F5 Studio
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Hey everyone!
We’re excited to share F5 Safezones - a completely free, open-source safezone system that we’ve been working on for a while now. No Keymaster, no escrow, no SQL. Just clone it, ensure it, and you’re good to go.
We wanted to build something that actually feels polished and complete, not just another “god mode in a circle” script. So here’s what we came up with.
What’s in it?
In-game zone creator
You literally fly around and draw zones in-game. Place points for polygon zones or set a radius for circle zones. No more alt-tabbing to config files and guessing coordinates.
Full Admin Panel
Type /szadmin and you get a proper NUI panel with an interactive map (3 map layers!), zone management, real-time player monitoring, and audit logs.
Ghosting & protection
No more idiots ramming people at your safezone. Players and vehicles go ghost inside safezones. You also get invincibility, explosion cancellation, weapon blocking, and vehicle damage prevention. Everything is toggleable per zone so you decide what goes where.
Markers & animations
Cylinder, dome, circle arrow, split arrow, and more. You can add pulsing, bobbing, rotating, or color shift animations to each zone.
Framework support
QBCore, QBox Core, ESX. Auto-detected on startup, you don’t have to touch anything.
No database
JSON files. That’s the storage. No SQL, no setup, no migrations.
Links
GitHub:
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Docs:
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If you want to hook into safezones from your own scripts, the docs have all the exports and events documented.
Found a bug or got a feature idea? Open an issue on GitHub or hit us up on Discord. We’re actively working on this so feedback is always welcome.
If you like it, drop a
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