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Fiveguard

Graphic Pack enbseries FOR gta5 v0492

ILOVEYOU2023

Member
Joined
Jun 24, 2023
Messages
1
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Location
美国
This is the latest version of ENB, I hope you like it, the content introduction is :
Grand Theft Auto V graphics mod

Vanilla game looks good and have many features included, but for perfectionists there are always something not good yet, so i hope to cover their needs.

Versions of the mod for GTASA and GTA4 were very popular, but GTA5 not at all because people are satisfied with visuals. So for me this version is not primary and add features only when want myself. Technically, there are many things done already, just they gives more attention to details, so not impressive for the most players. I rarely play games which modify, but when was satisfied enough with result of modding, played GTA5 till the end.

Modification do not have graphic preset, by default it's ugly unconfigured (unless specified in description of version), so you need to download such presets made by users, feel free to visit my forum. Also you can edit parameters to your own taste inside integrated editor (show it by pressing SHIFT and ENTER keys together, by default). You may change shaders as well, check .fx files of the mod in game root folder and in the enbseries folder.

Effects are made (not complete list):
Water tesselation and displacement; foam of the ocean water dynamically changed by vehicle's collision; dynamic wetness of the ocean beach dependent from water; ambient occlusion for big ranges called skylighting; screen space ambient occlusion and indirect lighting with self intersections, which is form of ssgi; improved reflections for rain puddles and wetness in general in the rain; custom post processing shaders as in other mods of mine; subsurface scattering for characters; detailed shadows for tiny objects; normal mapping shadows as my own invention to make normal maps generate self shadowing; many parameters to tweak sky properties, lighting, colors, particles, etc.

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Attachments

  • enbseries_gta5_v0492.zip
    3.5 MB · Views: 9,772
Last edited:

EMMAG213

Silver Elite
Joined
Mar 5, 2023
Messages
18
Reaction score
5
Points
166
Location
Argentina
Great, thanks!!! This ENB works well with the latest version of GTA (v1.0.2944.0) in Single Player???
 

kunsixbert11

Bronze Elite
Joined
Jun 28, 2021
Messages
12
Reaction score
19
Points
156
This is the latest version of ENB, I hope you like it, the content introduction is :
Grand Theft Auto V graphics mod

Vanilla game looks good and have many features included, but for perfectionists there are always something not good yet, so i hope to cover their needs.

Versions of the mod for GTASA and GTA4 were very popular, but GTA5 not at all because people are satisfied with visuals. So for me this version is not primary and add features only when want myself. Technically, there are many things done already, just they gives more attention to details, so not impressive for the most players. I rarely play games which modify, but when was satisfied enough with result of modding, played GTA5 till the end.

Modification do not have graphic preset, by default it's ugly unconfigured (unless specified in description of version), so you need to download such presets made by users, feel free to visit my forum. Also you can edit parameters to your own taste inside integrated editor (show it by pressing SHIFT and ENTER keys together, by default). You may change shaders as well, check .fx files of the mod in game root folder and in the enbseries folder.

Effects are made (not complete list):
Water tesselation and displacement; foam of the ocean water dynamically changed by vehicle's collision; dynamic wetness of the ocean beach dependent from water; ambient occlusion for big ranges called skylighting; screen space ambient occlusion and indirect lighting with self intersections, which is form of ssgi; improved reflections for rain puddles and wetness in general in the rain; custom post processing shaders as in other mods of mine; subsurface scattering for characters; detailed shadows for tiny objects; normal mapping shadows as my own invention to make normal maps generate self shadowing; many parameters to tweak sky properties, lighting, colors, particles, etc.

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Nice
 
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