CONSOLE COMMANDS
Console commands allow configuring a server directly from the server console screen, using an Rcon tool.
start <FileName>
Starts the specified resource if you haven't started the file from server.cfg or if it has been stopped before.
Sample;
stop <FileName>
Allows you to stop the resource you specify if it has started.
Sample;
restart <FileName>
Restarts the resource that has started.
Sample;
refreshIt scans the Resources folder and reloads all the __resource.lua files in it, making new resources available with the start command.
Sample;
NOTE: If the file is not added when you refresh, the text below does not appear, I added a new file to show it.
status
Shows the player list ID and ping values.
Sample;
clientkick <id> <reason>
This is provided by the rconlog source.
Sample;
You can discard the player with the ID value on the server for the specified reason. (You can learn the ID value of the player with the status command.)
Usage;
count <message>
This is provided by the chat resource.
Sample;
Sends a message to the chat named console.
sv_maxClients [newvalue]
You can change the maximum number of players the server can normally have to an integer from 1 to 32 (64 if a OneSync compatible server).
Sample;
sv_hostname [newName]
You can change the server name with the help of this command.
Sample;
Console commands allow configuring a server directly from the server console screen, using an Rcon tool.
start <FileName>
Starts the specified resource if you haven't started the file from server.cfg or if it has been stopped before.
Sample;
stop <FileName>
Allows you to stop the resource you specify if it has started.
Sample;
restart <FileName>
Restarts the resource that has started.
Sample;
refreshIt scans the Resources folder and reloads all the __resource.lua files in it, making new resources available with the start command.
Sample;
NOTE: If the file is not added when you refresh, the text below does not appear, I added a new file to show it.
status
Shows the player list ID and ping values.
Sample;
clientkick <id> <reason>
This is provided by the rconlog source.
Sample;
You can discard the player with the ID value on the server for the specified reason. (You can learn the ID value of the player with the status command.)
Usage;
count <message>
This is provided by the chat resource.
Sample;
Sends a message to the chat named console.
sv_maxClients [newvalue]
You can change the maximum number of players the server can normally have to an integer from 1 to 32 (64 if a OneSync compatible server).
Sample;
sv_hostname [newName]
You can change the server name with the help of this command.
Sample;