ESMODS
Silver Elite
ES Advanced Combatlog
One of the most frustrating aspects of running a FiveM roleplay server is players disconnecting during active combat to save their inventory. ES Advanced Combatlog, developed by ESMODS, is designed to eliminate this issue by natively integrating a dummy ped and loot system without heavy scripts dragging your server's performance down.
How Does It Solve The Problem? If a player logs out during an active shootout (after taking actual damage), their character leaves behind a clone (dummy ped) and a lootable bag. The surviving players can simply use their target script or a keybind to loot the disconnected player. If a player quits peacefully outside of combat, no loot is dropped—only a clean, informative floating marker is left behind.
Key Features
- Strict Combat Detection: Aiming down sights or holding a melee stance does not trigger the combat timer. Only registered weapon or melee hits will initiate the log, avoiding false positives.
- Accurate Quit Reasons: The script distinguishes and displays exact disconnect reasons: Exiting, Kick, Ban, Disconnect, Crash, and Timeout.
- Modern NUI Info Card: Leaves a highly optimized 3D card at the quit location. It pulls the user's Discord avatar (no bot token needed) and displays real identifiers (Steam/Discord names, not IC). Pressing 'E' copies all data instantly.
- Extensive Discord Webhooks: Provides deep insights: the opponent's name, last weapon hit, remaining HP/Armor, ping, coordinates, and even the routing bucket (virtual world) they were in.
- Frameworks: QBCore, ESX, Qbox, Qbus, Standalone.
- Inventories: ox_inventory, qb-inventory, qs-inventory, ps-inventory, ESX default.
- Targeting: ox_target, qb-target, qtarget, bt-target, ESX, Standalone (Fallback 'G' key search).
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