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Fiveguard

PAID [Standalone] New Hud V2

BubleDude

Silver Elite
Joined
Sep 4, 2021
Messages
22
Reaction score
222
Points
296
Location
brazil
Thumbnail-hud.png


Introducing a Revolutionary HUD Interface for Your Server! Offering advanced features with a stylish color palette, this streamlined, contemporary design is sure to captivate gamers. Ditch the visual clutter, as simplicity is key. With the flexibility to customize colors and add additional elements, you have complete control over what will be implemented, allowing for a unique and personalized experience.

Functional in several frameworks, a standalone product
ESX, QBCORE, VRP, VRPEX, CUSTOM FRAMEWORKS AND ETC.
You don't need to select your framework like in the first version

CONSTANT GENERAL UPDATES
○ Added radio frequency and time (OPTIONAL)
○ Added color change to all components in the configuration file
○ Added map always appears or continues to appear when entering the vehicle (OPTIONAL)
○ Added ammo counter to your weapon (OPTIONAL)
○ Added round map or continue with pattern (OPTIONAL) (EXTERNAL)
○ Support for our clean, monochromatic style notification system inspired by our hud
○ Added nitro, indoor and outdoor function (OPTIONAL)
○ Added information on the screen, such as: Work, Money in account, Money on hand, ID.
○ Replaced the life icon for better visualization

○ Interface completely redesigned and created from scratch, along with the front-end and back-end.
○ Tidy spacing in the UI of components such as: Life, Vest, Stress, Stamina, Oxygen, Progress, Voip and etc.

COMPONENTS
  • Progress Bar (OPCIONAL)
  • Stamina (OPCIONAL)
  • Oxygen (OPCIONAL)
  • Life/Health (OPCIONAL)
  • Vest/Armor (OPCIONAL)
  • Hunger And Thirst (OPCIONAL)
  • Stress (OPCIONAL)
  • Voice
  • Range Voice
○ Fully optimized Resmon
A product being constantly updated

PREVIEW:


Customizability
Settings files to ensure you can tweak the features as you see fit.
All our features are well optimized, there is no impact on your project performance
FiveM Asset Escrow System
This script is using the Asset Escrow system.
Configuration file
Code:
--[[

    * HOW TO INSTALL
    Having problems installing the product? see our documentation:
    https://docs.wantedstore.com.br (ctrl + click)
    Our discord: https://discord.gg/zMrCGxaPt6

--]]

-- Status functions
config = {}
config.maxHealth = 200           -- 300, 400
config.stress = true             -- False to remove stress
config.progressBar = true        -- False to remove progress bar event
config.damageHungerThirst = true -- False to remove hunger and thirst damage
config.flashNeeds = true         -- False to remove flash of need status
config.handshakeStress = true    -- Shake screen on the stress full
config.needs = true              -- False to remove hunger and thirst
config.health = true             -- False to remove health
config.armor = true              -- False to remove armor
config.hunger = true             -- False to remove hunger
config.thirst = true             -- False to remove thirst
config.oxygen = true             -- False to remove oxygen
config.stamina = true             -- False to remove stamina

-- Notify of attention on the needs status
NotifyHunger = function()
    return TriggerEvent("Notify", "hunger", "Suffering from hunger.", 3000)
end

NotifyThirst = function()
    return TriggerEvent("Notify", "Thirst", "Suffering from thirst.", 3000)
end

ProgressEvent = function()
    return TriggerEvent("Progress", source, 1500)
end

-- User info function

--[[
    Example in QB
        local Player = QBCore.Functions.GetPlayer(source)

        userInfo = {
            id = Player.PlayerData.source,
            job = Player.PlayerData.job.name,
            bank = Player.PlayerData.money.bank, // or Player.PlayerData.money["bank"]
            money = Player.PlayerData.money.money // or Player.PlayerData.money["cash"]
        }
    Example in ESX
        local xPlayer = ESX.GetPlayerFromId(source)

        userInfo = {
            id = source,
            job = xPlayer.job.name,
            bank = xPlayer.getAccount("bank"),
            money = xPlayer.getMoney()
        }
    Example in VRP
        local user_id = vRP.getUserId(source)

        userInfo = {
            id = user_id,
            job = vRP.getGroup(user_id) (Varies from base to base)
            bank = vRP.getBank(user_id)
            money = vRP.getInventoryItemAmount(user_id)
        }
]]

getUserInfo = function(source)
    local userInfo = {
        id = 12,
        job = "Garbageman",
        bank = 2000,
        money = 50000
    }

    return userInfo -- Table containing { id = number, job = string, bank = number, money = number }
end

