Pluseczka121
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A complete hunting job for roleplay servers. Track animals in living zones, call them in, skin them with a hands-on minigame, carry the carcass to your truck and the butcher, cook on a portable grill, sew hides into gear at the tannery and climb the hunter ranks – solo or with your party. Everything is run from one premium tablet, and almost every value can be changed live in-game without a restart.
Works out of the box with ESX, QBCore, QBox or standalone, auto-detects your inventory, target and dispatch, and ships in 13 languages that admins can switch live.
Turn hides and parts into goods at the tanner: Coyote Fur Hat, Tusk Necklace, Hunter’s Jacket, Mounted Deer Head, Mountain Lion Rug, Bird Call – add your own recipes in the config.
Each craft starts with a 3-step minigame:
Opens at the hunter NPC – or anywhere with a command, key, item or your phone resource (export), with only the tabs you allow.
Almost everything in the config can be changed in-game and applies instantly for everyone, no restart. Changes are saved in the database and survive restarts.
Players – search anyone (online or offline) and edit their profile: level and XP, license (give, extend, revoke), stats, trophies and titles, compendium, traps, butcher and tannery queues (finish now / clear), quests, contracts, records – or reset any part of the profile.
Gameplay
Events – legends (release / remove, spawn chance, rewards) and hunting boost
Server – statistics (hunters online, total kills and earnings, top players and animals, recent admin changes), detected integrations (framework, inventory, target, dispatch, license, commands, webhooks), and config backup: export / import / reset
Bridge files (framework, inventory, target, dispatch, license, permissions, hooks) and all config files stay open after escrow.
Works out of the box with ESX, QBCore, QBox or standalone, auto-detects your inventory, target and dispatch, and ships in 13 languages that admins can switch live.
THE HUNT
Living hunting zones
- 9 species: deer, boar, mountain lion, coyote, rabbit + seagull, crow, hawk, cormorant
- Zones drawn on the map, each with its own species, animal limit, blip and loot
- Animals spawn out of sight around you, roam, notice you and flee – sneak up or lose them
- Zone migration – every hour the herds move, the zones shift on the map and players are told where the animals went
- Hunting weapons (musket by default) can’t hurt players or NPCs, so the hunt never turns into a shootout
- Skin with a knife, switchblade or dagger (configurable)
Time of day & weather
- Every species has its own day and night activity – deer and rabbits by day, mountain lions and coyotes come out at night, boars like the dark
- Animals notice you later at night
- Weather matters: rain covers your scent and brings more animals, fog lets you get closer, a thunderstorm sends them into hiding
- The tablet map shows the current conditions and what they mean for hunting
Birds that actually fly
- Flocks of birds circling over the coast and bird zones with flapping wings
- Shoot one and it drops out of the sky
- Birds have their own plucking minigame and give clean or damaged feathers
- Bird call (crafted at the tannery) brings a bird to circle right above you
Every animal is different
- Each kill gets a random weight: light, average, heavy or trophy class (5% chance)
- Heavier animals give more meat and more XP
- Hide quality (poor / good / perfect) decides the price
Animal calls – rhythm minigame
- Three calls: deer, predator (mountain lion, coyote) and bird
- Play 5 beats – press Space when the line hits the glowing zone (Perfect / Good / Weak / Miss)
- The better the call, the closer the animal appears (about 110 m with a weak call, 55 m with a perfect one)
- You are told where it answered from (“a deer answered from the north-east, about 70 m – keep still!”); it stops ~20 m away and looks around, with a short blip
- Only species living in that zone answer, a call can break, and your voice needs a rest between calls
Bait
- Place bait in a zone – it takes a moment, then an animal comes to feed
- Optional blip on the baited animal, cooldown between uses
Traps
- Snare trap (deer, boar, coyote, mountain lion) and cage trap (rabbit, coyote) – set them inside a zone
- Every minute an armed trap rolls for a catch, bait raises the chance, durability wears down with every catch
- The catch waits in the closed trap; collect it and it lies next to the trap, ready to skin
- Only the owner sees the trap options; traps are saved and survive restarts
- Traps tab: status, catch, time before it escapes, durability, bait and GPS to every trap
Legendary animals
- Every few minutes the server may release a legend (Ghost Stag and more, add your own) into a zone – only when enough players are online
- Everyone gets an announcement and a gold search circle on the map; hunters who get close “sense” it
- 3× health, faster and warier than normal animals; it escapes if nobody hunts it in time
- First hunter to skin it gets a unique reward, a spot on the record board and a server-wide shout-out
- Admins can release or remove one with /huntlegend
AFTER THE SHOT
Skinning minigame
Top-down camera over the carcass, knife in your hand, blood on the animal. Skinning is done in stages:- Incision – drag the knife along the line from the neck to the hips (too fast or off the line costs accuracy)
- Legs & neck – cut along each leg and around the neck
- Hide off – grab the hide and pull it steadily like a glove; pull too fast and you tear it
- Organs – drag the heart, lungs, liver and stomach into the bucket without dropping them
- Golden lines and combos for clean cuts give bonus quality
- Birds get a separate plucking stage instead
- Legendary animals have tighter lines and more cuts
- Result: Perfect / Good / Poor hide – the final quality is confirmed on the server
- Prefer something simpler? Switch to a classic timing bar or no minigame in the config
Reward card
After every animal a card shows the species, hide quality, weight with its class, loot, XP, headshot bonus and any record or contract progress.
