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Fiveguard

Script Free Complex Safezones Script [QBCORE/QBX/ESX]

F5 Studio

Member
Joined
Mar 21, 2026
Messages
2
Reaction score
14
Points
16
Location
Los Santos


Preview:

Hey everyone!
:wave:

We’re excited to share F5 Safezones - a completely free, open-source safezone system that we’ve been working on for a while now. No Keymaster, no escrow, no SQL. Just clone it, ensure it, and you’re good to go.

We wanted to build something that actually feels polished and complete, not just another “god mode in a circle” script. So here’s what we came up with.

What’s in it?​

:world_map:
In-game zone creator​

You literally fly around and draw zones in-game. Place points for polygon zones or set a radius for circle zones. No more alt-tabbing to config files and guessing coordinates.



Polygon Zone In-Game Creator






Circle Zone In-Game Creator




:desktop_computer:
Full Admin Panel​

Type /szadmin and you get a proper NUI panel with an interactive map (3 map layers!), zone management, real-time player monitoring, and audit logs.



admin panel




:ghost:
Ghosting & protection​

No more idiots ramming people at your safezone. Players and vehicles go ghost inside safezones. You also get invincibility, explosion cancellation, weapon blocking, and vehicle damage prevention. Everything is toggleable per zone so you decide what goes where.



Ghost mode




Markers & animations​

Cylinder, dome, circle arrow, split arrow, and more. You can add pulsing, bobbing, rotating, or color shift animations to each zone.



Markers




:electric_plug:
Framework support​

QBCore, QBox Core, ESX. Auto-detected on startup, you don’t have to touch anything.

:floppy_disk:
No database​

JSON files. That’s the storage. No SQL, no setup, no migrations.

GitHub:


:open_book:
Docs:

If you want to hook into safezones from your own scripts, the docs have all the exports and events documented.


Found a bug or got a feature idea? Open an issue on GitHub or hit us up on Discord. We’re actively working on this so feedback is always welcome.

If you like it, drop a
:star:
on the repo and
:heart:
under the post. It helps more people find it.

Open source and free forever. Made by .
 
Last edited:
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