-- Car functions
config.textBelt = 'Put on/remove the belt.' -- Text: Put on/Remove the belt.
config.bindBelt = 'G'    -- Car belt bind

config.velocity = 'kmh'  -- Kmh or Mph
config.forwardPed = true -- Throw ped in the car crashes without a belt

config.textNitro = 'Nitro activation.' -- Text: Nitro activation.
config.bindNitro = 'LMENU'    -- Nitro activate bind
config.nitro = false  -- True for use nitro hud, false to use other script (Event to apply in below)

-- Fuel functions
FuelFunction = function(vehicle)
    return GetVehicleFuelLevel(vehicle)
end

-- Doors locked function
DoorsLocked = function(vehicle)
    return GetVehicleDoorLockStatus(vehicle)
end

--  (vehicle parameter is return of the GetVehiclePedIsUsing)

-- Visual functions
config.clockTime = true                     -- False to remove clock
config.radioFreq = true                     -- False to remove radio frequency
config.weaponAmmo = true                    -- False to remove weapon ammo
config.localization = true                  -- False to remove localization
config.radarFullTime = true                 -- False to enable only in vehicles

config.showBank = true                 -- False to remove Info Bank
config.showCash = true                 -- False to remove Info Cash
config.showJob = true                 -- False to remove Info Job

config.talkingColor = { "#86E9FF", "#FFF" } -- Color in voice while talking | Color in voice while silence

config.healthColor = "#FFF" -- Color in Health
config.thirstColor = "#86E9FF" -- Color in Thirst
config.hungerColor = "#FFF" -- Color in Hunger
config.armorColor = "#FFF" -- Color in Armor
config.staminaColor = "#FFF" -- Color in Stamina
config.stressColor = "#FFF" -- Color in Stress
config.oxygenColor = "#FFF" -- Color in Oxygen

config.speedProgressColor = "#FFF" -- Color in Speed
config.fuelProgressColor = "#FFF" -- Color in Fuel
config.carHealthProgressColor = "#86E9FF" -- Color in Car Health
config.nitroProgressColor = "#D4FF78" -- Color in Nitro Progress and Nitro Icon

config.onOFF = 'hud' -- Command for show/hide hud
-----------------------------------------------------------------------------------------------------------------------------------------
-- EVENTS
-----------------------------------------------------------------------------------------------------------------------------------------

--[[
Player is talking
TriggerClientEvent("hud_wanted:userTalking",source,true)


Player is silence
TriggerClientEvent("hud_wanted:userTalking",source,false)


Mic Proximity
TriggerClientEvent("hud_wanted:VoiceStatus",source,1)
TriggerClientEvent("hud_wanted:VoiceStatus",source,2)
TriggerClientEvent("hud_wanted:VoiceStatus",source,3)

Show Hud
TriggerClientEvent("hudActived",source,true)

Hide Hud
TriggerClientEvent("hudActived",source,false)

Progress Bar
TriggerClientEvent("Progress",source, msec)

Update Hunger Status
TriggerClientEvent("statusHunger",source,hungerNumber)

Update Thirst Status
TriggerClientEvent("statusThirst",source,thirstNumber)

Update Stress Status
TriggerClientEvent("statusStress",source,stressNumber)

Radio Frequency
TriggerClientEvent("hud_wanted:radio",source,frequency)

Quit radio
TriggerClientEvent("hud_wanted:radio",source,false)

Radio talking
TriggerClientEvent("hud_wanted:radioTalking",source,false)

Nitro Apply in hud
TriggerServerEvent("hud_wanted:server:applyNitro", Plate, NitroQuantity)

Nitro quantity (0-2000)
]]

Download + VAT
* Get this resource at

You can check all the customer feedback we have on our discord.
"This is the best purchase you could ever make."

