Woozy Assets
Bronze Elite
#
Woozy Studio's | Drug Phone [QBCore/ESX/QBox]
**Hey everyone,**
I’m excited to finally drop a project I’ve been working on for **Woozy Studio’s**. I felt that most of the existing drug selling scripts were either too basic (just spamming 'E') or lacked the immersion of a real street dealer experience.
So, I built the **Woozy Drug Phone**.
This script is designed to turn drug dealing into a full career path with actual risks, rewards, and progression, all managed through a sleek burner phone UI.
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The Main Feature: Leveling & Progression System
The standout part of this script is the **XP and Reputation System**. You don't just sell drugs; you build a career. As you complete sales, you earn experience points to level up from **Rookie to Legend**.
* **Why it matters:** Higher levels unlock **Bonus Multipliers**
. The more you grind, the more money you make per sale. It rewards loyal players and gives them a reason to keep hustling.
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Features at a Glance
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**Framework Independent:** Built-in support for **QBCore, ESX, and QBox**.
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**Inventory Integration:** The phone syncs directly with your inventory (supports **ox_inventory** and others). If you have packed weed, meth, or coke, it shows up visually inside the phone interface.
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**Real-Time Customization:** Players can switch languages (**English/Turkish**) and **reposition the phone UI** anywhere on the screen (drag & drop) directly via the settings menu—no restart required.
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**Highly Optimized:** Runs at **0.00ms on idle**. Designed to be lightweight and responsive even on high-population servers.
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**Full Control:** Everything from sale cooldowns, XP requirements, and reward prices can be changed in the `config.lua`.
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Risk & Consequences
The streets aren't safe. Dealing comes with real danger:
* **Hostile Buyers:** Some customers might pull a gun and shoot.
* **Robberies:** Buyers might take your product and run.
* **Police Bait:** Undercover operations can trigger dispatch alerts if you aren't careful.
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Technical Specs
* **Dependencies:** Uses **ox_lib** for optimized UI elements and logic.
* **Resmon:** 0.00ms (Idle) / 0.01-0.02ms (Active usage).
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Media & Purchase
**Preview Video:**
**Tebex Store:**
**Support Discord:**
If you run into any bugs or have ideas for features you’d like to see in an update, let me know. I’m planning on supporting this long-term.
**Regards,**
**Woozy Studio’s**
**Hey everyone,**
I’m excited to finally drop a project I’ve been working on for **Woozy Studio’s**. I felt that most of the existing drug selling scripts were either too basic (just spamming 'E') or lacked the immersion of a real street dealer experience.
So, I built the **Woozy Drug Phone**.
This script is designed to turn drug dealing into a full career path with actual risks, rewards, and progression, all managed through a sleek burner phone UI.
---
###
The standout part of this script is the **XP and Reputation System**. You don't just sell drugs; you build a career. As you complete sales, you earn experience points to level up from **Rookie to Legend**.
* **Why it matters:** Higher levels unlock **Bonus Multipliers**
---
###
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The streets aren't safe. Dealing comes with real danger:
* **Hostile Buyers:** Some customers might pull a gun and shoot.
* **Robberies:** Buyers might take your product and run.
* **Police Bait:** Undercover operations can trigger dispatch alerts if you aren't careful.
---
###
* **Dependencies:** Uses **ox_lib** for optimized UI elements and logic.
* **Resmon:** 0.00ms (Idle) / 0.01-0.02ms (Active usage).
---
###
Hidden link for visitors, to see
Log in or register now.
Hidden link for visitors, to see
Log in or register now.
If you run into any bugs or have ideas for features you’d like to see in an update, let me know. I’m planning on supporting this long-term.
**Regards,**
**Woozy Studio’s**