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Fiveguard

0lag

Silver Elite
Joined
Aug 19, 2025
Messages
29
Reaction score
22
Points
96
Location
Turkey




📢 0Lag Spawn Selector​

it’s a high-performance, cinematic experience designed to professionalize how players enter your world. Seamlessly blending fluid camera animations with a high-contrast, aggressive inspired glassmorphism design, it replaces generic spawn menus with a premium, optimized gateway. Built for servers that demand absolute speed and flawless aesthetics.


✨ Core Features​

  • 🖼️ Sleek Glassmorphism UI: A modern, high-contrast Dark UI built with responsive layout aesthetics, clean typography, and smooth intro transitions.
  • 🎥 Cinematic Camera Transitions: Seamlessly switches and pans scripted cameras to preview each spawn location in real-time before making a selection.
  • 🌦️ Live Weather & Environment Status: Displays real-time game world telemetry in the UI, including dynamic weather icons, wind speed, wind directions, and temperature sync ($^{\circ}\text{C}$ or $^{\circ}\text{F}$).
  • 🏨 Apartment & Last Location Integration: Fully supports spawning at custom configured locations, new player starter apartments, or instantly returning to their saved "Last Location" coordinates.
  • 🔊 Interactive UI Audio: Integrated clean audio feedback system providing satisfying sound effects on hover and card selections to elevate the user experience.
  • 🗺️ Dynamic Location Preview: Automatically displays custom location-specific imagery or fallback thumbnails based on the designated spawn point names.

⚙️ Technical Specifications​

  • 🚀 Zero-Lag Performance: Engineered for flawless optimization. The script runs at a strict 0.00ms resmon usage while idle and cleanly handles all camera entities and UI state updates without performance dips.
  • 🔌 Universal Framework Detection: True "Plug & Play" standalone-ready architecture featuring automated native framework detection for QBCore, Qbox, and ESX.
  • 🌍 Multi-Language Support: Modular locale system featuring ready-to-use English and Turkish configurations, instantly switchable via config.
  • 🧱 Robust State Safety: Built-in player collision protection, entity freezing, and state resetting hooks to prevent players from falling through the map or bugging during preview loading screens.
  • 🧼 Clean NUI Communication: Uses lightweight, optimized asynchronous NUI callbacks ensuring lightning-fast communication between your client and UI layer.

📂 Easy Configuration​

Everything you need to adjust is located inside the fully exposed and well-documented shared/config.lua file:

  • Spawn Vectors: Easily add, remove, or modify spawn points using standard vector4 or split position tables.
  • Camera Tracking: Define precise angles and camera offset vectors for each individual spawn point to create custom cinematic fly-ins.
  • UI Customization: Toggle individual status bar items (Date, Weather, Wind, Temp) on or off depending on your preference.
  • Framework Toggles: Enable or disable apartment logic, automatic framework loads, and last location lookups with simple boolean switches.

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