EnyoScripts
Silver Elite
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Works great with ESX and QBCore and any QBCore based frameworks.
Bring your roleplay world to life with an evolving medical system. Characters aren’t just instantly injured or healed — they can develop illnesses that linger, show visible symptoms, and steadily worsen if ignored. Every cough, limp, or fever becomes part of the story, creating tension, urgency, and opportunities for meaningful interactions with doctors and other players.
- Players can contract illnesses in different ways:
- From environmental conditions (rain, snow, heat, smog, cold water).
- From injuries (gunshots, stabbings, falls, car accidents, melee fights).
- From random infections (server-configurable chance).
- From contagion (spread to nearby players). - Visual Symptoms in Real Time: coughing, sneezing, limping, staggering, vomiting, holding stomach, etc.
- Illnesses are persistent until cured by correct medical treatment.
- Neglecting symptoms will progressively worsen the condition.
- Doctors are real players, not NPCs.
- Use advanced medical tools:
- Pulse Oximeter – check oxygen levels.
- Thermometer – check body temperature.
- Blood Pressure Cuff – check blood pressure.
- MRI Scanner – scan for internal injuries or infections. - In-game Medical Guidebook helps doctors study symptoms and prescribe treatments.
- Doctors can prescribe specific medicines (pills or injections).
- Patients must take prescribed medication.
- Correct treatment fully cures the illness.
- Wrong medication? The illness worsens, making recovery harder.
- Illnesses worsen if ignored, forcing patients to seek medical care.
- Wrong prescriptions or neglect lead to complications.
- Contagious illnesses spread with contact.
- High-stakes gameplay: doctors must diagnose carefully — mistakes can cost lives.