#
FiveM Steering Lock Sync
**Thank you for downloading!**
This resource keeps vehicle steering wheels locked at their **last known angle** when a player exits — fully synchronized and visible to all players.
Clean code
No backdoors
No obfuscation or weird behavior
100% open and safe to use
---
##
Features
-
Locks steering wheel when exiting a vehicle
-
Fully synced across all clients
-
Works with engine on or off
-
Applies even if the vehicle belongs to another player or AI
-
Lightweight & performance-friendly
---
##
Installation
1. Download or clone this folder into your server's `resources` directory:
resources/[local]/steeringlock
pgsql
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2. Add this line to your `server.cfg`:
```cfg
ensure steeringlock
Restart your server, or run the following commands in the console:
pgsql
start steeringlock
Customization
Want to change how it works? Open client.lua.
Adjust Steering Sensitivity
lua
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if math.abs(angle) > 1.0 then
lastSteeringAngle = angle
end
Lower 1.0 to 0.5 or less to capture smaller movements.
Change Trigger
By default, the steering locks when a player exits a vehicle.
You can extend this by checking:
When the engine is turned off
When a door opens
After a delay, etc.
Let me know if you'd like help with this!
🗂 Folder Structure
pgsql
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steeringlock/
├── client.lua
├── server.lua
├── resource.lua
└── README.md
Safety Guarantee
This resource contains no backdoors, no obfuscation, and no strange behavior.
You are free to inspect, modify, or expand the code as needed. This project was built with performance and transparency in mind.
Credits
Made with
by James.
If you use or modify this script, a small credit is always appreciated.
License
This resource is free to use and modify.
Reuploads are allowed only with proper credit — please do not resell or claim as your own.
Support
For help, suggestions, or improvements:
Message me on Cfx.re forums or open an issue on GitHub.
Enjoy and happy driving!

**Thank you for downloading!**
This resource keeps vehicle steering wheels locked at their **last known angle** when a player exits — fully synchronized and visible to all players.
---
##
-
-
-
-
-
---
##
1. Download or clone this folder into your server's `resources` directory:
resources/[local]/steeringlock
pgsql
Kopiëren
Bewerken
2. Add this line to your `server.cfg`:
```cfg
ensure steeringlock
Restart your server, or run the following commands in the console:
pgsql
start steeringlock
Want to change how it works? Open client.lua.
Adjust Steering Sensitivity
lua
Kopiëren
Bewerken
if math.abs(angle) > 1.0 then
lastSteeringAngle = angle
end
Lower 1.0 to 0.5 or less to capture smaller movements.
Change Trigger
By default, the steering locks when a player exits a vehicle.
You can extend this by checking:
When the engine is turned off
When a door opens
After a delay, etc.
Let me know if you'd like help with this!
🗂 Folder Structure
pgsql
Kopiëren
Bewerken
steeringlock/
├── client.lua
├── server.lua
├── resource.lua
└── README.md
This resource contains no backdoors, no obfuscation, and no strange behavior.
You are free to inspect, modify, or expand the code as needed. This project was built with performance and transparency in mind.
Made with
If you use or modify this script, a small credit is always appreciated.
This resource is free to use and modify.
Reuploads are allowed only with proper credit — please do not resell or claim as your own.
For help, suggestions, or improvements:
Message me on Cfx.re forums or open an issue on GitHub.
Enjoy and happy driving!