Blood sampling minigame
- Find the vein – click it exactly on the heartbeat
- Draw – hold the mouse and keep the plunger pressure in the green zone: too hard makes bubbles, too weak lets it clot
- Blood clots over time – a fresh kill is easy, an old carcass is hard
- Purity decides the chance of clean or contaminated blood (capped on the server)
- Clean and contaminated samples are sold on the black market or traded at the hygienist for items
- A blood syringe can also be used for a short speed, health and armour boost
Carcasses & the butcher
- Hoist a deer, boar or rabbit onto your shoulders (you walk slower), drop it with G
- Load it onto a truck bed – the carcass is visibly lying on the vehicle; vehicles, capacity and positions are configurable
- Drive to the butcher and hand the carcasses over
- Processing takes time – collect double meat plus a chance to recover a hide
- Express option – pay per minute left to get it right away
- Butcher tab in the tablet with the queue and a collect button
Portable grill
- Place the grill anywhere in a hunting zone (rotate, follow-cursor placement) and light it with a gas bottle
- Drag raw meat onto the grate – the steak sizzles on the grill in 3D
- Live bars for doneness, tenderness and crispiness – take it off when it’s ready, leave it too long and it burns
- Out of gas = the flame goes out and cooking pauses until you add more
- Cooked meat sells for more than raw; pick the grill up again when you’re done
Tannery – sewing minigame
Turn hides and parts into goods at the tanner: Coyote Fur Hat, Tusk Necklace, Hunter’s Jacket, Mounted Deer Head, Mountain Lion Rug, Bird Call – add your own recipes in the config.Each craft starts with a 3-step minigame:
- Sewing – lead the needle from hole to hole (a tangled thread undoes a stitch)
- Trimming – cut the leather with the knife along the dashed line
- Rivets – click when the ring meets the circle
- A good seam cuts the crafting time by up to 40%, a perfect seam has a chance for an extra piece
- A bad seam never wastes materials
- Crafting queue, Trapper level requirements and XP per craft; goods are sold to the hunter
- The Hunter’s Jacket makes animals notice you later
ECONOMY & LAW
Shop & buyers
- Hunting shop: musket, ammo, license, guide book, bait, syringe, map, grill, gas, snare & cage traps, deer & predator calls – with level requirements, editable live
- Legal buyer – hides, meat, parts, cooked meat and crafted goods; sell one item or everything at once, with confirmation for big sales
- Black market – pays in dirty money, also takes protected species and blood syringes (its location can be hidden from the map)
- Hygienist – trade blood syringes for items (brass knuckles, knife, medkit…), ready after a timer like the tanner
- Prices scale with hide quality, weight and your trapper bonuses; purchases take cash first, then bank
Hunting license & poaching
- License bought in the shop (7 days by default, or permanent); the first one comes with a free hunter’s guide book
- Stored where you want: internal database, an item, esx_license, QB metadata or your own function
- The legal buyer only trades with licensed hunters
- Protected species (mountain lion by default) – always poaching, black market only
- Hunting without a license or a protected animal can get you reported by a witness: poaching alert with a fuzzy search area for police via ps-dispatch, cd_dispatch, core_dispatch, qs-dispatch, rcore_dispatch or the built-in alert
- Police: /huntlicense to check, give or revoke licenses (configurable jobs and duty)
Hunting boost
- /huntboost – server-wide boost for an hour (e.g. double money, extra loot or meat), with a Discord announcement – great for events
THE TABLET
Opens at the hunter NPC – or anywhere with a command, key, item or your phone resource (export), with only the tabs you allow.Dashboard
- Today / last 7 days / all-time earnings and kills, activity chart
- Trapper progress, license status, active legend and recent activity at a glance
Map & GPS
- Live map with zones, species, buyers and party members
- Star on the zone with the most animals right now
- Time-of-day and weather card with how it affects hunting
- One-click GPS to any zone, trap or NPC
Radar HUD
- With the map item, a mini radar in the corner shows nearby animals while you are in a zone
- Corner, size and range are configurable; players can hide it with /huntradar
Trapper progression
- XP from every hunt, headshots, good and perfect hides, quests, contracts, crafts and legends
- Levels and ranks with permanent bonuses: better sell prices and extra yield
- Perks unlocked on the way: camouflage, master skinner, legend tracker (exact legend position), black market VIP
- Level road with what every level gives, level-up card with money reward
Quests & contracts
- One-time quests that lead new hunters through the job
- Daily and weekly contracts drawn from pools: hunt a species, headshots, good or perfect hides, heavy and trophy animals, legends, earnings…
- Bonus for finishing all of them, streak multiplier for days in a row, paid rerolls
Trophies, titles & compendium
