xesy
Silver Elite
- Joined
- Mar 25, 2021
- Messages
- 19
- Reaction score
- 57
- Points
- 221
Hey everyone!
If you are running a zombie, post-apocalyptic, or hardcore survival server, I’m excited to share The Last of LS: Wasteland Quests. I built this script because I wanted a highly polished, RPG-style progression system that feels like Tarkov/DayZ, and I also havent seen something like this being published.
This isn’t just a basic UI. It’s a fully dynamic contract system wrapped in a sleek, cinematic interface inspired by modern survival games. It comes with a built-in XP system, safezones, NPC brokers, and a unified HUD—all completely controllable from a single config.lua.
Whether you use QBCore or ESX, ox_inventory or qb-inventory, this script automatically bridges the gap so you can plug and play without rewriting core logic.
Quick Highlights:
If you are running a zombie, post-apocalyptic, or hardcore survival server, I’m excited to share The Last of LS: Wasteland Quests. I built this script because I wanted a highly polished, RPG-style progression system that feels like Tarkov/DayZ, and I also havent seen something like this being published.
This isn’t just a basic UI. It’s a fully dynamic contract system wrapped in a sleek, cinematic interface inspired by modern survival games. It comes with a built-in XP system, safezones, NPC brokers, and a unified HUD—all completely controllable from a single config.lua.
Whether you use QBCore or ESX, ox_inventory or qb-inventory, this script automatically bridges the gap so you can plug and play without rewriting core logic.
- 100% Dynamic Config: Create unlimited new quests, categories, requirements, and rewards directly in the config. Zero need to touch the server/client events.
- Cinematic Audio/Visuals: Beautiful animated UI for the Quest Terminal, HUD, and “Quest Completed” pop-ups, complete with sound effects.
- Universal Compatibility: Automatically detects your framework (QB/ESX), inventory (OX/QB/ESX), and target system (OX/QB/qtarget).
- Built-in Progression: Players earn XP for killing zombies/peds and turning in supplies to level up their survivor rank.
- Safezones & Traders: Fully configurable safezones that disarm players, plus integrated NPC traders.
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