SirGhost
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Below you can find the SandyMapData for Prompt interiors.
The mapdata resource is named:
cfx_prompt_sandy_mapdata
1) Put the mapdata into your resources folder
- Example: resources/[mapdata]/cfx_prompt_sandy_mapdata
2) Make sure the interior resource folder name matches sv_MapDataHandler.lua
- Open: sv_MapDataHandler.lua
- Check the resource name expected for each interior.
- IMPORTANT: If the interior folder name is NOT exactly the same as the name used inside sv_MapDataHandler.lua,
you must rename the interior folder to match the name shown in the MapDataHandler.
3) If you don’t know which interior is which
- Use the official Prompt documentation to identify the interior you want:
Hidden link for visitors, to see
Log in or register now.
- In the page, under “Installation Guide”, look for the line:
start [correct_name]
-
4) If you have maps you don’t use
- Just comment them out in the maps list (so they won’t load).
Inside the local maps = { } list:
- Every line can have a comma EXCEPT the last one.
- The last entry must NEVER end with a comma.
"map_name"
"map_name",
The mapdata must start AFTER all Prompt interior resources.
In other words: mapdata should be ensured at the end of your interior resources list.
Example:
ensure prompt_barber
ensure prompt_tattoo
ensure prompt_anyotherinterior
# mapdata ALWAYS at the end
ensure cfx_prompt_sandy_mapdata
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