- Tiered trophies (bronze → diamond) with money rewards and unlockable titles shown next to your name
- Compendium of every species: collect every hide and part to complete a collection and claim its reward
Stats, leaderboards & records
- Personal stats: kills per species, hide quality, headshots, earnings
- Weekly and all-time leaderboards (earnings or kills)
- Weekly season – every Monday the top 3 get money and XP (paid later if offline) with an announcement
- Weight records per species, weekly and all-time, with cash bonuses and server-wide announcements
History
- Every hunt, sale, craft and reward in a filterable timeline
Hunting parties
- Parties of up to 4 (/huntparty or the tablet), invites only to players standing next to you
- Members on the tablet map and radar
- Loot is never duplicated – XP is split between active members with a capped bonus for playing together
- Anti-abuse: XP only after a few minutes in the party, only for members who are nearby and not AFK, cooldown after leaving
- Fresh kills belong to the shooter and their party for a few minutes, checked server-side – no kill stealing
Hunter’s guide
- 13 chapters in the tablet (and as a book item): zones, animals, skinning, butcher, traps, calls, tannery, license – new players learn without leaving the game
LIVE ADMIN PANEL – /adminh
Almost everything in the config can be changed in-game and applies instantly for everyone, no restart. Changes are saved in the database and survive restarts.Players – search anyone (online or offline) and edit their profile: level and XP, license (give, extend, revoke), stats, trophies and titles, compendium, traps, butcher and tannery queues (finish now / clear), quests, contracts, records – or reset any part of the profile.
Gameplay
- General – quick switches, spawn rules, reward card, party & kill ownership, map, calls, traps, radar, server language (switch live)
- Animals – prices (legal and black market per quality), loot, skinning settings; add a custom animal model
- Zones – draw zones on the map or use your position, radius, animal limit, blip, species, loot; zone migration settings and “move zones now”
- Skinning – skinning and blood minigame difficulty, time limits, camera, syringe effects
- Time & weather – day/night activity per species and weather effects
- Shop & prices – add, remove and reorder shop items, meat prices
- License & poaching – price, duration, protected species, alert chance
- Butcher & grill – processing time, meat multiplier, hide recovery, express price, tannery and grill settings
Events – legends (release / remove, spawn chance, rewards) and hunting boost
Server – statistics (hunters online, total kills and earnings, top players and animals, recent admin changes), detected integrations (framework, inventory, target, dispatch, license, commands, webhooks), and config backup: export / import / reset
SECURITY
- All rewards are decided on the server: items are verified as removed before anything is paid, rate limits on every event and callback
- Hide quality rolled on the server, blood purity capped on the server
- Server-side animal registry – every spawned animal is validated (zone, species, distance, limits), so injected or fake carcasses pay nothing
- Headshot claims are checked (shooter, hunting weapon, realistic rate)
- Distance checks at every NPC, trap and vehicle
- Optional Discord webhook for suspicious activity
FOR SERVER OWNERS
- Auto item install – missing items are added to your inventory on first start (images included)
- Startup check – a console summary of what was detected, and warnings for item names that don’t exist in your inventory
- Discord webhooks – records, legends, poaching, sales, shop, rewards, admin changes, party, anti-cheat (staff logs are batched)
- Exports & hooks – license (has / give / revoke), hunter level, legend state, traps; hooks for harvest, sale, purchase, poaching, legends, records, contracts, level-up and licenses – some can block an action – plus server events for your own scripts
- Every command can be renamed or turned off
- All data in MySQL (oxmysql)
Compatibility
| Frameworks | ESX · QBCore · QBox · standalone |
| Inventories | ox_inventory · qb · ps · qs · codem · tgiann · jpr · ak47 · origen · ESX built-in |
| Target | ox_target · qb-target · built-in TextUI fallback |
| Dispatch | ps · cd · core · qs · rcore · built-in |
| License | internal · item · esx_license · QB metadata · custom |
| Languages | EN · PL · DE · FR · ES · NL · PT · RU · TR · AR · TH · ID · RO |
Links
- Store:
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- Website:
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- Documentation:
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- Preview:
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- Discord (support):
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| Code is accessible | No (config & bridge files are open) |
| Subscription-based | No |
| Lines (approximately) | ~37,000 (22.5k Lua + 15k UI) |
| Requirements & dependencies | oxmysql, ox_lib, a supported framework & inventory |
| Support | Yes (Discord) |
| Current version | 1.4.2 |