DISCORD/SUPPORT:

Several customers posting positive feedbacks when using the product, one of the most reliable stores you can buy, all hud design has been studied, from design to user experience
 
Last edited:

BUBBLEDUD

Member
Joined
Sep 21, 2023
Messages
2
Reaction score
1
Points
156
Location
Canada
The best hud, I simply loved this whole implementation and this cleaner look in my city, I don’t need to spend any more on a hud, you guys are amazing

I LOVE HUD WANTED V2
:smiling_face_with_three_hearts:
 

BubleDude

Silver Elite
Joined
Sep 4, 2021
Messages
22
Reaction score
222
Points
296
Location
brazil
The best hud, I simply loved this whole implementation and this cleaner look in my city, I don’t need to spend any more on a hud, you guys are amazing

I LOVE HUD WANTED V2
:smiling_face_with_three_hearts:
I'm glad you liked it! 😍
 

avssman

Bronze Elite
Joined
Sep 20, 2023
Messages
14
Reaction score
13
Points
156
Location
Philippines
View attachment 18760

Introducing a Revolutionary HUD Interface for Your Server! Offering advanced features with a stylish color palette, this streamlined, contemporary design is sure to captivate gamers. Ditch the visual clutter, as simplicity is key. With the flexibility to customize colors and add additional elements, you have complete control over what will be implemented, allowing for a unique and personalized experience.

Functional in several frameworks, a standalone product
ESX, QBCORE, VRP, VRPEX, CUSTOM FRAMEWORKS AND ETC.
You don't need to select your framework like in the first version

CONSTANT GENERAL UPDATES
○ Added radio frequency and time (OPTIONAL)
○ Added color change to all components in the configuration file
○ Added map always appears or continues to appear when entering the vehicle (OPTIONAL)
○ Added ammo counter to your weapon (OPTIONAL)
○ Added round map or continue with pattern (OPTIONAL) (EXTERNAL)
○ Support for our clean, monochromatic style notification system inspired by our hud
○ Added nitro, indoor and outdoor function (OPTIONAL)
○ Added information on the screen, such as: Work, Money in account, Money on hand, ID.
○ Replaced the life icon for better visualization

○ Interface completely redesigned and created from scratch, along with the front-end and back-end.
○ Tidy spacing in the UI of components such as: Life, Vest, Stress, Stamina, Oxygen, Progress, Voip and etc.

COMPONENTS
  • Progress Bar (OPCIONAL)
  • Stamina (OPCIONAL)
  • Oxygen (OPCIONAL)
  • Life/Health (OPCIONAL)
  • Vest/Armor (OPCIONAL)
  • Hunger And Thirst (OPCIONAL)
  • Stress (OPCIONAL)
  • Voice
  • Range Voice
○ Fully optimized Resmon
A product being constantly updated

PREVIEW:





Code:
--[[

    * HOW TO INSTALL
    Having problems installing the product? see our documentation:
    https://docs.wantedstore.com.br (ctrl + click)
    Our discord: https://discord.gg/zMrCGxaPt6

--]]

-- Status functions
config = {}
config.maxHealth = 200           -- 300, 400
config.stress = true             -- False to remove stress
config.progressBar = true        -- False to remove progress bar event
config.damageHungerThirst = true -- False to remove hunger and thirst damage
config.flashNeeds = true         -- False to remove flash of need status
config.handshakeStress = true    -- Shake screen on the stress full
config.needs = true              -- False to remove hunger and thirst
config.health = true             -- False to remove health
config.armor = true              -- False to remove armor
config.hunger = true             -- False to remove hunger
config.thirst = true             -- False to remove thirst
config.oxygen = true             -- False to remove oxygen
config.stamina = true             -- False to remove stamina

-- Notify of attention on the needs status
NotifyHunger = function()
    return TriggerEvent("Notify", "hunger", "Suffering from hunger.", 3000)
end

NotifyThirst = function()
    return TriggerEvent("Notify", "Thirst", "Suffering from thirst.", 3000)
end

ProgressEvent = function()
    return TriggerEvent("Progress", source, 1500)
end

-- User info function

--[[
    Example in QB
        local Player = QBCore.Functions.GetPlayer(source)

        userInfo = {
            id = Player.PlayerData.source,
            job = Player.PlayerData.job.name,
            bank = Player.PlayerData.money.bank, // or Player.PlayerData.money["bank"]
            money = Player.PlayerData.money.money // or Player.PlayerData.money["cash"]
        }
    Example in ESX
        local xPlayer = ESX.GetPlayerFromId(source)

        userInfo = {
            id = source,
            job = xPlayer.job.name,
            bank = xPlayer.getAccount("bank"),
            money = xPlayer.getMoney()
        }
    Example in VRP
        local user_id = vRP.getUserId(source)

        userInfo = {
            id = user_id,
            job = vRP.getGroup(user_id) (Varies from base to base)
            bank = vRP.getBank(user_id)
            money = vRP.getInventoryItemAmount(user_id)
        }
]]

getUserInfo = function(source)
    local userInfo = {
        id = 12,
        job = "Garbageman",
        bank = 2000,
        money = 50000
    }

    return userInfo -- Table containing { id = number, job = string, bank = number, money = number }
end

