oggi-highwayevent is a team-based highway battle event system for FiveM.
It allows server staff to create and manage isolated team-vs-team events through an in-game management panel, with configurable teams, weapons, vehicles, colors, participant limits and vehicle counts.
The resource supports QB-Core, QBox and ESX, along with multiple inventory and vehicle key systems.
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- QB-Core, QBox and ESX support
- In-game event management panel
- Team vs Team highway battle system
- Configurable weapons and event items
- Configurable vehicles and vehicle counts
- Separate RGB vehicle colors for both teams
- Configurable participant limits for each team
- Server-side vehicle spawning
- Routing bucket event isolation
- Gang-based custom vehicle plates
- Multi-inventory support
- NPC joining with qb-target, ox_target or DrawText
- Localized event commands
- Automatic winner detection
- Configurable automatic event ending
- Automatic event cleanup
- Optional revive on event end
- Participant kill tracking
- Event-only announcements
- Discord webhook logging
- Admin participant controls
- English, Turkish and German locales
Authorized staff can create the event directly from the management menu.
For each event, staff can configure:
- Team 1 and Team 2
- Weapon
- Vehicle
- Vehicle color
- Vehicle count
- Maximum participants for each team
ESX servers can connect their own gang/crew system through the editable integration.
Weapons, vehicles, participant limits, vehicle counts, locations and other event settings can be configured from `config.lua`.
The event can run inside a separate routing bucket.
Participants, event vehicles and the event environment are separated from players outside the event.
Native GTA police dispatch is disabled while a player is participating and restored when they leave the event.
A player state is also provided for custom dispatch/evidence integrations:
`LocalPlayer.state.oggiHighwayEvent`
Event vehicles are created server-side and placed directly inside the event routing bucket.
Each team can have its own vehicle color, and vehicle plates are automatically generated from the selected crew/gang name.
Example:
- BALLAS01
- BALLAS02
- CARTEL01
- CARTEL02
Vehicle keys are automatically given to the appropriate team members and removed again when they leave or when the event ends.
The resource includes automatic or configurable support for many popular vehicle key systems.
When a player joins the event, the selected weapon, configured ammunition and additional event items can be given automatically.
When the player leaves or the event ends, the resource removes only the amount of items that were provided by the event.
Items the player already owned before joining are protected by the loadout tracking system.
Supported inventory integrations include:
- ox_inventory
- qb-inventory
- qs-inventory
- codem-inventory
- m-inventory
- lj-inventory
- QB/QBox player inventory functions
- ESX inventory
Separate webhook logs are available for:
- Event creation
- Player joins
- Player deaths / kills
- Event ending
- Final event report
- OneSync
- oxmysql
- QB-Core, QBox or ESX
- qb-target
- ox_target
- Supported vehicle key resource
- Custom gang/crew integration for ESX
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