", model = "valkyrie"},

        {plate = "PDHELI", model = "akula"},

        {plate = "PDHELI", model = "buzzard"},

        {plate = "PDHELI", model = "cargobob2"}

    }

}



helispawn = {

    -- coordinates for jobs helicopters

    ["police"] = {

        [1] = {

            garage = "Police Chopper A",

            Blip = {color = 38, sprite = 43, scale = 0.6},

            coords = vector3(449.27, -981.05, 43.69),

            distance = 15

        }

    }

}



--JOB GARAGE

    {

        garage = "Police Garage", --PALETO

        job = "police",

        Type = "car",

        Dist = 10,

        Blip = {color = 38, sprite = 289, scale = 0.6},

        garage_x = 427.20556640625,

        garage_y = -1011.4292602539,

        garage_z = 28.954322814941,

        spawn_x = 432.20071411133,

        spawn_y = -1015.4301757813,

        spawn_z = 28.840564727783,

        heading = 85.93824005127

    },

Events​

  • Open Garage
open the garage/impound/jobgarage/helicopter garage from targets or controlpressed etc...

TriggerEvent('opengarage')

  • Code:
     open the garage/impound/jobgarage/helicopter garage from targets or controlpressed etc...
    
    [CODE]TriggerEvent('renzu_garage:property',"ANY PROPERTY NAME", vector3(coords)) -- coords = property location or current ped coords

  • Impound
usage: /impound
any nearest vehicle will be impound (distance 2-3 radius)

  • Transfer Vehicle to Another player
/transfer [USERID]
eg. /transfer 5
userid = 5
#TODO

  • Fix some bug
  • change fonts
  • ui cleanup
  • add new things
  • code clean up as this is my old written garage
  • Add Exports from functions
  • Add Fake Plate System
  • Garage Inventory (upgrades,tires,etc)
  • Support Other Vehicle Class Garage like Boat.
  • payment in return vehicle

Dependency​

  • ESX (tested V1 final)
  • POPUI
  • What is this?
  • This is a replacement for Drawtext or controlpressed native in loop.
  • UI will POP once the player is on the target coords
#Download

FIVEM - Garage HUD. Contribute to renzuzu/renzu_garage development by creating an account on GitHub.



  • i will try to fixed any bugs when i have a time
  • PR is welcome
  • This is currently in development mode.
  • Supporting multiple Framework is a goal
how to use this script
 
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