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Yeah man contracts are given at random every 10 minutes. You can do /boostingtest to give yourself a contractI don't have a contract
View attachment 3837
Im still having the issue that the scripts breaks when recieving payout. Ik breaks on cl_main.lua line 633 which defines this:Yeah man contracts are given at random every 10 minutes. You can do /boostingtest to give yourself a contract
Citizen.CreateThread(function()
while true do
Wait(0)
while started == true do
Wait(1000)
local veh = GetVehiclePedIsIn(GetPlayerPed(PlayerId()) , false)
if(veh ~= 0) then
local PlayerPed = PlayerPedId()
if(GetVehicleNumberPlateText(veh) == Contracts[startedcontractid].plate) then
local PedVehicle = GetVehiclePedIsIn(PlayerPed)
local Driver = GetPedInVehicleSeat(PedVehicle, -1)
if Driver == PlayerPed then
if not(DropblipCreated) then
OnTheDropoffWay = true
DropblipCreated = true
local Class = Contracts[startedcontractid].type
if (Config['Utils']["Contracts"]["DisableTrackingOnDCB"]) and (Class == "D" or Class == "C" or Class == "B") then
CallingCops = false
else
--TriggerEvent("bropixel-boosting:SendNotify" , {plate = Contracts[startedcontractid].plate})
local primary, secondary = GetVehicleColours(veh)
primary = colorNames[tostring(primary)]
secondary = colorNames[tostring(secondary)]
local hash = GetEntityModel(Vehicle)
local modelName = GetLabelText(GetDisplayNameFromVehicleModel(hash))
if not NotifySent then
TriggerServerEvent("bropixel-boosting:CallCopsNotify" , Contracts[startedcontractid].plate , modelName, primary..', '..secondary , getStreetandZone(GetEntityCoords(PlayerPed)))
CallingCops = true
NotifySent = true
end
end
CreateDropPoint()
DeleteCircle()
end
end
end
end
end
end
end)
It breaks hereIm still having the issue that the scripts breaks when recieving payout. Ik breaks on cl_main.lua line 633 which defines this:
Code:Citizen.CreateThread(function() while true do Wait(0) while started == true do Wait(1000) local veh = GetVehiclePedIsIn(GetPlayerPed(PlayerId()) , false) if(veh ~= 0) then local PlayerPed = PlayerPedId() if(GetVehicleNumberPlateText(veh) == Contracts[startedcontractid].plate) then local PedVehicle = GetVehiclePedIsIn(PlayerPed) local Driver = GetPedInVehicleSeat(PedVehicle, -1) if Driver == PlayerPed then if not(DropblipCreated) then OnTheDropoffWay = true DropblipCreated = true local Class = Contracts[startedcontractid].type if (Config['Utils']["Contracts"]["DisableTrackingOnDCB"]) and (Class == "D" or Class == "C" or Class == "B") then CallingCops = false else --TriggerEvent("bropixel-boosting:SendNotify" , {plate = Contracts[startedcontractid].plate}) local primary, secondary = GetVehicleColours(veh) primary = colorNames[tostring(primary)] secondary = colorNames[tostring(secondary)] local hash = GetEntityModel(Vehicle) local modelName = GetLabelText(GetDisplayNameFromVehicleModel(hash)) if not NotifySent then TriggerServerEvent("bropixel-boosting:CallCopsNotify" , Contracts[startedcontractid].plate , modelName, primary..', '..secondary , getStreetandZone(GetEntityCoords(PlayerPed))) CallingCops = true NotifySent = true end end CreateDropPoint() DeleteCircle() end end end end end end end)
did you receive error for qb-phone vehicledata when u receive emailIm still having the issue that the scripts breaks when recieving payout. Ik breaks on cl_main.lua line 633 which defines this:
Code:Citizen.CreateThread(function() while true do Wait(0) while started == true do Wait(1000) local veh = GetVehiclePedIsIn(GetPlayerPed(PlayerId()) , false) if(veh ~= 0) then local PlayerPed = PlayerPedId() if(GetVehicleNumberPlateText(veh) == Contracts[startedcontractid].plate) then local PedVehicle = GetVehiclePedIsIn(PlayerPed) local Driver = GetPedInVehicleSeat(PedVehicle, -1) if Driver == PlayerPed then if not(DropblipCreated) then OnTheDropoffWay = true DropblipCreated = true local Class = Contracts[startedcontractid].type if (Config['Utils']["Contracts"]["DisableTrackingOnDCB"]) and (Class == "D" or Class == "C" or Class == "B") then CallingCops = false else --TriggerEvent("bropixel-boosting:SendNotify" , {plate = Contracts[startedcontractid].plate}) local primary, secondary = GetVehicleColours(veh) primary = colorNames[tostring(primary)] secondary = colorNames[tostring(secondary)] local hash = GetEntityModel(Vehicle) local modelName = GetLabelText(GetDisplayNameFromVehicleModel(hash)) if not NotifySent then TriggerServerEvent("bropixel-boosting:CallCopsNotify" , Contracts[startedcontractid].plate , modelName, primary..', '..secondary , getStreetandZone(GetEntityCoords(PlayerPed))) CallingCops = true NotifySent = true end end CreateDropPoint() DeleteCircle() end end end end end end end)
Nope no errors at all, just this onedid you receive error for qb-phone vehicledata when u receive email
i got notice from contract but no directions Yo buddy , this is the vehicle details.Yeah man contracts are given at random every 10 minutes. You can do /boostingtest to give yourself a contract
You probably be didn't have enough BNE to start the contract.. you can give yourself bne in bropixel_boosting SQL tablei got notice from contract but no directions Yo buddy , this is the vehicle details.
Vehicle Model: INFERNUS2
Vehicle Class :WORLD
Vehicle Plate :48NSJ232
Are you running onesyncNope no errors at all, just this oneHidden link for visitors, to see Log in or register now.
Here you goits working fine for others on qbcore. post your boosting/config.lua
when i start the contract i get the vehicle info EMAIL and then i dont know what to do nextNope no errors at all, just this oneHidden link for visitors, to see Log in or register now.
Are you running onesyncHere you go
Read up I just said the issuewhen i start the contract i get the vehicle info EMAIL and then i dont know what to do next
Vehicle Model: INFERNUS2
Vehicle Class :WORLD
Vehicle Plate :48NSJ232
Works now, was using the wrong onesync parameter in Txadmin. needed to be this: +set onesync_enabled 1 and enable legacyAre you running onesync
Im using onesync infinity afaik. Either should be fine thoughcan i use onesync infinity or just legacy ?
Welp it worked once, now getting the same error. Will try infinity nowIm using onesync infinity afaik. Either should be fine though
Make sure your restarting the server after applying new onesync settingsWelp it worked once, now getting the same error. Will try infinity now
Ofcourse xD im not that retardedMake sure your restarting the server after applying new onesync settings