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Fiveguard

Script vms housing fully working leaked by Said Ak

novafivem

Member
Joined
Dec 18, 2025
Messages
1
Reaction score
0
Points
41
Location
West virgina
It's works in my game but I make a building it don't save and I can't acess the building how do I fix it
 

dopeman_

Member
Joined
May 11, 2021
Messages
9
Reaction score
0
Points
146
# 🛡️ FiveM Security Scan Report

**Generated:** 1/22/2026, 9:40:28 PM

---

## 📊 Summary

| Metric | Count |
|--------|-------|
| Files Scanned | 108 |
| 🔴 Critical | 0 |
| 🟠 High | 1 |
| 🔵 Medium | 0 |
| 🟣 Suspicious | 2 |
| ⚪ Low | 126 |
| **Total Threats** | **129** |

---

## 🔍 Detailed Findings

### ⚪ `vms_housing/client/functions.lua`

**Severity:** LOW | **Threats:** 2

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 2
- **Lines:** 733, 804

```lua

FreezeEntityPosition(PlayerPedId(), true)

```

---

### ⚪ `vms_housing/client/init.lua`

**Severity:** LOW | **Threats:** 2

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 2
- **Lines:** 92, 96

```lua
-- Check if player is at shell height (around z=500)
local playerCoords = GetEntityCoords(PlayerPedId())
if playerCoords.z > 450 and playerCoords.z < 550 then
```

---

### ⚪ `vms_housing/client/lib.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 280

```lua
function library.SpawnProp(model, coords, networked, attachData, disableCollision, dynamicEntity)
local playerPed = PlayerPedId()
local modelHash = tonumber(model) or GetHashKey(model)
```

---

### ⚪ `vms_housing/client/main.lua`

**Severity:** LOW | **Threats:** 17

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 17
- **Lines:** 172, 230, 231, 232, 238, 253, 254, 277, 302, 308, 650, 666, 694, 695, 1137, 1419, 1420

```lua
Wait(1500)
FreezeEntityPosition(PlayerPedId(), true)

```

---

### ⚪ `vms_housing/client/modules/cctv.lua`

**Severity:** LOW | **Threats:** 2

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 2
- **Lines:** 68, 226

```lua
-- Restore player
local playerPed = PlayerPedId()
SetFocusEntity(playerPed)
```

---

### ⚪ `vms_housing/client/modules/creator.lua`

**Severity:** LOW | **Threats:** 31

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 31
- **Lines:** 174, 204, 420, 469, 596, 688, 719, 758, 807, 813, 963, 1350, 1352, 1373, 1381, 1385, 1417, 1419, 1430, 1438, 1442, 1710, 1784, 1978, 2023, 2155, 2249, 2634, 2734, 2773, 2827

```lua
RenderScriptCams(true, true, 500, true, true)
FreezeEntityPosition(PlayerPedId(), true)

```

---

### 🟠 `vms_housing/client/modules/furniture.lua`

**Severity:** HIGH | **Threats:** 20

#### 🟠 Native Invoke Abuse

- **Severity:** high
- **Description:** Direct native calls - may bypass security
- **Occurrences:** 1
- **Lines:** 406

```lua
-- Call native gizmo (0xEB2EDCA2)
local gizmoResult = Citizen.InvokeNative(
0xEB2EDCA2,
```

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 19
- **Lines:** 102, 122, 276, 277, 325, 329, 330, 343, 360, 385, 434, 437, 525, 768, 833, 994, 995, 1009, 1010

```lua

local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
```

---

### ⚪ `vms_housing/client/modules/polyzone.lua`

**Severity:** LOW | **Threats:** 3

#### ⚪ Infinite Loop Risk

- **Severity:** low
- **Description:** Infinite loop without Wait() - will freeze server
- **Occurrences:** 1
- **Lines:** 331

```lua

while true do
local playerPed = PlayerPedId()
```

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 2
- **Lines:** 282, 332

```lua
RegisterCommand("getRegion", function()
local coords = GetEntityCoords(PlayerPedId())
local region = library.GetCurrentRegion(coords.xyz) or "None"
```

