Syme Robinson’s Server-Sided Sirens
This is an extremely simple datafile I modified to allow players to use server-sided sirens.
Tools Used for Creation ( NOT REQUIRED FOR REGULAR USERS )
Open-IV ( Tool > Hex Hash Generator ) - You need hashes of the names of .wav files when editing to .rel file ( police_wail not policewail.wav )
Notepad ++ - Used to modify the .oac files
Repl.it -https://replit.com/@symeRobinson/oac-printer#main.lua
Installation Instructions
Download Here :
This is an extremely simple datafile I modified to allow players to use server-sided sirens.
Tools Used for Creation ( NOT REQUIRED FOR REGULAR USERS )
Open-IV ( Tool > Hex Hash Generator ) - You need hashes of the names of .wav files when editing to .rel file ( police_wail not policewail.wav )
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- Used to extract .rel files to .xml files ( when going from .xml to .rel be sure to manually type the file extension in )Notepad ++ - Used to modify the .oac files
Repl.it -https://replit.com/@symeRobinson/oac-printer#main.lua
Installation Instructions
- Drag ‘svsirens-master’ to your resources directory
- Replace the files in ‘svsirens/dlc_svsirens/oac/custom_sirens’ with the sirens you want added
IMPORTANT REMINDER
The siren names must match what is already in the custom_sirens folder, you cannot drag my_siren.wav into the folder, the game will not recognize it. The sirens must be exactly as they are named already, such as ‘ambu_horn.wav’ or ‘police_wail.wav’
Additionally, you must not remove any of the sirens that are un-used, keep them in the folder. - Use OpenIV, turn on edit mode, import the .oac file into the same directory as the custom_sirens.awc file
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Luxart Config Help
Look for
This needs to be replaced TOPlaySoundFromEntity(snd_lxsiren[veh], "VANILLA_SIREN", veh, 0, 0, 0)
Change POLICE_WAIL for whatever siren you wish, repeat this process as many times as needed until all of your cars have the correct siren you want.PlaySoundFromEntity(snd_lxsiren[veh], "POLICE_WAIL", veh, "DLC_SVSIRENS_SOUNDSET", 0, 0)
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Download Here :