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PAID StreetCode Drug Network (ESX and QB Advanced drug system )

gdot336

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ESX:
QB:



🟢 STREETCODE DRUG NETWORK​

A Persistent Customer Network Built for FiveM​

StreetCode Drug Network turns drug sales into a server-wide customer network instead of a basic NPC sell interaction.

Customers persist in SQL, have their own identities, locations, ped models, personalities, cooldowns, and dealer history.

And most importantly:

Customers can move between dealers.​

A customer who doesn't get the deal they want from one player can continue looking for another available dealer.


🌐 SERVER-WIDE CUSTOMER NETWORK​

Customers aren't permanently attached to one player.

The system tracks which dealers a customer has successfully dealt with, including drug-specific history.

That means the same customer can build relationships with multiple dealers across your server.

The customer's dealer history is stored by:

  • Customer
  • Dealer
  • Drug
  • Last price
  • Total completed deals
  • Last deal



🧠 7 CUSTOMER PERSONALITIES​

Every customer is assigned a personality when created.

LOYAL​

Prefers dealers they've dealt with before.

CHEAP​

Looks at previous prices and favors known dealers with lower recorded prices.

SPENDER​

More willing to try new dealers.

HAGGLER​

More likely to shop around between dealers.

DESPERATE​

Less concerned with dealer history and more focused on finding someone available.

PICKY​

Favors dealers with stronger completed-deal history.

REGULAR​

Balanced customer behavior.

These personalities actually affect which dealer the customer chooses, rather than being cosmetic labels.


💰 COMPETITIVE DRUG PRICING​

Customer history is separated by drug.

A customer's previous cocaine price isn't automatically treated as their previous weed, meth, or other drug price.

The dealer-history lookup specifically filters by the requested item.

This allows customers to develop different pricing histories with different dealers for different products.


🤝 CUSTOMER NEGOTIATION​

When a customer contacts a dealer, the request contains:

  • Drug
  • Quantity
  • Current offer
  • Previous dealer information when applicable
Players can:

ACCEPT

DECLINE

COUNTER OFFER


If a player declines, the customer can move on to another available dealer.

If a player makes a counteroffer the customer won't accept, the customer can continue shopping.

The system also keeps track of previous dealers and prices during that negotiation.


📞 IMMERSIVE CUSTOMER CALLS​

Customers don't immediately throw the negotiation menu onto the player's screen.

The customer first initiates an incoming call.

Players get:

H — Answer

G — Decline


Answering transitions into the actual customer negotiation.

Declining or missing the call ends the interaction appropriately.


🎵 CUSTOM RINGTONES​

Players can customize the ringtone used for customer calls.

Simply use:



/ringtone
The script validates the YouTube URL and updates the player's ringtone for future customer calls.

Bring your own ringtone.


📍 REAL CUSTOMER MEETUPS​

Accepting a deal doesn't instantly complete the sale.

The customer creates an active meetup containing:

  • Customer ID
  • Requested drug
  • Amount
  • Agreed price
  • Customer name
  • Meetup expiration
The player receives the customer's coordinates and is sent to the actual customer location.

Players physically travel to the customer and complete the transaction at the meetup.


🧍 CUSTOM CUSTOMER NPCs​

Admins can create customers directly in-game.

Example:



/createcustomer male Marcus Bell
or:



/createcustomer female Nicole Harris
The system:

  • Uses the selected gender
  • Randomly selects a configured customer ped
  • Randomly assigns a personality
  • Uses the admin's current location
  • Stores the customer server-side
The customer then becomes part of the persistent customer network.


👤 PERSISTENT CUSTOMER LOCATIONS​

Customers aren't just temporary peds.

Their:

  • Name
  • Ped model
  • Personality
  • Coordinates
  • Heading
  • Cooldown
are stored with the customer record.

When players are near a customer, the NPC is streamed in; when they're far away, the customer is removed from the local world and can be spawned again when needed.


🔄 CUSTOMERS ACTUALLY SHOP AROUND​

A customer can:

Contact Dealer A

↓
Dealer A declines

Contact Dealer B

↓
Dealer B counteroffers too high

Contact Dealer C

The system prevents the customer from repeatedly contacting the same dealer during that negotiation and avoids dealers who are already handling another active meetup.

That creates an actual server-wide market, rather than every player having their own isolated NPC sellers.


🗄️ SQL PERSISTENCE​

Customers and dealer relationships are stored in SQL.

The relationship table records:

  • Customer
  • Dealer identifier
  • Dealer name
  • Drug
  • Last price
  • Total deals
  • Last deal


So the customer network isn't simply reset every time the resource restarts.


🛡️ SERVER-SIDE VALIDATION​

The actual transaction is handled server-side.

The server verifies:

  • The player is the current dealer
  • The customer exists
  • The meetup exists
  • The player is close enough to the customer
  • The requested item
  • The requested quantity
  • Player inventory
The drug isn't removed until the server confirms the player actually has the requested quantity.


🚓 POLICE ALERT SYSTEM​

The script also supports a configurable police-alert chance.

When an alert is triggered, the police-side client can receive the customer's location and set a waypoint for the response. The current implementation checks the player's ESX job before displaying the alert waypoint.


🎯 THE CORE IDEA​

StreetCode isn't just:

NPC → Sell → Money

It's:

CUSTOMER → CALL → NEGOTIATION → DEAL → MEETUP → TRANSACTION → HISTORY​

And that history feeds back into the customer's future dealer selection.

The more your server uses it, the more interconnected the customer network becomes.


🔥 STREETCODE DRUG NETWORK​

🌐 Server-Wide Customer Network
🧠 7 Customer Personalities
💰 Drug-Specific Dealer History
🤝 Accept / Decline / Counteroffer
📞 Incoming Customer Calls
🎵 Custom YouTube Ringtones
📍 Physical Customer Meetups
🧍 Persistent Customer NPCs
🔄 Customers Shop Between Dealers
🗄️ SQL Persistence
🛡️ Server-Side Transaction Validation
🚓 Police Alert Chance


Your customers aren't disposable NPCs.​

They're part of the network.​

 
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