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NoPixel 5.0 Inspired HUD
by Lunny Developments
Lunny Developments proudly presents the NoPixel 5.0 Inspired HUD for your FiveM server!
Every element was rebuilt from reference frames and measured pixel by pixel — positions, sizes, angles and colours are measurements, not guesses. It runs standalone and detects QBCore, Qbox and ESX on its own.
Features
Status Cluster
Round Minimap
Vehicle HUD
Bars & Hints
Showcase Command
Built to Plug In
Configuration & Performance
Framework
Pricing
Purchase
Available on the Lunny Developments Discord server:
This is an independent release by Lunny Developments. It is not affiliated with or endorsed by NoPixel, Rockstar Games or Cfx.re; the name is used only to describe the design inspiration.
by Lunny Developments
Lunny Developments proudly presents the NoPixel 5.0 Inspired HUD for your FiveM server!
Every element was rebuilt from reference frames and measured pixel by pixel — positions, sizes, angles and colours are measurements, not guesses. It runs standalone and detects QBCore, Qbox and ESX on its own.
- Microphone with a talking ring; the ring thickens with whisper / normal / shout
- HEALTH / ARMOR capsule with a green lead fill while healing and a red state below 30%
- Hunger and thirst bars that pulse when they run low
- Injury badges: bleeding, infection, fracture, plus a stress ring that fills as stress rises
- GTA's radar made round and fitted inside the compass ring — automatically, on every resolution, aspect ratio and safe zone setting
- Compass, heading readout, zone / street / crossing labels
- Waypoint distance chip with 8 turn arrows
- GPS route cut exactly at the ring — the HUD redraws the route itself, so it never spills past the circle
- Closer zoom on foot, one step further out in a vehicle, eased between the two
- Opens out from its centre when you leave the pause menu
- 18-segment RPM dial: white → yellow → redline, and a cyan dial for electric vehicles
- Gear (N / P / R / D / 1-8), speed in MPH or KMH, fuel / charge arc
- Headlight, seatbelt and lock indicators
- Slides in when you take the wheel, slides out when you leave, with driving hints beside it
- Stamina bar with a melee stamina line under it — every punch costs part of it, and melee locks when it runs dry
- Oxygen bar underwater
- Keybind hint bar with hold-to-confirm fill and mouse glyphs
- Progress bar for timed actions
- In-HUD chat input line with command autocomplete
- npvdemo plays every HUD state in sequence — perfect for your own preview videos and for testing without setting each situation up in game
- Works out of the box with QBCore / Qbox / ESX Legacy, or standalone through statebags
- Seatbelt, fuel, voice (pma-voice / Mumble) and stress scripts are picked up automatically
- 20+ exports for your own scripts: injury badges, progress bar, keybind hints, HUD visibility, navigation arrow, chat suggestions and more
- Full English documentation with an export reference, integration guides and ready-made examples
- Every module can be turned on or off on its own — a disabled module runs neither its loop nor its UI
- One combined payload, sent only when something actually changes: a player standing still sends nothing to the UI
- Animations use transform and opacity only
Standalone
QBCore / Qbox
ESX Legacy
Locked (Escrow) — 35€
Open Source — 85€
Available on the Lunny Developments Discord server:
Hidden link for visitors, to see
Log in or register now.
This is an independent release by Lunny Developments. It is not affiliated with or endorsed by NoPixel, Rockstar Games or Cfx.re; the name is used only to describe the design inspiration.
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