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Admin Management Menu
- Start / stop / reset the event.
- Manage zone phases (Yellow/Blue/Red)
- Toggle godmode, kill players and send snnouncements.
- Track event status (Participant count, active players, etc.)
Automatic Loadout System
- Automatically gives the configured items to players upon joining
- Automatic cleanup when the event ends or the player dies
- Controlled item handling to reduce exploit risk
3 Stage Shrinking Zone
- Progression: Yellow → Blue → Red
- Each stage can be configured separately:
- duration
- shrink speed
- start/end radius
- damage/penalty logic
- Smooth progression aligned with visuals and gameplay flow.
Automatic Elimination and Cleanup
When a player dies, they are automatically:
- removed from the event.
- stripped of the event loadout items.
- returned back to the normal world (spawn/teleport if enabled).
Final Reward: MaterialX Spawn
- When the red zone fully closes, MaterialX item/object spawns.
- Players claim it and the event concludes.
- Reward/item name and pickup conditions are configurable via config.
Compatibility
- Framework: QBCore / ESX / QBox.
- Inventory: ox_inventory / qb-inventory / lj-inventory / codem-inventory / quasar-inventory.
- Target/Pickup: ox_target / qb-target.
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