-- Car functions
config.textBelt = 'Put on/remove the belt.' -- Text: Put on/Remove the belt.
config.bindBelt = 'G'    -- Car belt bind

config.velocity = 'kmh'  -- Kmh or Mph
config.forwardPed = true -- Throw ped in the car crashes without a belt

config.textNitro = 'Nitro activation.' -- Text: Nitro activation.
config.bindNitro = 'LMENU'    -- Nitro activate bind
config.nitro = false  -- True for use nitro hud, false to use other script (Event to apply in below)

-- Fuel functions
FuelFunction = function(vehicle)
    return GetVehicleFuelLevel(vehicle)
end

-- Doors locked function
DoorsLocked = function(vehicle)
    return GetVehicleDoorLockStatus(vehicle)
end

--  (vehicle parameter is return of the GetVehiclePedIsUsing)

-- Visual functions
config.clockTime = true                     -- False to remove clock
config.radioFreq = true                     -- False to remove radio frequency
config.weaponAmmo = true                    -- False to remove weapon ammo
config.localization = true                  -- False to remove localization
config.radarFullTime = true                 -- False to enable only in vehicles

config.showBank = true                 -- False to remove Info Bank
config.showCash = true                 -- False to remove Info Cash
config.showJob = true                 -- False to remove Info Job

config.talkingColor = { "#86E9FF", "#FFF" } -- Color in voice while talking | Color in voice while silence

config.healthColor = "#FFF" -- Color in Health
config.thirstColor = "#86E9FF" -- Color in Thirst
config.hungerColor = "#FFF" -- Color in Hunger
config.armorColor = "#FFF" -- Color in Armor
config.staminaColor = "#FFF" -- Color in Stamina
config.stressColor = "#FFF" -- Color in Stress
config.oxygenColor = "#FFF" -- Color in Oxygen

config.speedProgressColor = "#FFF" -- Color in Speed
config.fuelProgressColor = "#FFF" -- Color in Fuel
config.carHealthProgressColor = "#86E9FF" -- Color in Car Health
config.nitroProgressColor = "#D4FF78" -- Color in Nitro Progress and Nitro Icon

config.onOFF = 'hud' -- Command for show/hide hud
-----------------------------------------------------------------------------------------------------------------------------------------
-- EVENTS
-----------------------------------------------------------------------------------------------------------------------------------------

--[[
Player is talking
TriggerClientEvent("hud_wanted:userTalking",source,true)


Player is silence
TriggerClientEvent("hud_wanted:userTalking",source,false)


Mic Proximity
TriggerClientEvent("hud_wanted:VoiceStatus",source,1)
TriggerClientEvent("hud_wanted:VoiceStatus",source,2)
TriggerClientEvent("hud_wanted:VoiceStatus",source,3)

Show Hud
TriggerClientEvent("hudActived",source,true)

Hide Hud
TriggerClientEvent("hudActived",source,false)

Progress Bar
TriggerClientEvent("Progress",source, msec)

Update Hunger Status
TriggerClientEvent("statusHunger",source,hungerNumber)

Update Thirst Status
TriggerClientEvent("statusThirst",source,thirstNumber)

Update Stress Status
TriggerClientEvent("statusStress",source,stressNumber)

Radio Frequency
TriggerClientEvent("hud_wanted:radio",source,frequency)

Quit radio
TriggerClientEvent("hud_wanted:radio",source,false)

Radio talking
TriggerClientEvent("hud_wanted:radioTalking",source,false)

Nitro Apply in hud
TriggerServerEvent("hud_wanted:server:applyNitro", Plate, NitroQuantity)

Nitro quantity (0-2000)
]]

Download + VAT
* Get this resource at
Using coupon SPECIAL010, you receive 10% discount on purchases

You can check all the customer feedback we have on our discord.
"This is the best purchase you could ever make."

