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Fiveguard

Script [TOXIC] Fire Script & Fire Hose

Tago

Silver Elite
Joined
Nov 14, 2021
Messages
37
Reaction score
16
Points
166
Location
Czech
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:

thx
 

jeremymapping13

Silver Elite
Joined
Aug 4, 2023
Messages
19
Reaction score
27
Points
176
Location
france
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:

You don't have permission to view content!
gg
 

Kaïna

Bronze Elite
Joined
Apr 26, 2023
Messages
5
Reaction score
5
Points
156
Location
France
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:

You don't have permission to view content!
 

ReneR1977

Member
Joined
Jan 9, 2024
Messages
8
Reaction score
0
Points
146
Location
Deutschland
Hallo Leute, ich habe gesehen, dass dieses Drehbuch an einigen Stellen veröffentlicht wurde, also möchte ich es mit euch teilen😊😊

HINWEIS : Ich habe es noch nicht getestet, ob jemand es kann und sagen kann, ob es funktioniert oder nicht, es wird gut sein



BESCHREIBUNG:


Realistisches Feuerskript und Feuerwehrschlauch – (kostenpflichtige Ressource)


Dieses Skript ermöglicht Ihnen ein dynamisches Feuerlöschschlauchsystem mit vielen realistischen Funktionen.


Hinweis : Dieses Skript kann abhängig von den Konfigurationseinstellungen als Standalone-, ESX- und QBUS-Skript verwendet werden. Bei Bedarf können Sie nach dem Kauf auf unserem Discord eine Übertragung auf ein anderes Framework anfordern.

WICHTIG : Dieses Skript enthält unser eigenes, maßgeschneidertes Feuerskript, dessen Funktionen wir unten aufgelistet haben. Sie können weiterhin andere Feuerskripte verwenden, wir empfehlen jedoch unser Feuerskript.
Merkmale

  • Funktioniert sowohl bei Feuerwehrfahrzeugen als auch bei Hydranten
  • Unterstützt den Schlauch, um ein realistisches Aussehen zu verleihen
  • Realistischer Wasserstrahl (vom Spieler gesteuert und synchronisiert)
  • Interaktive Wasserkanone (kann mit der Welt interagieren, z. B. Fahrzeuge/NPCs schieben)
  • Wasserwerfer können mit Feuer interagieren und es löschen
  • Wasserversorgungssystem, Feuerwehrautos haben begrenzte Wasserversorgung (Sie können die Verbrauchsrate in den Konfigurationen ändern)
  • Schließen Sie Hydranten mit Schläuchen an Feuerwehrautos an, um eine unbegrenzte Wasserversorgung zu gewährleisten
  • Cool Water HUD zur Anzeige der Wasserversorgung (Danke an „thers frfuel“)
  • Mehrere Personen können sich mit demselben Feuerwehrauto/Hydranten verbinden
  • Die Schlauchlänge ist veränderbar
  • Schlauch bricht und der Hydrant explodiert, wenn er über die maximale Länge hinaus ausgedehnt wird (kann deaktiviert werden)
  • Hydranten können als Wasserwerfer verwendet werden (können in den Konfigurationen deaktiviert werden)
  • Unterstützt Gebietsschemas
  • Schlauch platzieren/Geräusche aufnehmen
  • Spezifischere LKW-Konfiguration: Anbringungsversätze, 3D-Textversatz, Anbringungsversatz anderer LKWs, Versorgungskapazität, Aktivieren/Deaktivieren der Möglichkeit, Vorräte zu teilen, spezifische Waffen für jeden LKW: Wasser, Schaum, Druck
  • Ein synchronisiertes System zur Zusammenführung und gemeinsamen Nutzung der Wasserversorgung (LKW zu LKW und Hydrant zu LKW, Kombinationen nicht beschränkt)
  • Schaumpistole und Druckwasserpistole
  • Passen Sie den Wasser- und Schaumdruck an
  • Unter Druck stehendes Wasser und Schaum löschen tatsächlich Brände, darunter auch weltweit erzeugte Brände wie Molotow und andere
  • Wechseln Sie einfach zwischen Wasser, Schaum und Druckwasser mit der mittleren Maustaste (kann geändert werden)
  • Passen Sie den Druck für jede Pistole separat mit den linken und rechten Pfeiltasten an (kann geändert werden)
  • UI-basierter Kapazitätsindikator
  • UI-Einstellungsdatei, Möglichkeit, Vanilla-HUD oder neues HUD zu verwenden und diese wie Farbe, Höhe und Position anzupassen
  • Ändern Sie die Anzeige der Nachrichten, 3D, Benachrichtigung, Untertitel
  • Viele erweiterte Einstellungen
  • Gut optimiert
  • Und vieles mehr...
  • Standalone, ESX und QBUS Framework (ESX und QBUS verfügen über Job-Whitelist, Standalone enthält Identifier-Whitelist)
  • Perfekt synchronisiert
  • Kompatibel mit einer Synchronisierung
Firescript-Funktionen

