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Fiveguard

Script QBCore Gang System

bumblebee97

Gold Elite
Joined
May 25, 2021
Messages
83
Reaction score
125
Points
246
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
 

reecew33

Bronze Elite
Joined
Aug 28, 2021
Messages
30
Reaction score
3
Points
166
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
 

Perdels

Member
Joined
Aug 12, 2022
Messages
2
Reaction score
0
Points
156
Location
QB
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
gaz
 

stereochoc

Gold Elite
Joined
May 10, 2021
Messages
49
Reaction score
699
Points
296
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
thanks for the sharing
 
Joined
Aug 19, 2022
Messages
7
Reaction score
0
Points
156
Location
Kerala
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
hi
 

Kai63

Member
Joined
Jun 14, 2022
Messages
11
Reaction score
1
Points
166
Location
Israel
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
dfgdfgdfgh
 

epicaalive

Gold Elite
Joined
Mar 9, 2022
Messages
67
Reaction score
31
Points
166
Location
germany
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
+1
 

Sl3h

Bronze Elite
Joined
Nov 29, 2021
Messages
36
Reaction score
4
Points
166
Location
tunisia
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
 

Hypn0

Bronze Elite
Joined
Aug 6, 2022
Messages
7
Reaction score
2
Points
156
Location
Italy
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
ty
 

klob

Silver Elite
Joined
Oct 3, 2021
Messages
31
Reaction score
10
Points
166
Location
denmark
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
dsa
 

Blipo113

Member
Joined
Aug 24, 2022
Messages
6
Reaction score
0
Points
146
Location
madrid
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
as
 

mobzey132

Bronze Elite
Joined
Jun 5, 2022
Messages
17
Reaction score
3
Points
166
Location
uk
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
thanks
 

botzy144

Bronze Elite
Joined
Jul 7, 2022
Messages
19
Reaction score
3
Points
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Location
-
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
nice
 
Joined
Aug 19, 2022
Messages
7
Reaction score
0
Points
156
Location
Kerala
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
Hi
 

anubis squad

Silver Elite
Joined
May 21, 2022
Messages
41
Reaction score
24
Points
166
Location
bucuresti
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
test test
 
Joined
Aug 25, 2022
Messages
1
Reaction score
0
Points
146
Location
United States
HELLO, I DECIDED TO SHARE THE GANG SYSTEM I USED IN MY OWN PACK, BECAUSE IT IS NOT IN THE FORUM.
NOT THE MANUFACTURER, ONLY BALLAS-AZTEKAS-VAGOS
I ADDED ADDITIONAL LOST MC TO THE ARTICLES WITH STORAGE AND TOOLS EMAIL FOR GANGLER.
VEHICLE COLORS ARE SPECIAL TO EACH GANG. YOU CAN SET COORDINATES AND TOOLS TO BE REMOVED IN CONFIG.LUA.
TO ADD A NEW GANG, YOU MUST MODIFY CLIENT.LUA AND ADD X,Y,Z THROUGH THE CONFIGURATION.
YOU CAN CHANGE THE COLOR OF THE VEHICLES GIVEN ON THE CUSTOMER. I NEVER TRIED THE COLOR OF THE CAR FOR LOST MC. MUST TEST.
Code:​


Code:
function TakeOutVehicleLost(vehicleInfo)
    local coords = Config.Locations["ogcarspawnLost"].coords
    QBCore.Functions.SpawnVehicle(vehicleInfo, function(veh)
        SetVehicleNumberPlateText(veh, "OG"..tostring(math.random(1000, 9999)))
        local color = GetIsVehiclePrimaryColourCustom(veh)
        SetVehicleCustomPrimaryColour(veh, 1,1,1)
        SetVehicleCustomSecondaryColour(veh, 0,0,0)
        SetEntityHeading(veh, coords.h)
        exports['LegacyFuel']:SetFuel(veh, 100.0)
        closeMenuFull()
        TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1)
        TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
        SetVehicleEngineOn(veh, true, true)
        CurrentPlate = GetVehicleNumberPlateText(veh)
    end, coords, true)
end


CLIENT.LUA - YOU CAN CHANGE THE VEHICLE COLOR BY CHANGEING THE NUMBERS FROM LINE 514 [ (veh, 1,1,1) ]. (FROM THE SECTION I GIVEN ABOVE)

ADDITIONAL THINGS YOU NEED TO DO:

- Occupations must be added to qb-core/shared.lua to open warehouses and garages.
- Occupations to be added:
  • lostmcgng
  • vagos
  • thefamily
  • ballas
  • marabunta

LIKE I SAID, THE SCRIPT IS NOT ME, IT IS AVAILABLE IN THE SCRIPT PRODUCER'S README. GOOD FORUMS
appal!
 
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