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Zombie Roleplay Package V5
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[-] Please check out our video for details, subtitle option is available and we introduced it in detail with voiceoverHidden link for visitors, to see Log in or register now.
[-] Zombie System:
[-] Loot System:
- Sound Integration: Zombies detect sounds; if you run, zombies will notice you, but if you crouch, they remain unaware. Zombies will also react to gunfire, moving towards the sound source.
- Visual and Behavioral Reactions: Zombies exhibit movement and visual effects in response to player actions, such as gunfire, triggering reactions.
[-] Electricity System:
- Lootable Areas: 95% of the city is lootable, offering rich loot opportunities. Military zones have higher loot rates, vehicle parts are found in mechanic shops, weapon parts in weapon stores, and food items in cafeterias.
- Dynamic Looting: Loot rates vary across different city areas, encouraging exploration and strategic planning.
[-] Clothing and Weapons:
- Colony Electricity: Continuous electricity is provided in colonies. Safe zones are equipped with lighting and energy.
- External Areas: No electricity in external areas, requiring players to use resources wisely and find safe locations.
[-] Camp System:
- Themed Packages: Special zombie-themed clothing and weapons are available. For example, there are nail-studded sticks and other equipment suitable for zombie combat.
[-] Airdrop:
- Temporary Shelter: Players can set up temporary camps using the /camp command. Camps provide resting and protective benefits.
- Camp Features: Camps offer basic necessities and a safe environment for temporary shelter.
[-] World:
- Helicopter Drop: Every 24 hours, a helicopter drops supplies in military zones. This event is visible on the map and announced to all players.
- Difficulty and Rewards: Rewards from the helicopter are valuable but challenging to obtain. The falling helicopter introduces tasks and challenges.
[-] Announcement System:
- Post-Apocalyptic World: Over 90% of the world is designed to reflect a ruined, apocalyptic universe. This provides players with a chaotic and immersive experience.
[-] Garage System:
- Regular Announcements: Every 24 hours, the server makes an announcement. These announcements serve as alerts and are accompanied by siren sounds.
- Emergency Alerts: Sirens and announcements keep players informed about critical events and emergencies.
[-] Vehicles:
- Zombie-Themed Garages: Zombie-themed garages are available. These garages offer safe storage for vehicles.
- Garage Features: Garages provide secure areas for vehicles and maintenance opportunities.
[-] Bar Shop:
- Universe-Suitable Vehicles: Vehicles are designed to fit the apocalyptic universe. They include storage, weapons, and various accessories.
- Vehicle Features: Vehicles are customized for the zombie apocalypse and offer functional features.
[-] Professions:
- Themed Bar: A bar shop with a universe-specific theme is available. It serves as a perfect social venue.
- Social Interactions: The bar provides a space for social interaction, relaxation, and questing.
[-] Bombing System:
- Colony Supply Transport: Companies that transport goods to colonies are available. These companies offer various tasks and resources.
- Recycling Center: A center for recycling collected materials is available for players.
[-] Loading Screen:
- City Bombing: Every 24 hours, bombs fall on the city and are visible around players. Avoiding these bombs is essential.
- Scenario Feature: The government drops bombs to eliminate zombies but is unaware of the survival of humans. This system adds to the game’s difficulty, offering a realistic survival experience.
[-] Hospital:
- Themed Loading: The loading screen is designed to fit the universe theme. It immerses players in the atmosphere of the world.
[-] Little Surprises:
- Seven-Story Hospital: A large hospital with varying loot rates on each floor.
- Loot Diversity: Different loot types are available on each floor, encouraging exploration and strategic planning.
[-] Vehicle Crafting:
- Hidden Areas: There are hidden areas in the city where players can find valuable loot upon exploration.
[-] Bicycle:
- Vehicle Creation: Instead of a gallery system, there is now a vehicle crafting system. Players can craft vehicles using parts collected from mechanics and save them in their garages.
- Customization: Vehicles can be customized with parts collected by players, offering various modifications.
[-] Health Status:
- Two-Person Usage: Two players can ride the same bicycle, with the second player sitting on the back by pressing G.
- Riding Experience: The bicycle provides mobility in the zombie apocalypse and is useful for exploration.
[-] Redzone, Yellowzone, Bluezone:
- Zombie Bites and Injuries: When bitten by zombies, players become infected and feel damage in specific body parts. Jumping from heights causes foot injuries, bullet hits to the foot cause players to fall, and stomach punches cause stomach damage. These conditions are communicated through notifications.
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- Redzone:
- Rewards: Valuable rewards are found in the Redzone. The difficulty of these areas increases the value and appeal of the rewards.
- Bosses: Powerful bosses inhabit the Redzone. These bosses are challenging and require significant effort to defeat. Rewards are difficult to obtain due to the strength of these bosses.
- Yellowzone:
- Rewards: The Yellowzone contains hospital supplies. These items help players with their health and survival.
- Bluezone:
- Rewards: The Bluezone features various weapons and combat gear. These rewards enhance player effectiveness in zombie encounters.
- Radiation Gas: Radiation gas poisoning is present in the Bluezone, requiring players to be cautious in these areas.
Hidden link for visitors, to see Log in or register now.
[-] Please check out our video for details, subtitle option is available and we introduced it in detail with voiceoverHidden link for visitors, to see Log in or register now.
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