Don't pay 40 euros to these fucking scammers.
RECREATED by Jaret and Gorka
JG HUD is the all-in-one HUD you’ve been searching for - and the last one you’ll ever need. With over 25 component styles, deep layout control, server default profiles, full ultrawide support, integrated vehicle controls, and more than a dozen other features, nothing else comes close. It’s compatible with everything from vMenu and custom frameworks to QBCore, Qbox, and ESX for out of the box RP integration.
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RECREATED by Jaret and Gorka
JG HUD is the all-in-one HUD you’ve been searching for - and the last one you’ll ever need. With over 25 component styles, deep layout control, server default profiles, full ultrawide support, integrated vehicle controls, and more than a dozen other features, nothing else comes close. It’s compatible with everything from vMenu and custom frameworks to QBCore, Qbox, and ESX for out of the box RP integration.
Customisability: 25+ HUD Styles across cars, bikes, boats, aircraft, compass, health & player info - all moveable, resizable, re-colourable.
Minimap Control: Drag, resize, or switch to circular. Works on ultrawides and outside the safezone.
Works Anywhere: Works standalone, with vMenu or with QBCore, Qbox & ESX. Voice & radio integrations via pma-voice.
Server-Wide Layouts: Export custom HUDs as JSON and enforce across all players. Auto-scales to any screen.
Config Sharing: Import/export layouts with full resolution compatibility.
True Ultrawide Support: Seamless 21:9 and 32:9 performance, including minimap movement.
Vehicle Controls: F6 panel for synced engine, doors, windows, indicators, cruise, seatbelts & more.
Weapon HUD: Customisable weapon name, ammo, and icon.
Nearest Postal: Nearest postals directly in the compass, with pre-loaded datasets.
Speed Limits: Optional flashing display. Editable per street, US/UK styles.
QoL Features: Built-in indicators, cruise, seatbelts, and boat anchor.
Optimised: 0.01-0.02ms idle, 0.02–0.04ms in-vehicle.
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