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Key Features :
- Auto-detect ESX/QBCore/Standalone
Detects es_extended or qb-core at runtime and binds money/identifier helpers accordingly; falls back to Standalone stubs. - Configured Shops with Blips
Multiple predefined stores (Suburban, Discount, etc.), each with its own name, map blip, payment account, currency symbol, tax, and discount. - Per-Category Enable + Labels + Icons
Each shop config can enable specific categories and override UI label and icon per category (e.g., Tops, Pants, Glasses). - Flexible Pricing Modes
Supports fixed, multiplier, and per-drawable table pricing. Optional textureBase / textureMult adds cost per texture index. - Whitelist/Blacklist by Drawable
Block or allow specific drawable indices to precisely control what’s available per shop. - Realtime Try-On + Orbit Camera
Instant preview of clothing/texture changes with orbit presets, drag and wheel controls (head/body/feet framing). - Outfit Persistence (MySQL)
Save, rename, delete, and list outfits stored in the clotheshop_outfit table with date stamps (SQL included). - Apply Outfit & Paid Edits
Apply outfits locally and compute price delta for edits server-side (PreviewEditPrice / ApplyOutfitChanges). - Skin Systems Compatibility
Compatible with esx_skin (skinchanger:change) and fivem-appearance / illenium-appearance apply paths. - Server-Side Validation & Payment
Price computed on server from config (tax, discount, pricing modes). Checks player funds and removes money accordingly. - Basic Localization
EN/FR locale files; includes top-screen prompt for entering clothing shops. - NUI Web UI
In-game web interface (index.html + bundled assets) with events for Preview, Buy, and Outfit operations.