  • Befehle auf der Whitelist: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord-Webhooks für Protokolle (können in der Konfiguration deaktiviert werden)
  • Unterstützt Standalone, ESX, QBUS und kann so bearbeitet werden, dass es jedes Framework unterstützt
  • Unterstützt Feuerwarnungen, Karten-Ping, Karten-Blips und Chat-Nachrichten (kann bearbeitet und deaktiviert werden)
  • Unterstützt mehrere Feuerarten, verfügbar: normal, normal2, chemisch, elektrisch, Lagerfeuer (Sie können so viele hinzufügen, wie Sie möchten)
  • Für jeden Feuertyp gibt es mehrere Konfigurationen, wie zum Beispiel: Brandpartikel, Ausmaß, Lebensdauer, Rauch während des Feuers und nach dem Erlöschen des Feuers und mehr (jedes Detail des Feuers kann bearbeitet werden)
  • Zufällige Feuer, AOP-basiert, haben so viele Standorte, wie Sie benötigen, jedes zufällige Feuer verfügt über anpassbare Konfigurationen wie: Position, Anzahl der Flammen, Ausbreitungsentfernung, Feuertyp und Zeitüberschreitung, wenn das Feuer nicht gelöscht wird (jedes Detail kann bearbeitet werden). )
  • Große Teile des Codes sind freigeschaltet, sodass Sie das Skript frei bearbeiten und in andere Skripte integrieren können
  • Fire Start- und Fire End-Ereignisse auf Client- und Serverseite zur Unterstützung bei Integrationen
  • Funktioniert mit Vanillewasser, z. B. Flugzeugwasser, Hubschrauberwasser, Feuerlöschschlauchwasser, Feuerwehrautowasser, Feuerlöschern usw.
  • Onesync-kompatibel
  • Und vieles mehr, sehen Sie sich die Bilder unten an


Hinweis: Das Skript kann auf mehreren Servern verwendet werden und verwendet nicht das Escrow-System!

Verwendung

Sie können die Steuertasten und andere Konfigurationselemente in den Settings.ini und config.lua ändern
Hydranten sind vorkonfiguriert. Um Feuerwehrautos hinzuzufügen, fügen Sie deren Spawn-Namen in der Settings.ini hinzu

Weitere Informationen finden Sie in der README-Datei. Die FireScript-Konfiguration ist ebenfalls ausführlich.


VIDEO:

You don't have permission to view content!
Danke
 

jordanpearce

Member
Joined
Apr 14, 2024
Messages
6
Reaction score
1
Points
146
Location
United Kingdom
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:

You don't have permission to view content!
 

jordanpearce

Member
Joined
Apr 14, 2024
Messages
6
Reaction score
1
Points
146
Location
United Kingdom
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:

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link dont work
 

volksboyzz

Silver Elite
Joined
Jan 30, 2023
Messages
39
Reaction score
15
Points
166
Location
quebec
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:

You don't have permission to view content!
 

RavelNyDee

Silver Elite
Joined
Aug 19, 2021
Messages
38
Reaction score
6
Points
166
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:

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Does anyone know how I can best create markers? So a blip when a fire starts? So that not everyone sees the chat notification? but only the fire brigade people noticed the blip?
 

Jackson_Schul

Member
Joined
Jan 20, 2022
Messages
4
Reaction score
0
Points
156
Location
UK
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:

You don't have permission to view content!
Download link doesn't work.
 

THEBIGBOY4

Bronze Elite
Joined
Jul 29, 2023
Messages
5
Reaction score
2
Points
146
Location
USA
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:

You don't have permission to view content!
nice script
 

norkoners

Bronze Elite
Joined
Apr 21, 2024
Messages
8
Reaction score
5
Points
146
Location
Required Is Wild
Hi guys i saw this script was out in some places so i want to share it with you 😊😊

NOTE: I didn't test it yet if anyone can do it and say if it work or not it will be good



DESCRIPTION:


Realistic Fire Script & Fire Hose - (Paid Resource)


This script allows you to have a Dynamic Fire Hose system with many realistic features.


Note: This Script Can Be Used As Standalone,ESX, And QBUS, Depending On The Config Settings, If need be you can request a transfer to any other framework after purchase on our discord.

IMPORTANT: This Script Contains Our Own Custom Made Fire Script Which We Listed Its Features Below, You Can Still Use Other Fire Scripts But We Recommend Our Fire Script.
Features

  • Works On Both Fire Trucks And Fire Hydrants
  • Supports Hose To Give A Realistic Look
  • Realistic Water Spray (Controlled By The Player And Synced)
  • Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
  • Water Cannon Can Interact With Fire And Take It Out
  • Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
  • Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
  • Cool Water HUD To Display The Water Supply (Thanks To 'thers frfuel')
  • Multiple People Can Connect To The Same FireTruck/Hydrant
  • Hose Length Is Changeable
  • Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
  • Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
  • Supports Locales
  • Hose Placing/Taking Sounds
  • More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
  • A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
  • Foam Gun And Pressurized Water Gun
  • Adjust Water And Foam Pressure
  • Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
  • Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
  • Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
  • UI Based Capacity Indicator
  • UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
  • Change How The Messages Are Displayed, 3D, Notification, Subtitle
  • A Lot More Advanced Settings
  • Well Optimized
  • And Much More...
  • Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
  • Perfectly Synced
  • One sync Compatible
Firescript Features

  • Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
  • Discord Webhooks For Logs (Can Be Disabled In The Config)
  • Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
  • Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
  • Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
  • Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
  • Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
  • Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
  • Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
  • Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
  • Onesync Compatible
  • And Much More, Check The Pictures Below


Note: The Script Can Be Used On Multiple Servers And Doesn't Use The Escrow System!

Usage

You can change the control keys and other configuration stuff in the settings.ini and config.lua
Fire Hydrants are preconfigured, to add fire trucks you add their spawn name in the settings.ini

You Can Check The README File For More Details, The FireScript Config Is Also Well Detailed.


VIDEO:

You don't have permission to view content!
fire shit bruv
 
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