---

### ⚪ `vms_housing/client/modules/property.lua`

**Severity:** LOW | **Threats:** 7

#### ⚪ Infinite Loop Risk

- **Severity:** low
- **Description:** Infinite loop without Wait() - will freeze server
- **Occurrences:** 1
- **Lines:** 1214

```lua
-- Wait for exit key
while true do
DisableAllControlActions(0)
```

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 6
- **Lines:** 409, 602, 603, 1120, 1239, 1272

```lua
library.PlayAnimation(
PlayerPedId(),
"anim@scripted@ulp_missions@empty_crate@male@",
```

---

### ⚪ `vms_housing/client/modules/prop_shooter.lua`

**Severity:** LOW | **Threats:** 4

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 4
- **Lines:** 163, 168, 223, 225

```lua
-- Save player's original position
playerOriginalPosition = GetEntityCoords(PlayerPedId())

```

---

### ⚪ `vms_housing/client/modules/target.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 212

```lua

local ped = PlayerPedId()
local property = propertyId and Properties[propertyId] or GetCurrentPropertyData()
```

---

### ⚪ `vms_housing/client/nui.lua`

**Severity:** LOW | **Threats:** 16

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 16
- **Lines:** 131, 191, 235, 254, 547, 553, 567, 572, 589, 592, 804, 808, 880, 884, 1022, 1023

```lua
if houseConfiguration.previousCoords and houseConfiguration.previousCoords.x then
SetEntityCoords(PlayerPedId(), houseConfiguration.previousCoords.xyz)
end
```

---

### ⚪ `vms_housing/config/config.client.lua`

**Severity:** LOW | **Threats:** 6

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 6
- **Lines:** 384, 386, 430, 459, 480, 509

```lua
if Config.Core == "ESX" then
return ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 5.0)
elseif Config.Core == "QB-Core" then
```

---

### 🟣 `vms_housing/config/config.server.lua`

**Severity:** SUSPICIOUS | **Threats:** 2

#### 🟣 Raw SQL Query

- **Severity:** suspicious
- **Description:** Long raw SQL query - verify it uses parameterized values
- **Occurrences:** 2
- **Lines:** 160, 176

```lua
local updatedAccountsJson = json.encode(accounts)
MySQL.Async.execute('UPDATE `users` SET accounts = @accounts WHERE `identifier` = @identifier', {
['@accounts'] = updatedAccountsJson,
```

---

### ⚪ `vms_housing/integration/[garages]/cd_garage/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/integration/[garages]/jg-advancedgarages/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/integration/[garages]/loaf_garage/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/integration/[garages]/okokGarage/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/integration/[garages]/rcore_garage/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/integration/[garages]/RxGarages/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/server/main.lua`

**Severity:** LOW | **Threats:** 8

#### ⚪ Infinite Loop Risk

- **Severity:** low
- **Description:** Infinite loop without Wait() - will freeze server
- **Occurrences:** 1
- **Lines:** 406

```lua

while true do
-- Only run if delivery type requires processing
```

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 6
- **Lines:** 59, 3270, 3354, 3378, 3400, 3451

```lua

local playerPed = GetPlayerPed(playerId)
local player = SV.GetPlayer(playerId)
```

#### ⚪ Disabled Security Check

- **Severity:** low
- **Description:** Security checks commented out
- **Occurrences:** 1
- **Lines:** 3996

```lua

-- If requester is renter, check they can't remove sensitive permissions
if not isOwner then
```

---

### ⚪ `vms_housing/server/modules/kq_shellbuilder.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Infinite Loop Risk

- **Severity:** low
- **Description:** Infinite loop without Wait() - will freeze server
- **Occurrences:** 1
- **Lines:** 18

```lua
-- Wait until resource is started or timeout
while true do
local resourceState = GetResourceState("kq_shellbuilder")
```

---

## ℹ️ Report Information

- **Tool:** FiveM Backdoor Scanner v2.0
- **Patterns:** 51+ detection patterns
- **Severity Levels:** Critical, High, Medium, Suspicious, Low
 

Said-Ak

Gold Elite
Joined
Jan 9, 2025
Messages
34
Reaction score
5,321
Points
306
Location
MOROCO
# 🛡️ FiveM Security Scan Report

