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Fiveguard

Script [TOXIC] Fire Script & Fire Hose

zambamba323

Member
Joined
Oct 5, 2022
Messages
2
Reaction score
19
Points
146
Location
United States
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
hi
 

zambamba323

Member
Joined
Oct 5, 2022
Messages
2
Reaction score
19
Points
146
Location
United States
nice file
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
awesone pack
 

tccapt

Member
Joined
Oct 11, 2022
Messages
2
Reaction score
11
Points
146
Location
Texas
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
Nice
 

imbobisgosis

Bronze Elite
Joined
Aug 3, 2022
Messages
13
Reaction score
6
Points
166
Location
canada
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
 

HakeemDurag

Silver Elite
Joined
Jun 12, 2021
Messages
40
Reaction score
9
Points
156
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
WWWWW!
 

Dankestnuke

Member
Joined
Oct 19, 2022
Messages
5
Reaction score
0
Points
156
Location
London
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
dsfzgs
 

codeblue

Bronze Elite
Joined
Oct 21, 2022
Messages
5
Reaction score
2
Points
156
Location
ny
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
cool script
 

HakeemDurag

Silver Elite
Joined
Jun 12, 2021
Messages
40
Reaction score
9
Points
156
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
fire!
 

Sekin

Bronze Elite
Joined
Aug 14, 2021
Messages
12
Reaction score
10
Points
166
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
thx man
 

Alex190

Member
Joined
Oct 26, 2022
Messages
1
Reaction score
0
Points
146
Location
79150000
Oi gente eu vi que esse script saiu em alguns lugares então quero compartilhar com vocês😊😊

OBS : Ainda não testei se alguém puder fazer e dizer se funciona ou não vai ficar bom



DESCRIÇÃO:


Script de Incêndio Realista e Mangueira de Incêndio - (Recurso Pago)


Este script permite que você tenha um sistema Dynamic Fire Hose com muitos recursos realistas.


Nota : Este script pode ser usado como autônomo, ESX e QBUS, dependendo das configurações, se necessário, você pode solicitar uma transferência para qualquer outro framework após a compra em nosso discord.

IMPORTANTE : Este script contém nosso próprio script de fogo personalizado, que listamos seus recursos abaixo, você ainda pode usar outros scripts de fogo, mas recomendamos nosso script de fogo.
Características

  • Funciona tanto em caminhões de bombeiros quanto em hidrantes
  • Mangueira de suporte para dar uma aparência realista
  • Spray de água realista (controlado pelo player e sincronizado)
  • Canhão de água interativo (pode interagir com o mundo, como empurrar veículos/NPCs)
  • Canhão de água pode interagir com fogo e eliminá-lo
  • Sistema de abastecimento de água, FireTrucks têm abastecimento de água limitado (você pode alterar a taxa de consumo nas configurações)
  • Conecte hidrantes a caminhões de bombeiros com mangueira para fornecimento ilimitado de água
  • HUD de água fria para exibir o abastecimento de água (graças a 'thers frfuel')
  • Várias pessoas podem se conectar ao mesmo FireTruck/Hydrant
  • O comprimento da mangueira é mutável
  • A mangueira quebra e o hidrante explode se expandido além do comprimento máximo (pode ser desativado)
  • Hidrantes de incêndio podem ser usados como canhões de água (podem ser desativados nas configurações)
  • Suporta localidades
  • Sons de Colocação/Recolha de Mangueiras
  • Configuração de caminhão mais específica: Deslocamentos de anexos, deslocamento de texto 3D, deslocamento de acessórios de outros caminhões, capacidade de fornecimento, ativar/desativar a capacidade de compartilhar suprimentos, armas específicas para cada caminhão: água, espuma, pressão
  • Um sistema de mesclagem e compartilhamento de abastecimento de água sincronizado (caminhão para caminhão e hidrante para caminhão, combinações não limitadas)
  • Pistola de espuma e pistola de água pressurizada
  • Ajustar a pressão da água e da espuma
  • Água pressurizada e espuma realmente eliminam o fogo, incluindo os gerados pelo mundo, como Molotov e muito mais
  • Alterne facilmente entre água, espuma e água pressurizada com a tecla do meio do mouse (pode ser alterada)
  • Ajuste a pressão para cada arma separadamente usando as teclas de seta esquerda e direita (pode ser alterada)
  • Indicador de capacidade baseado na interface do usuário
  • Arquivo de configurações da interface do usuário, capacidade de usar Vanilla HUD ou novo HUD e personalizá-los, como cor, altura e posição
  • Alterar como as mensagens são exibidas, 3D, notificação, legenda
  • Muito mais configurações avançadas
  • Bem otimizado
  • E muito mais...
  • Estrutura autônoma, ESX e QBUS (ESX e QBUS têm lista branca de trabalho, autônomo contém lista branca de identificador)
  • Perfeitamente sincronizado
  • Uma sincronização compatível
Recursos do Firescript

  • Comandos na lista de permissões: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks para logs (pode ser desativado na configuração)
  • Suporta Standalone, ESX, QBUS e pode ser editado para suportar qualquer framework
  • Suporta avisos de incêndio, ping de mapa, blips de mapa, mensagens de bate-papo (pode ser editado e desativado)
  • Suporta vários tipos de fogo, disponíveis: normal, normal2, químico, elétrico, fogueira (você pode adicionar quantos quiser)
  • Cada tipo de fogo tem várias configurações, como: partículas de fogo, escala, vida útil, fumaça durante o incêndio e depois que o fogo se apaga e muito mais (todos os detalhes do fogo podem ser editados)
  • Incêndios aleatórios, baseados em AOP, têm quantos locais você precisar, cada incêndio aleatório possui configurações personalizáveis, como: posição, número de chamas, distância de propagação, tipo de incêndio e tempo limite se o incêndio não for removido (todos os detalhes podem ser editados )
  • As principais partes do código são desbloqueadas, tendo a capacidade de editar o script livremente e integrá-lo com outros scripts
  • Disparar eventos de início e término do lado do cliente e do lado do servidor para ajudar nas integrações
  • Funciona com água de baunilha, como água de avião, água de helicóptero, água de mangueira de incêndio, água de caminhão de bombeiros, extintores de incêndio, etc.
  • Compatível com OneSync
  • E muito mais, confira as fotos abaixo


Nota: O Script pode ser usado em vários servidores e não usa o sistema de custódia!

Uso

Você pode alterar as chaves de controle e outras configurações em settings.ini e config.lua
Os hidrantes são pré-configurados, para adicionar caminhões de bombeiros você adiciona seu nome de spawn no settings.ini

Você pode verificar o arquivo README para obter mais detalhes, a configuração do FireScript também é bem detalhada.


VÍDEO:


DOWNLOAD:


*** Texto oculto: não pode ser citado. ***
não está disponível para download. pode resolver por favor?
 

ccmatheusporto2

Bronze Elite
Joined
Jul 18, 2022
Messages
13
Reaction score
3
Points
166
Location
Brazil
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
 

Jelto

Member
Joined
Apr 30, 2021
Messages
4
Reaction score
5
Points
146
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
the link doesnt work by me
 

DX HIGH

Gold Elite
Joined
May 28, 2022
Messages
67
Reaction score
33
Points
166
Location
ไทย
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


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