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Fiveguard

MODS Map Editor

Ducray

Silver Elite
Joined
Feb 22, 2022
Messages
19
Reaction score
1,182
Points
296
Location
Germany

Description
This is a tool reminiscent of MTA:SA Map Editor days. You have a freecam to navigate around, and you can spawn objects (with preview!), move them around with your mouse or keys. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini).

1645553739732.png
1645553710254.png

Controls
F7 or R3 + LB
- Open main menu.
WASD or Left Stick - Fly around while inside map editor, or when having an object selected, move/rotate the object.
Q/E or LB/RB - While having an object selected, move up/down the object, or rotate it.
F or Controller Y - Open the object spawning menu.
P or Controller Pause - Open the ped spawning menu.
V or Controller Back - Open the vehicle spawning menu.
Arrow Up or DPAD Up - Spawn a marker.
Shift or Controller A - Fly/Move/Rotate objects faster.
Alt or DPAD Down - Fly/Move/Rotate objects slower.
Control or L3 - While having an object selected, switch from moving to rotating. The arrow above the object will switch colors. Yellow for moving and red for rotating.
Mouse Left Click or RT - Select an object while looking at it.
Mouse Right Click or LT - Move an object with the mouse while looking at it.
Mouse Wheel or RB/LB - Rotate an object while having it snapped to your cursor.
C or R3 - Copy an object while looking at it or having it selected.
Del or Controller X - Delete an object while looking at it.


Saving and Loading Maps
You can load and save your maps as XML files or as object.ini files. When selecting load or save from the main menu, you will be prompted to enter a filename. Note that when loading maps, they stack, so use New Map to clean any objects.
You can automatically load maps by creating a directory in the scripts folder named "AutoloadMaps". Any file ending with the .xml or .ini extension will be loaded on gamestart. These maps will save with you when you save your current map, so before creating a map, use New Map

Installation
1.
Install ScriptHookV
2. Download and install , x86, Visual C++ Redistributable for Visual Studio 2013 x64, x86.
3. Install latest ScriptHookVDotNet, read the requirements.
4. Download last NativeUI version from
5. Move all contents of the .zip into your /scripts/ directory. If it doesn't exist, create one.


Expanded Object List
Normally a lot of objects cannot be spawned, but thanks to the GTA:MP Team you can and spawn building and a bunch of other stuff!
Apart from that you will need an updated ObjectList.ini. Just rename the included "Expanded ObjectList.ini" to ObjectList.ini and replace the one in your scripts/ folder.

Please note that there appears to be some kind of issue with non-english characters, if the description doesn not add an automatic new line, you'll have to add a ~n~ character to create a line break.





 
Last edited:

guigui1444

Bronze Elite
Joined
Oct 23, 2022
Messages
14
Reaction score
2
Points
166
Location
france

Description
This is a tool reminiscent of MTA:SA Map Editor days. You have a freecam to navigate around, and you can spawn objects (with preview!), move them around with your mouse or keys. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini).





Saving and Loading Maps
You can load and save your maps as XML files or as object.ini files. When selecting load or save from the main menu, you will be prompted to enter a filename. Note that when loading maps, they stack, so use New Map to clean any objects.
You can automatically load maps by creating a directory in the scripts folder named "AutoloadMaps". Any file ending with the .xml or .ini extension will be loaded on gamestart. These maps will save with you when you save your current map, so before creating a map, use New Map

Installation
1.
Install ScriptHookV
2. Download and install , x86, Visual C++ Redistributable for Visual Studio 2013 x64, x86.
3. Install latest ScriptHookVDotNet, read the requirements.
4. Download last NativeUI version from
5. Move all contents of the .zip into your /scripts/ directory. If it doesn't exist, create one.


Expanded Object List
Normally a lot of objects cannot be spawned, but thanks to the GTA:MP Team you can and spawn building and a bunch of other stuff!
Apart from that you will need an updated ObjectList.ini. Just rename the included "Expanded ObjectList.ini" to ObjectList.ini and replace the one in your scripts/ folder.

Please note that there appears to be some kind of issue with non-english characters, if the description doesn not add an automatic new line, you'll have to add a ~n~ character to create a line break.





thks
 
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