Butcher table locations made to sell pelts/carcasses with redm_extended framework.
When holding a pelt or a carcass at a butcher location, recieve a native prompt to sell the item to the butcher.
- Clone this repository.
- Extract the zip.
- Import SQL items table
- Put rdx_butcher to your resource folder.
- Add “start rdx_butcher” in your “server.cfg”.
- Edit config to your liking.
- Converted to redm_extended framework by ValiantCraven27
- Added butchers and butcher configs
- Added SQL Item table
Download at GitHub
This version of Redm_extended is Required for to use rdx_crypto_butcher
If butcher is killed he will respawn in 2 minutes and will be unable to sell hunts until then.
Config.Butcher = “S_M_M_UNIBUTCHERS_01”
Config.Text = “Come across any good hunts??”
Config.Butcher01_Pos = vector3( -338.91, 767.38, 115.57 )
Config.Butcher01_Heading = 118.52
Config.Butcher02_Pos = vector3( -1753.11, -392.89, 155.24 )
Config.Butcher02_Heading = 193.45
Config.Butcher03_Pos = vector3( -752.98, -1284.77, 42.47 )
Config.Butcher03_Heading = 267.51
Config.Butcher04_Pos = vector3( 1297.2, -1277.58, 75.88 )
Config.Butcher04_Heading = 149.2
Config.Butcher05_Pos = vector3( 2817.72, -1323.18, 45.61 )
Config.Butcher05_Heading = 65.23
Config.Butcher06_Pos = vector3( -5509.87, -2947.15, -2.89 )
Config.Butcher06_Heading = 254.42