Loureiro
Silver Elite
- Joined
- Apr 22, 2021
- Messages
- 21
- Reaction score
- 259
- Points
- 296
Preview:
Is this script compatible with ESX, QBCore and Qbox?
Yes. The script is fully compatible with ESX, QBCore and Qbox.
Which inventories are supported?
Native support for ox_inventory, qb-inventory, qs-inventory, codem_inventory, and standalone mode.
The script is also integration-ready for other inventory systems that use metadata, through configurable events/exports.
Are skins and weapons stored persistently?
Yes. Skins are stored using metadata and database persistence.
They remain linked to the correct weapon even after player reconnects and server restarts.
Are skins visible to other players?
Yes. Skin visuals are synchronized and visible to nearby players in real time.
Can players trade/share skins with other players?
Yes. Players can transfer skins to nearby players, and skins remain synchronized and persistent.
Does it support addon weapon packs as skins?
Yes. You can add addon skin packs directly through the script configuration.
Frameworks: ESX, QBCore, Qbox
Inventories: Native-ready for ox_inventory, qb-inventory, qs-inventory, codem_inventory, standalone; also compatible with any metadata-based inventory via integration
Target Systems: ox_target, qb-target
Database: MySQL / oxmysql
Download:
Frequently Asked Questions
Is this script compatible with ESX, QBCore and Qbox?
Yes. The script is fully compatible with ESX, QBCore and Qbox.
Which inventories are supported?
Native support for ox_inventory, qb-inventory, qs-inventory, codem_inventory, and standalone mode.
The script is also integration-ready for other inventory systems that use metadata, through configurable events/exports.
Are skins and weapons stored persistently?
Yes. Skins are stored using metadata and database persistence.
They remain linked to the correct weapon even after player reconnects and server restarts.
Are skins visible to other players?
Yes. Skin visuals are synchronized and visible to nearby players in real time.
Can players trade/share skins with other players?
Yes. Players can transfer skins to nearby players, and skins remain synchronized and persistent.
Does it support addon weapon packs as skins?
Yes. You can add addon skin packs directly through the script configuration.
Features List
- ESX + QBCore support
- Multi-inventory support (auto detect + manual config)
- Weapon skin buy/equip/unequip/sell/transfer flow
- Persistent skin ownership (metadata + SQL)
- Unique weapon instance system (multiple same weapon type with different skins)
- Real-time skin synchronization
- Configurable shop locations (key interaction / target support)
- Configurable payment methods (cash, bank, dirty money, vip coins/item)
- Stock system per skin
- Category + rarity system for UI
- Locales support (PT/EN/FR/ES/DE)
- Weapon inspect animation + keybind
- Easy config-based expansion for new skins/packs
Compatibility
Frameworks: ESX, QBCore, Qbox
Inventories: Native-ready for ox_inventory, qb-inventory, qs-inventory, codem_inventory, standalone; also compatible with any metadata-based inventory via integration
Target Systems: ox_target, qb-target
Database: MySQL / oxmysql
What’s Included
- Script + Full Pack Skins, ready to run
- Simple installation documentation (step-by-step)
- Configuration guides for frameworks/inventories
- Integration-ready setup for metadata-based inventories
- Addon skin pack configuration support via script config
- Included skin pack shown in the preview video
- Ongoing support for setup questions
Download:
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