**Generated:** 1/22/2026, 9:40:28 PM

---

## 📊 Summary

| Metric | Count |
|--------|-------|
| Files Scanned | 108 |
| 🔴 Critical | 0 |
| 🟠 High | 1 |
| 🔵 Medium | 0 |
| 🟣 Suspicious | 2 |
| ⚪ Low | 126 |
| **Total Threats** | **129** |

---

## 🔍 Detailed Findings

### ⚪ `vms_housing/client/functions.lua`

**Severity:** LOW | **Threats:** 2

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 2
- **Lines:** 733, 804

```lua

FreezeEntityPosition(PlayerPedId(), true)

```

---

### ⚪ `vms_housing/client/init.lua`

**Severity:** LOW | **Threats:** 2

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 2
- **Lines:** 92, 96

```lua
-- Check if player is at shell height (around z=500)
local playerCoords = GetEntityCoords(PlayerPedId())
if playerCoords.z > 450 and playerCoords.z < 550 then
```

---

### ⚪ `vms_housing/client/lib.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 280

```lua
function library.SpawnProp(model, coords, networked, attachData, disableCollision, dynamicEntity)
local playerPed = PlayerPedId()
local modelHash = tonumber(model) or GetHashKey(model)
```

---

### ⚪ `vms_housing/client/main.lua`

**Severity:** LOW | **Threats:** 17

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 17
- **Lines:** 172, 230, 231, 232, 238, 253, 254, 277, 302, 308, 650, 666, 694, 695, 1137, 1419, 1420

```lua
Wait(1500)
FreezeEntityPosition(PlayerPedId(), true)

```

---

### ⚪ `vms_housing/client/modules/cctv.lua`

**Severity:** LOW | **Threats:** 2

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 2
- **Lines:** 68, 226

```lua
-- Restore player
local playerPed = PlayerPedId()
SetFocusEntity(playerPed)
```

---

### ⚪ `vms_housing/client/modules/creator.lua`

**Severity:** LOW | **Threats:** 31

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 31
- **Lines:** 174, 204, 420, 469, 596, 688, 719, 758, 807, 813, 963, 1350, 1352, 1373, 1381, 1385, 1417, 1419, 1430, 1438, 1442, 1710, 1784, 1978, 2023, 2155, 2249, 2634, 2734, 2773, 2827

```lua
RenderScriptCams(true, true, 500, true, true)
FreezeEntityPosition(PlayerPedId(), true)

```

---

### 🟠 `vms_housing/client/modules/furniture.lua`

**Severity:** HIGH | **Threats:** 20

#### 🟠 Native Invoke Abuse

- **Severity:** high
- **Description:** Direct native calls - may bypass security
- **Occurrences:** 1
- **Lines:** 406

```lua
-- Call native gizmo (0xEB2EDCA2)
local gizmoResult = Citizen.InvokeNative(
0xEB2EDCA2,
```

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 19
- **Lines:** 102, 122, 276, 277, 325, 329, 330, 343, 360, 385, 434, 437, 525, 768, 833, 994, 995, 1009, 1010

```lua

local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
```

---

### ⚪ `vms_housing/client/modules/polyzone.lua`

**Severity:** LOW | **Threats:** 3

#### ⚪ Infinite Loop Risk

- **Severity:** low
- **Description:** Infinite loop without Wait() - will freeze server
- **Occurrences:** 1
- **Lines:** 331

```lua

while true do
local playerPed = PlayerPedId()
```

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 2
- **Lines:** 282, 332

```lua
RegisterCommand("getRegion", function()
local coords = GetEntityCoords(PlayerPedId())
local region = library.GetCurrentRegion(coords.xyz) or "None"
```

---

### ⚪ `vms_housing/client/modules/property.lua`

**Severity:** LOW | **Threats:** 7

#### ⚪ Infinite Loop Risk

- **Severity:** low
- **Description:** Infinite loop without Wait() - will freeze server
- **Occurrences:** 1
- **Lines:** 1214

```lua
-- Wait for exit key
while true do
DisableAllControlActions(0)
```

