Explosive Quarry Mining
The most immersive, multi-phase mining experience built for FiveM — QBCore · ESX · Qbox
Tired of mining scripts that are just a progress bar and a notification? This one puts players through a full quarry demolition procedure — buying supplies, planting charges, running a 3-phase detonation minigame, washing stones at a river, and extracting ore through a geological survey. Every step has purpose, animation, and skill involved.
Features
The most immersive, multi-phase mining experience built for FiveM — QBCore · ESX · Qbox
Tired of mining scripts that are just a progress bar and a notification? This one puts players through a full quarry demolition procedure — buying supplies, planting charges, running a 3-phase detonation minigame, washing stones at a river, and extracting ore through a geological survey. Every step has purpose, animation, and skill involved.
Features
- Automatically works on QBCore, ESX, and Qbox — framework is auto-detected at runtime, no manual config needed
- Item-gated economy — players must buy C4 and a Detonator Engine from a supplier NPC to even start mining
- Detonator Engine with durability — 5 uses per unit; must be physically retrieved from the ground after each blast. Last use warns the player before it burns out
- Multi-charge chain blasting — plant 2–6 C4 charges at marked quarry spots, all detonate sequentially with configurable delay
- Multiplayer-synced detonator prop — any player near the deployed detonator can trigger the terminal; charge and detonator state is fully server-authoritative
- 3-phase Demolition Terminal minigame — Seismic Calibration dials → Blast Configuration sequencing → Hold-to-Arm countdown. Each phase has randomised values so it cannot be memorised
- Canvas-based stone washing minigame (Hydro-Clean Station) — real brush cursor, scrubbing sound, randomised stone shapes and colours every session, pixel-level grime erasure
- Canvas-based ore extraction minigame (Geological Survey) — sonar scans, power meter timing, chipping mechanics, particle debris, mineral deposit discovery
- Items you discover are the items you receive — the server awards exactly what the player finds in the extraction minigame, no random loot tables
- ox_target / qb-target support — configurable in one line, full abstraction layer
- Player animations at every step — planting crouch, kneeling wash animation, mechanic kneeling during extraction
- Single quarry blip with barrel props marking each drill spot — no map clutter
- Supplier NPC near the quarry sells C4 and Detonator Engines
- Wash station at a flowing river (Raton Canyon) with a water tank prop — not still water
- Easy config — all locations, prices, durability, minigame difficulty, and chain delay in one file
- NO ENCRYPTIONS. NO IP LOCKS.
- Support included — DM after purchase
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| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 1,500+ |
| Requirements | QBCore / ESX / Qbox + ox_lib |
| Support | Yes |