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xSound – FiveM Audio System
xSound is an advanced audio system for FiveM servers that allows developers to create, control, and manage sounds directly in-game. It can be used to play music, radio, ambient sounds, and other audio effects at specific locations or attached to vehicles and players.Main Features
| Feature | Description |
|---|---|
| 3D Positional Audio | Plays sounds from a specific location in the game world. |
| Distance Control | Allows you to define how far players can hear a sound. |
| Volume Control | Volume can be adjusted dynamically while the sound is playing. |
| YouTube Audio | Supports playing audio from YouTube sources, depending on the resource/version configuration. |
| URL Audio | Can play supported audio streams or direct audio URLs. |
| Sound Management | Sounds can be started, paused, resumed, stopped, or destroyed. |
| Looping | Allows sounds to repeat continuously. |
| Vehicle Audio | Can be used to create music systems for vehicles. |
| Dynamic Sounds | Sounds can follow a moving entity or be updated while the game is running. |
| Multiple Sounds | Multiple audio sources can be managed independently at the same time. |
| Server Integration | Can be integrated with other FiveM scripts and server systems. |
| Custom Audio Systems | Useful for creating radios, boomboxes, clubs, events, advertisements, and ambient sound systems. |
Common Use Cases
xSound can be used for many different FiveM features, including:
Vehicle radio systems
Boomboxes
Nightclub and DJ systems
Custom radio stations
Shop and business music
Emergency or warning sounds
Ambient city sounds
Event and party systems
Location-based announcements
Vehicle-specific audio
Example
A server could use xSound to create a boombox system where a player places a speaker at a specific location. Other players nearby can hear the music, while the volume gradually decreases as they move farther away.Overall, xSound is a flexible audio solution for FiveM servers, especially for scripts that require positional, interactive, or dynamically controlled audio.