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 6
- **Lines:** 409, 602, 603, 1120, 1239, 1272

```lua
library.PlayAnimation(
PlayerPedId(),
"anim@scripted@ulp_missions@empty_crate@male@",
```

---

### ⚪ `vms_housing/client/modules/prop_shooter.lua`

**Severity:** LOW | **Threats:** 4

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 4
- **Lines:** 163, 168, 223, 225

```lua
-- Save player's original position
playerOriginalPosition = GetEntityCoords(PlayerPedId())

```

---

### ⚪ `vms_housing/client/modules/target.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 212

```lua

local ped = PlayerPedId()
local property = propertyId and Properties[propertyId] or GetCurrentPropertyData()
```

---

### ⚪ `vms_housing/client/nui.lua`

**Severity:** LOW | **Threats:** 16

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 16
- **Lines:** 131, 191, 235, 254, 547, 553, 567, 572, 589, 592, 804, 808, 880, 884, 1022, 1023

```lua
if houseConfiguration.previousCoords and houseConfiguration.previousCoords.x then
SetEntityCoords(PlayerPedId(), houseConfiguration.previousCoords.xyz)
end
```

---

### ⚪ `vms_housing/config/config.client.lua`

**Severity:** LOW | **Threats:** 6

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 6
- **Lines:** 384, 386, 430, 459, 480, 509

```lua
if Config.Core == "ESX" then
return ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 5.0)
elseif Config.Core == "QB-Core" then
```

---

### 🟣 `vms_housing/config/config.server.lua`

**Severity:** SUSPICIOUS | **Threats:** 2

#### 🟣 Raw SQL Query

- **Severity:** suspicious
- **Description:** Long raw SQL query - verify it uses parameterized values
- **Occurrences:** 2
- **Lines:** 160, 176

```lua
local updatedAccountsJson = json.encode(accounts)
MySQL.Async.execute('UPDATE `users` SET accounts = @accounts WHERE `identifier` = @identifier', {
['@accounts'] = updatedAccountsJson,
```

---

### ⚪ `vms_housing/integration/[garages]/cd_garage/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/integration/[garages]/jg-advancedgarages/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/integration/[garages]/loaf_garage/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/integration/[garages]/okokGarage/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/integration/[garages]/rcore_garage/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/integration/[garages]/RxGarages/client.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 1
- **Lines:** 6

```lua
function OpenGarage(propertyId, propertyData)
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
```

---

### ⚪ `vms_housing/server/main.lua`

**Severity:** LOW | **Threats:** 8

#### ⚪ Infinite Loop Risk

- **Severity:** low
- **Description:** Infinite loop without Wait() - will freeze server
- **Occurrences:** 1
- **Lines:** 406

```lua

while true do
-- Only run if delivery type requires processing
```

#### ⚪ Missing Distance Check

- **Severity:** low
- **Description:** No distance check on expensive operation
- **Occurrences:** 6
- **Lines:** 59, 3270, 3354, 3378, 3400, 3451

```lua

local playerPed = GetPlayerPed(playerId)
local player = SV.GetPlayer(playerId)
```

#### ⚪ Disabled Security Check

- **Severity:** low
- **Description:** Security checks commented out
- **Occurrences:** 1
- **Lines:** 3996

```lua

-- If requester is renter, check they can't remove sensitive permissions
if not isOwner then
```

---

### ⚪ `vms_housing/server/modules/kq_shellbuilder.lua`

**Severity:** LOW | **Threats:** 1

#### ⚪ Infinite Loop Risk

- **Severity:** low
- **Description:** Infinite loop without Wait() - will freeze server
- **Occurrences:** 1
- **Lines:** 18

```lua
-- Wait until resource is started or timeout
while true do
local resourceState = GetResourceState("kq_shellbuilder")
```

---

## ℹ️ Report Information

- **Tool:** FiveM Backdoor Scanner v2.0
- **Patterns:** 51+ detection patterns
- **Severity Levels:** Critical, High, Medium, Suspicious, Low
thats normal man lol it completely open source just read the code 😊 its false positive
 

RealUnknown

Bronze Elite
Joined
Aug 30, 2025
Messages
6
Reaction score
3
Points
86
Location
Poland
Script is brocken can you update it?
 

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