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PAID [Standalone / ESX / QBCore] NoPixel 5.0 Inspired HUD

adiss0

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NoPixel 5.0 Inspired HUD
by Lunny Developments


Lunny Developments proudly presents the NoPixel 5.0 Inspired HUD for your FiveM server!

Every element was rebuilt from reference frames and measured pixel by pixel — positions, sizes, angles and colours are measurements, not guesses. It runs standalone and detects QBCore, Qbox and ESX on its own.

✨ Features

🩸 Status Cluster
  • Microphone with a talking ring; the ring thickens with whisper / normal / shout
  • HEALTH / ARMOR capsule with a green lead fill while healing and a red state below 30%
  • Hunger and thirst bars that pulse when they run low
  • Injury badges: bleeding, infection, fracture, plus a stress ring that fills as stress rises

🗺️ Round Minimap
  • GTA's radar made round and fitted inside the compass ring — automatically, on every resolution, aspect ratio and safe zone setting
  • Compass, heading readout, zone / street / crossing labels
  • Waypoint distance chip with 8 turn arrows
  • GPS route cut exactly at the ring — the HUD redraws the route itself, so it never spills past the circle
  • Closer zoom on foot, one step further out in a vehicle, eased between the two
  • Opens out from its centre when you leave the pause menu

🚗 Vehicle HUD
  • 18-segment RPM dial: white → yellow → redline, and a cyan dial for electric vehicles
  • Gear (N / P / R / D / 1-8), speed in MPH or KMH, fuel / charge arc
  • Headlight, seatbelt and lock indicators
  • Slides in when you take the wheel, slides out when you leave, with driving hints beside it

🏃 Bars & Hints
  • Stamina bar with a melee stamina line under it — every punch costs part of it, and melee locks when it runs dry
  • Oxygen bar underwater
  • Keybind hint bar with hold-to-confirm fill and mouse glyphs
  • Progress bar for timed actions
  • In-HUD chat input line with command autocomplete

🎬 Showcase Command
  • npvdemo plays every HUD state in sequence — perfect for your own preview videos and for testing without setting each situation up in game

🔌 Built to Plug In
  • Works out of the box with QBCore / Qbox / ESX Legacy, or standalone through statebags
  • Seatbelt, fuel, voice (pma-voice / Mumble) and stress scripts are picked up automatically
  • 20+ exports for your own scripts: injury badges, progress bar, keybind hints, HUD visibility, navigation arrow, chat suggestions and more
  • Full English documentation with an export reference, integration guides and ready-made examples

⚙️ Configuration & Performance
  • Every module can be turned on or off on its own — a disabled module runs neither its loop nor its UI
  • One combined payload, sent only when something actually changes: a player standing still sends nothing to the UI
  • Animations use transform and opacity only

🧩 Framework
  • ✅ Standalone
  • ✅ QBCore / Qbox
  • ✅ ESX Legacy

💶 Pricing
  • 🔒 Locked (Escrow) — 35€
  • 📂 Open Source — 85€

🛒 Purchase
Available on the Lunny Developments Discord server:


This is an independent release by Lunny Developments. It is not affiliated with or endorsed by NoPixel, Rockstar Games or Cfx.re; the name is used only to describe the design inspiration.
 
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