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Fiveguard

Script [FREE] Custom Engine Sounds (Mega Pack with Aircraft Sounds)

MisterMisterBroken

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can anyone write a procedure on how to add sound to a car? qbcore system. pleas :)
You could use core_vehicle, or change it sound of the cars in the vehicle.meta or you create a script with a useable item that change the sound by using the “swap audio” script.
 

TheCougBeast

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The airplane sounds dont seem to actually work. I noticed compared to the sounds that do - they are missing a file?
 

pokoloko

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You could use core_vehicle, or change it sound of the cars in the vehicle.meta or you create a script with a useable item that change the sound by using the “swap audio” script.
where do i paste fxmanifest?
 

MisterMisterBroken

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The airplane sounds dont seem to actually work. I noticed compared to the sounds that do - they are missing a file?
Airplane sounds only work on airplanes not on vehicles. Currently testing some stuff on that too and also working on a updated version for this engine pack.
 

TheCougBeast

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Airplane sounds only work on airplanes not on vehicles. Currently testing some stuff on that too and also working on a updated version for this engine pack.
oh okay,
Please let me know if your able to get them working for cars....

we use an engine swap script thats awesome and changes the sound + handling of the vehicle. I think the idea of swapping a tiny car with like a turbine (and have actual airplane engine sound) would be hilarious.
 

MisterMisterBroken

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tutorial please ? :)
Have a little bit problem with my time, as soon If I've time i'll do it. Meanwhile... As seen on the screenshot, you can change <audioNameHash>NAMEOFSOUND</audioNameHash> in the vehicle.meta of the vehicle you want to change the sound from. It's almost always the name of the sound itself. In this case, apollosv8.

1642520344560.png


1642520464728.png
 

Evinitee

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Toko22

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Have a little bit problem with my time, as soon If I've time i'll do it. Meanwhile... As seen on the screenshot, you can change <audioNameHash>NAMEOFSOUND</audioNameHash> in the vehicle.meta of the vehicle you want to change the sound from. It's almost always the name of the sound itself. In this case, apollosv8.

View attachment 4349

View attachment 4350
 

LaMachine97111

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Hey,i have core vehicle and it work on local host,but i have problem on my machine. Everything works fine but core vehicle. It wont save bought vehicles to database. Do you know what is problem? And thanks for sounds,i love them!
use any w16 bugatti sound
 

mark458

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The pack is awesome but i have found an issue... There is no readme that says the specific engine accociated with the sound... Anyway we could get that list please? For example c30a is for a c30a in a honda NSX...
 
Last edited:

UNKNOWNFROST

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I've created this pack for my server, but wanted to share it with everyone, because I saw so many people looking for Engine Sounds. We use it together with core_vehicles, makes the roleplay much more fun!

Share some love <3

View attachment 2691

Download:
VirusTotal:
when i replace the audio hash name it doesnt load the sound onto the car also it says failed to load
 

ComicGaming

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mikerosser3221

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