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Script [FREE] 🌴 GTA VI HUD | Free GTA 6 Style HUD For FiveM [ESX/QBC/QBX

F5 Studio

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Preview:


Hey everyone! 👋

GTA VI lands on 19 November 2026 — on PS5 and Xbox Series only. FiveM is PC, so we are all sitting this one out for a while.

So we built the next best thing and put it out for free: GTA VI HUD, a six-resource set that gives your server the Vice City look right now. Status bars, the rounded minimap, notification cards, the radio strip and the weapon block. Take the whole thing, or copy the one folder you actually want.

All of it is in the repo. Open source, no Keymaster, no escrow, no database.

What's in it?​

🎛️ gta6_hud — the whole HUD​

Everything your players need on screen and nothing they don't. Health, armour, stamina, hunger, thirst and stress stay out of the way until something moves, then slide in for a few seconds — so eating gives the same confirmation as bleeding does. Once a stat gets genuinely dangerous they stay up, and there's a switch if you'd rather see them all the time.

gta6_hud_hero_dark.png


Get in a car and a column builds itself above the minimap: where you are, what you're driving, and turn-by-turn directions the moment a waypoint goes down. Distances only show on real turns, so nobody gets told "400 ft" on an empty straight road.

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Press I for a settings menu with 23 toggles. Every player tunes their own HUD and it remembers their choices — no database, no admin work, no tickets asking you to move something. Compass, speedometer, altitude, fuel, engine, cruise control, the voice indicator and the money block are all in there.

🔔 gta6_notify — notification cards​

11 types, each with its own icon and accent colour, and each card carries its own title — so your players read VEHICLE, EMS or MECHANIC instead of the same generic banner every time. Nine positions on screen: pick one and forget about it.

gta6_notify_types.png


Fire the same message twice and it doesn't pile up — the card already on screen picks up a counter and resets its timer. Cards step aside for the pause menu and come back afterwards without losing their place.

It drops into what you already run. The notification calls your existing scripts make are recognised as they are, and putting your whole framework through it is a one-line change. All written out on the docs site.

🔫 gta6_weaponhud — just the corner​

For servers happy with their HUD but wanting this one corner. Draw a weapon and the ammo appears top right with the icon under it — clip and reserve for firearms, a single number for thrown weapons, just the icon for melee, and nothing at all when your hands are empty. Over 100 weapon icons included.

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It's built to share the screen. Rather than fighting whatever HUD you already run, it tells that HUD exactly how much room it's taking so the other corner can move out of the way on its own — or you put the block somewhere else and forget about it.

📻 gta6_radio — station strip​

Hold Q in a car and the native radio wheel gives way to a strip of station tiles across the top. Wheel or arrows to move, let go and you're back in the game. The last slot switches the radio off — and unlike the native wheel, your players can switch it back on again.

The station list rebuilds itself every time somebody gets in a car, so DLC stations and anything custom your server adds turn up on their own. 28 tiles ship with it. The strip also flashes up whenever the station changes, so it doubles as a now-playing.

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🗺️ gta6_minimap — just the radar​

The GTA VI radar on its own: rounded frame, repositioned, route and waypoint in the right pink, and a zoom that stays where you put it instead of jumping every time somebody swaps car or walks indoors. Nothing to configure, nothing to learn.

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🌈 gta6_atlasmap — coloured map tiles​

Swaps GTA V's grey map for a coloured one, on the radar and in the pause menu. It pairs well with the rounded frame — that shape deserves a map with some colour in it — and the tiles stay sharp when your players zoom in. FiveM port of neen-atlasmap, MIT licensed.

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🧩 Six folders — take what you need​

Every folder is its own resource. Want only the notifications? Copy that one folder. Want to keep your HUD and borrow the minimap and the weapon corner? Copy those two. Nothing here demands the rest of it.

One thing worth knowing before you install: gta6_hud already includes the weapon block and the minimap, so don't run it next to gta6_minimap, and if you want the standalone weapon block on top of it there's a single switch to flip first. Notifications, radio and the map get along with anything, including a HUD that isn't ours.

# Full GTA VI look
ensure gta6_hud
ensure gta6_notify
ensure gta6_radio
ensure gta6_atlasmap

# Keep your own HUD, borrow the pieces
ensure gta6_minimap
ensure gta6_weaponhud
ensure gta6_notify
ensure gta6_atlasmap

🔌 Framework optional, not required​

QBCore, QBox and ESX, picked up on startup. Nothing to point at anything, nothing to configure.

And if you're not running any of them, it still works. Speed, fuel, health, weapon, compass and location all come from the game itself — a framework only fills in what the game doesn't know, like hunger, thirst, stress, cash and seatbelt.

📦 No database, no Keymaster, no strings​

Fonts, icons, sounds and map tiles all ship in the folder. Nothing phones home, nothing is pulled off a CDN, and there's no SQL to run before you start. Optional extras if you already have them: pma-voice for the mic indicator, LegacyFuel for fuel, interact-sound for menu clicks.

🌍 Localized​

12 languages bundled🇬🇧 EN · 🇵🇱 PL · 🇩🇪 DE · 🇫🇷 FR · 🇪🇸 ES · 🇵🇹 PT · 🇳🇱 NL · 🇨🇿 CS · 🇹🇷 TR · 🇸🇦 AR · 🇹🇭 TH · 🇨🇳 ZH. One file per language, add your own by dropping a Lua file in locales/.

📦 GitHub:

📖 Docs:

The docs cover the rest: installation, the full config reference for each resource, switching off the HUD you're replacing, routing your framework's notifications through the cards, the weapon HUD integration, and troubleshooting.


One thing worth flagging if you're on ESX: stress isn't available there, because ESX doesn't track it. Everything else behaves the same across all three frameworks, and the full compatibility notes are in the docs.

Most of the artwork isn't ours and the full credits are in the README — sbc17 for the minimap files, fbicat for the weapon icons and radio logos, NeenGame and Loren Vidican for the atlas map, Mixkit for the notification sounds. Go give them a look.

Found a bug or got an idea? Open an issue on GitHub or hit us up on Discord. We're actively working on this.

If you like it, drop a ⭐ on the repo and ❤️ under the post.

Open source and free forever. Made by .
 
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