DISCORD/SUPPORT:

Several customers posting positive feedbacks when using the product, one of the most reliable stores you can buy, all hud design has been studied, from design to user experience
 

BubleDude

Silver Elite
Joined
Sep 4, 2021
Messages
22
Reaction score
222
Points
296
Location
brazil
# Merry Christmas Sale
All our products are 18% off until the end of Christmas, now is the best time for you to buy!

NATAL.png
 

AdrenalineMDFK

Bronze Elite
Joined
Jun 3, 2021
Messages
6
Reaction score
2
Points
146
View attachment 18760

Introducing a Revolutionary HUD Interface for Your Server! Offering advanced features with a stylish color palette, this streamlined, contemporary design is sure to captivate gamers. Ditch the visual clutter, as simplicity is key. With the flexibility to customize colors and add additional elements, you have complete control over what will be implemented, allowing for a unique and personalized experience.

Functional in several frameworks, a standalone product
ESX, QBCORE, VRP, VRPEX, CUSTOM FRAMEWORKS AND ETC.
You don't need to select your framework like in the first version

CONSTANT GENERAL UPDATES
○ Added radio frequency and time (OPTIONAL)
○ Added color change to all components in the configuration file
○ Added map always appears or continues to appear when entering the vehicle (OPTIONAL)
○ Added ammo counter to your weapon (OPTIONAL)
○ Added round map or continue with pattern (OPTIONAL) (EXTERNAL)
○ Support for our clean, monochromatic style notification system inspired by our hud
○ Added nitro, indoor and outdoor function (OPTIONAL)
○ Added information on the screen, such as: Work, Money in account, Money on hand, ID.
○ Replaced the life icon for better visualization

○ Interface completely redesigned and created from scratch, along with the front-end and back-end.
○ Tidy spacing in the UI of components such as: Life, Vest, Stress, Stamina, Oxygen, Progress, Voip and etc.

COMPONENTS
  • Progress Bar (OPCIONAL)
  • Stamina (OPCIONAL)
  • Oxygen (OPCIONAL)
  • Life/Health (OPCIONAL)
  • Vest/Armor (OPCIONAL)
  • Hunger And Thirst (OPCIONAL)
  • Stress (OPCIONAL)
  • Voice
  • Range Voice
○ Fully optimized Resmon
A product being constantly updated

PREVIEW:





Code:
--[[

    * HOW TO INSTALL
    Having problems installing the product? see our documentation:
    https://docs.wantedstore.com.br (ctrl + click)
    Our discord: https://discord.gg/zMrCGxaPt6

--]]

-- Status functions
config = {}
config.maxHealth = 200           -- 300, 400
config.stress = true             -- False to remove stress
config.progressBar = true        -- False to remove progress bar event
config.damageHungerThirst = true -- False to remove hunger and thirst damage
config.flashNeeds = true         -- False to remove flash of need status
config.handshakeStress = true    -- Shake screen on the stress full
config.needs = true              -- False to remove hunger and thirst
config.health = true             -- False to remove health
config.armor = true              -- False to remove armor
config.hunger = true             -- False to remove hunger
config.thirst = true             -- False to remove thirst
config.oxygen = true             -- False to remove oxygen
config.stamina = true             -- False to remove stamina

-- Notify of attention on the needs status
NotifyHunger = function()
    return TriggerEvent("Notify", "hunger", "Suffering from hunger.", 3000)
end

NotifyThirst = function()
    return TriggerEvent("Notify", "Thirst", "Suffering from thirst.", 3000)
end

ProgressEvent = function()
    return TriggerEvent("Progress", source, 1500)
end

-- User info function

--[[
    Example in QB
        local Player = QBCore.Functions.GetPlayer(source)

        userInfo = {
            id = Player.PlayerData.source,
            job = Player.PlayerData.job.name,
            bank = Player.PlayerData.money.bank, // or Player.PlayerData.money["bank"]
            money = Player.PlayerData.money.money // or Player.PlayerData.money["cash"]
        }
    Example in ESX
        local xPlayer = ESX.GetPlayerFromId(source)

        userInfo = {
            id = source,
            job = xPlayer.job.name,
            bank = xPlayer.getAccount("bank"),
            money = xPlayer.getMoney()
        }
    Example in VRP
        local user_id = vRP.getUserId(source)

        userInfo = {
            id = user_id,
            job = vRP.getGroup(user_id) (Varies from base to base)
            bank = vRP.getBank(user_id)
            money = vRP.getInventoryItemAmount(user_id)
        }
]]

getUserInfo = function(source)
    local userInfo = {
        id = 12,
        job = "Garbageman",
        bank = 2000,
        money = 50000
    }

    return userInfo -- Table containing { id = number, job = string, bank = number, money = number }
end

