NiaouBreGatoula
Bronze Elite
Pegasus - Advanced Anti Magic Bullet System
What is Magic Bullet?
Some cheats allow bullets to pass through walls and hit players who should be protected.
This behavior is impossible under normal circumstances — and ruins fair gameplay.
PegasusAC offers a free, reliable, and well-supported solution to fight this.
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Hidden link for visitors, to see Log in or register now.
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Hidden link for visitors, to see Log in or register now.
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Hidden link for visitors, to see Log in or register now.
Why Choose Pegasus Anti Magic Bullet?
Unlike many public solutions that are:
- Locked behind paywalls,
- Outdated and unreliable,
- Or causing false positives,
PegasusAC uses an innovative and performance-friendly method to accurately detect magic bullet behavior.
How it works:
- When a player fires a weapon, multiple offset raycasts are launched from the shooter.
- If any ray hits the target ➔ it's considered legitimate.
- If no ray hits ➔ the player is flagged.
Example Detection in Action
In real PvP, only the first successful ray is enough to validate a hit — making performance impact negligible, even during intense combat.
(The above image is for debug explanation purposes.)
Data Handling
Your players' privacy matters:
- No sensitive player data is collected.
- Screenshots are only taken if debugging is necessary.
- Detection assets are encrypted to prevent leaks or reselling.
Performance Focus
PegasusAC is designed to run smoothly, even on servers with high player counts:
- Minimal resmon usage
- No server-side lag
- Fully optimized for real-world gameplay
(In the showcase videos, all rays are intentionally set to maximum sensitivity for stress-testing.)
Video Showcase
Easy Configuration
Start with Strike System 1 to observe any potential false positives.
If you encounter anything unusual, feel free to post it here with details — we'll help you fine-tune your setup!
Once you're comfortable, you can gradually increase the strike level to 2 or even 3 for stricter protection.
Thank you for supporting fair gameplay!
See you in the next one!