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Fiveguard

Script [FREE] FL-Notify

Caratinha

Member
Joined
Mar 21, 2024
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1711040909597.png


How to Integrate FL-Notify​

Server Events​

  • Triggering Notifications to Players: Use the server event fl:notify to send notifications to clients. This event can be called with specific parameters that determine the notification’s appearance and content.
Example Usage:

Code:
TriggerClientEvent("fl:notify", targetPlayer, "Notification Title", "Subtitle", "Content message", 5000, "type", "position")

Client Exports​

  • Directly from Client Scripts: You can directly use the exported function Notify in client-side scripts to trigger notifications without going through the server.
Example Usage:

Code:
exports['FL-Notify']:Notify("Notification Title", "Subtitle", "Content message", 5000, "type", "position")

 

babeezone84

Bronze Elite
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Jun 3, 2024
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View attachment 24382

How to Integrate FL-Notify​

Server Events​

  • Triggering Notifications to Players: Use the server event fl:notify to send notifications to clients. This event can be called with specific parameters that determine the notification’s appearance and content.
Example Usage:

Code:
TriggerClientEvent("fl:notify", targetPlayer, "Notification Title", "Subtitle", "Content message", 5000, "type", "position")

Client Exports​

  • Directly from Client Scripts: You can directly use the exported function Notify in client-side scripts to trigger notifications without going through the server.
Example Usage:

Code:
exports['FL-Notify']:Notify("Notification Title", "Subtitle", "Content message", 5000, "type", "position")

*** Hidden text: cannot be quoted. ***
 

MER.MER

Silver Elite
Joined
Jun 12, 2023
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16
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6
Points
166
Location
sverige
View attachment 24382

How to Integrate FL-Notify​

Server Events​

  • Triggering Notifications to Players: Use the server event fl:notify to send notifications to clients. This event can be called with specific parameters that determine the notification’s appearance and content.
Example Usage:

Code:
TriggerClientEvent("fl:notify", targetPlayer, "Notification Title", "Subtitle", "Content message", 5000, "type", "position")

Client Exports​

  • Directly from Client Scripts: You can directly use the exported function Notify in client-side scripts to trigger notifications without going through the server.
Example Usage:

Code:
exports['FL-Notify']:Notify("Notification Title", "Subtitle", "Content message", 5000, "type", "position")

*** Hidden text: cannot be quoted. ***
da
 

Sam0t

Gold Elite
Joined
Feb 15, 2025
Messages
149
Reaction score
88
Points
241
Location
Portugal
View attachment 24382

How to Integrate FL-Notify​

Server Events​

  • Triggering Notifications to Players: Use the server event fl:notify to send notifications to clients. This event can be called with specific parameters that determine the notification’s appearance and content.
Example Usage:

Code:
TriggerClientEvent("fl:notify", targetPlayer, "Notification Title", "Subtitle", "Content message", 5000, "type", "position")

Client Exports​

  • Directly from Client Scripts: You can directly use the exported function Notify in client-side scripts to trigger notifications without going through the server.
Example Usage:

Code:
exports['FL-Notify']:Notify("Notification Title", "Subtitle", "Content message", 5000, "type", "position")

*** Hidden text: cannot be quoted. ***
Link is down brother, please update it
 
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