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Fiveguard

PAID [PAID] DMZ DRUGS | Drugs System Script | [QBCore / ESX / QBOX]

DMZ SCRIPTS

Silver Elite
Joined
Feb 13, 2024
Messages
16
Reaction score
78
Points
231
Location
Portugal

Description​

This is an advanced drug script. The player has to collect the drug and then go to process it, this script is fully configurable and has realistic animations, any questions join my discord.





[Features]

  • Fully configurable workflow: harvest → process (multi-step) → output
  • Two drug types included out of the box: Weed and Oil
  • Prop-based harvesting with localized spawn/cleanup near fields
  • Required tools per activity (e.g., trowel for weed, drill for oil)
  • Realistic synced animations, progress bars, and optional hand-held props
  • Clear item progression:
  • Weed: leaf → dried → bagged
  • Oil: raw → refined → bottled fuel
  • Flexible inputs/outputs per step with amounts and recipes
  • Optional prop interaction or BoxZone per processing step
  • Configurable blips for harvest and processing locations with labels, sprites, colors, scale
  • Server-side validation: police count gate, distance anti-cheat, item checks
  • Debug toggle for zone visualization and easy testing
  • Safe cleanup on resource stop to remove spawned props
  • Easy extensibility: add new drugs/steps by editing Config.Drugs
  • Performance-friendly spawning and prop management
  • Clear player feedback with success/error notifications
 
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