-- Car functions
config.textBelt = 'Put on/remove the belt.' -- Text: Put on/Remove the belt.
config.bindBelt = 'G'    -- Car belt bind

config.velocity = 'kmh'  -- Kmh or Mph
config.forwardPed = true -- Throw ped in the car crashes without a belt

config.textNitro = 'Nitro activation.' -- Text: Nitro activation.
config.bindNitro = 'LMENU'    -- Nitro activate bind
config.nitro = false  -- True for use nitro hud, false to use other script (Event to apply in below)

-- Fuel functions
FuelFunction = function(vehicle)
    return GetVehicleFuelLevel(vehicle)
end

-- Doors locked function
DoorsLocked = function(vehicle)
    return GetVehicleDoorLockStatus(vehicle)
end

--  (vehicle parameter is return of the GetVehiclePedIsUsing)

-- Visual functions
config.clockTime = true                     -- False to remove clock
config.radioFreq = true                     -- False to remove radio frequency
config.weaponAmmo = true                    -- False to remove weapon ammo
config.localization = true                  -- False to remove localization
config.radarFullTime = true                 -- False to enable only in vehicles

config.showBank = true                 -- False to remove Info Bank
config.showCash = true                 -- False to remove Info Cash
config.showJob = true                 -- False to remove Info Job

config.talkingColor = { "#86E9FF", "#FFF" } -- Color in voice while talking | Color in voice while silence

config.healthColor = "#FFF" -- Color in Health
config.thirstColor = "#86E9FF" -- Color in Thirst
config.hungerColor = "#FFF" -- Color in Hunger
config.armorColor = "#FFF" -- Color in Armor
config.staminaColor = "#FFF" -- Color in Stamina
config.stressColor = "#FFF" -- Color in Stress
config.oxygenColor = "#FFF" -- Color in Oxygen

config.speedProgressColor = "#FFF" -- Color in Speed
config.fuelProgressColor = "#FFF" -- Color in Fuel
config.carHealthProgressColor = "#86E9FF" -- Color in Car Health
config.nitroProgressColor = "#D4FF78" -- Color in Nitro Progress and Nitro Icon

config.onOFF = 'hud' -- Command for show/hide hud
-----------------------------------------------------------------------------------------------------------------------------------------
-- EVENTS
-----------------------------------------------------------------------------------------------------------------------------------------

--[[
Player is talking
TriggerClientEvent("hud_wanted:userTalking",source,true)


Player is silence
TriggerClientEvent("hud_wanted:userTalking",source,false)


Mic Proximity
TriggerClientEvent("hud_wanted:VoiceStatus",source,1)
TriggerClientEvent("hud_wanted:VoiceStatus",source,2)
TriggerClientEvent("hud_wanted:VoiceStatus",source,3)

Show Hud
TriggerClientEvent("hudActived",source,true)

Hide Hud
TriggerClientEvent("hudActived",source,false)

Progress Bar
TriggerClientEvent("Progress",source, msec)

Update Hunger Status
TriggerClientEvent("statusHunger",source,hungerNumber)

Update Thirst Status
TriggerClientEvent("statusThirst",source,thirstNumber)

Update Stress Status
TriggerClientEvent("statusStress",source,stressNumber)

Radio Frequency
TriggerClientEvent("hud_wanted:radio",source,frequency)

Quit radio
TriggerClientEvent("hud_wanted:radio",source,false)

Radio talking
TriggerClientEvent("hud_wanted:radioTalking",source,false)

Nitro Apply in hud
TriggerServerEvent("hud_wanted:server:applyNitro", Plate, NitroQuantity)

Nitro quantity (0-2000)
]]

Download + VAT
* Get this resource at

You can check all the customer feedback we have on our discord.
"This is the best purchase you could ever make."

DISCORD/SUPPORT:

Several customers posting positive feedbacks when using the product, one of the most reliable stores you can buy, all hud design has been studied, from design to user experience
 
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