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Fiveguard

Script [TOXIC] Fire Script & Fire Hose

KleinWolqe

Member
Joined
Aug 21, 2021
Messages
1
Reaction score
2
Points
156
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
Link doesn't work :(
 

Schizo

VIP
Joined
Apr 13, 2022
Messages
960
Reaction score
181,545
Points
316
Location
Antarctica
Website
frodycustoms.store
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
You should have change the Download link 😂😂
Screenshot_20230605-101918.jpg
 

volksboyzz

Silver Elite
Joined
Jan 30, 2023
Messages
39
Reaction score
15
Points
166
Location
quebec
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
 

Kfaqilla77

Bronze Elite
Joined
Jan 3, 2022
Messages
12
Reaction score
12
Points
166
Location
Albania
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
s
 

JCalz341

Member
Joined
May 22, 2023
Messages
16
Reaction score
0
Points
156
Location
indonesia
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
 

Teddy077

Bronze Elite
Joined
Apr 17, 2022
Messages
30
Reaction score
2
Points
156
Location
Kazakhstan
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
download link death
 

xxfazefishboyxx

Bronze Elite
Joined
Apr 16, 2023
Messages
6
Reaction score
13
Points
156
Location
USA
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
 

xxfazefishboyxx

Bronze Elite
Joined
Apr 16, 2023
Messages
6
Reaction score
13
Points
156
Location
USA
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
Good
 

Pressa1

Bronze Elite
Joined
May 28, 2023
Messages
12
Reaction score
3
Points
166
Location
uk
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
ty
 

Pressa1

Bronze Elite
Joined
May 28, 2023
Messages
12
Reaction score
3
Points
166
Location
uk
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
yeh
 

3a0s2h

Member
Joined
Oct 2, 2022
Messages
3
Reaction score
0
Points
156
Location
Delaware
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
W
 
Joined
Apr 30, 2023
Messages
4
Reaction score
6
Points
146
Location
wfaawfawf
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:


DOWNLOAD:


*** Hidden text: cannot be quoted. ***
w
 
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